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#41
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![]() Quote:
<------- This bad player has raped everyone on beta without Gear or any click items. I did 90% of my PVP when I had no resist gear at all and no click items. Once I got them I had already grown bored of the beta. The only thing I've logged on to do the last 2 weeks is to test resists and nothing else. I want my wands and I'm not gonna deny it! Cause it's it saves me 1x spellslot. Especially now when Shock of Lightning is broken and gives you full resists 50% of the time. But if there is a list of things to nerf then these wands will be among the last things. If you wanna balance the game. | |||
Last edited by Lovely; 10-28-2011 at 08:18 AM..
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#42
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![]() its ok guys. we all get mad some tymes.
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#43
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![]() In game name will be Twizzlers. I have not made a character yet however I do have some input:
PvP Range: I think pvp should start at lv 6. This gives players, mostly those new to PvP a chance to get their feet wet, buy some weapons/armor and get a few spells. This also eliminates level 5 players for example griefing on lv 1 players. The pvp range should be +/- 4 up until lv 35, then move to +/-8. | ||
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#44
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![]() In game name Iamstasis. 18 wood elf rogue.
Think you should ban people like Lovely for wasting your time in this thread, thank you. | ||
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#45
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![]() Quote:
That's how it was on SZ live when I played. Quote:
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Last edited by Samoht; 10-28-2011 at 09:45 AM..
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#46
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![]() I always keep my forum and in game identities seperate. Roleplayer here. Anyways..
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#47
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![]() Shartstains- 45 Barb Rogue
Spell System - Hard to tell because I don't have any resists. Everything lands on me now like it's supposed to at 30MR. Hopefully Sunday I'll get some resist gear and update my post. Also if root canceling sow has not been changed I think this should be considered. Dynamic PVP System - No bueno. Too many ways for this to be abused/grief people. PvP Range - 8 levels has been the norm since as long as I can remember but changing it to 6 would balance the game a bit more. +1 Overall, I have had a really fun time on beta and besides the 10x rate it's pretty close to how I remember it in 2000-2001. As far as rogue is concerned I would like the coyote tail ingredient added to WK if it hasn't been already, as this is a key ingredient to make blind poison and is very important in solo/group pvp. Also, can any melees/casters chime in here with their experience on interrupting a casters channeling? It seems like an extremely low chance to interrupt/pushback at the moment, even with two melees swinging at them. Would like feedback from others. | ||
Last edited by valithteezee; 10-28-2011 at 10:36 AM..
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#48
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![]() Character Veto (50 nec, 50 mage, 50 cleric, 50 druid, 44 bard)
Main topics: Spell System - Generally Good / Bad? Any tweaks needed? Generally good, except it seems silly that if we can't fear players then why should we be able to fear their pets? Saw someone get mezzed today then their pet was feared into a train.. Also seems like pets do 50% damage in pvp, mages are pretty weak if they can't get off their main nuke (which is magic, most common resist) Dynamic PVP System - Since it's been working now.. Good / Bad? No complaints here, works pretty well..What happened to the pvp res immunity? I thought it was a nice change for people getting bind camped. Those crimson potions seem pretty lame too, seems to really make enchanters useless besides for slowing/buff stripping. Does the ivandyr's hoop change on blue follow over to red? | ||
Last edited by veto; 10-28-2011 at 12:11 PM..
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#49
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![]() It wasn't pvp immunity, it was pvp exp loss immunity - are you seriously asking for pvp immunity on cr hahah.
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#50
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![]() Spell System - Generally Good / Bad? Any tweaks needed?
Currently fine , although not classic and bias toward melee i feel the pvp spell dmg global reduction is a very unfair choice Dynamic PVP System - Since it's been working now.. Good / Bad? worst idea ever , whoever thought of it has no experience with eq pvp at all in the 1 scenario it will work it wont work in 10 get rid of it completely PvP Range 4 levels up and down , with a CLEAR REPRESENTATION OF A PLAYER IN RANGE whats that mean? if they are pvpable they should con EVEN if below GREEN if above RED the current system is epicly gay ive nuked so many blues and reds only to see a protected message that just opens up my pvp range then they can attack me and i cant hit them awesome idea and as for mid november release , thanks for pushing it back over and over , try putting forth some effort and doing something on time if you give a date for once stick to it. or just say winter release like other game companies so we dont look forward to it only to be disappointed | ||
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