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  #41  
Old 10-28-2011, 08:10 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Cwall [You must be logged in to view images. Log in or Register.]
it actually doesn't surprise me that lovely is defending a crutch a bad player can use to win
Grats on ruining the thread and making it into a shitfest. WELL DONE CWALL you've once again that you truly are a dumbass.

<------- This bad player has raped everyone on beta without Gear or any click items. I did 90% of my PVP when I had no resist gear at all and no click items. Once I got them I had already grown bored of the beta. The only thing I've logged on to do the last 2 weeks is to test resists and nothing else.


I want my wands and I'm not gonna deny it! Cause it's it saves me 1x spellslot. Especially now when Shock of Lightning is broken and gives you full resists 50% of the time. But if there is a list of things to nerf then these wands will be among the last things. If you wanna balance the game.
Last edited by Lovely; 10-28-2011 at 08:18 AM..
  #42  
Old 10-28-2011, 08:13 AM
Dojii Dojii is offline
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its ok guys. we all get mad some tymes.
  #43  
Old 10-28-2011, 08:53 AM
Rust1d? Rust1d? is offline
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In game name will be Twizzlers. I have not made a character yet however I do have some input:

PvP Range: I think pvp should start at lv 6. This gives players, mostly those new to PvP a chance to get their feet wet, buy some weapons/armor and get a few spells. This also eliminates level 5 players for example griefing on lv 1 players.

The pvp range should be +/- 4 up until lv 35, then move to +/-8.
  #44  
Old 10-28-2011, 09:17 AM
Amuk Amuk is offline
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In game name Iamstasis. 18 wood elf rogue.

Think you should ban people like Lovely for wasting your time in this thread, thank you.
  #45  
Old 10-28-2011, 09:21 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
Dynamic PVP System - Since it's been working now.. Good / Bad?

I think PC cons should reflect the Dynamic PVP system. I like how it worked while leveling, but once I hit 50, I would target someone from a distance, they would con blue, and I chase them across the zone just to see they are out of my level range, you can con blue to a 50 at like 38 or something.
That's a good point. And the con needs to be white for all people in your range, not blue. Take the strategical advantage away from those who wish to prey solely on people who are more vulnerable. If a 32 cons the same to a level 40 as a 48, maybe he'll think twice before nuking someone just because they con blue instead of yellow/red.

That's how it was on SZ live when I played.

Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
Think you should ban people like Lovely and Macken for wasting your time in this thread, thank you.
fixed that for you
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IRONY
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Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
Last edited by Samoht; 10-28-2011 at 09:45 AM..
  #46  
Old 10-28-2011, 09:23 AM
Palemoon Palemoon is offline
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I always keep my forum and in game identities seperate. Roleplayer here. Anyways..

Quote:
Faction and NPC assist is the #1 thing that should be added before launch. I understand it may be a nightmare to code, but being able to max out a faction and create a home base is a great tool. It also makes people leery to gank in cities as they would be unsure who would have the highest faction. It's a special element to PvP servers that's currently missing here.
The above is a priority for server release, hand in hand with the ongoing faction fixes. I wont comment on the rest since ive spent beta doing low level pvp and low level questing. But from a low level end, +/- 8 level range is too much for lvl 20's and under.
  #47  
Old 10-28-2011, 09:44 AM
valithteezee valithteezee is offline
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Shartstains- 45 Barb Rogue

Spell System - Hard to tell because I don't have any resists. Everything lands on me now like it's supposed to at 30MR. Hopefully Sunday I'll get some resist gear and update my post. Also if root canceling sow has not been changed I think this should be considered.

Dynamic PVP System - No bueno. Too many ways for this to be abused/grief people.

PvP Range - 8 levels has been the norm since as long as I can remember but changing it to 6 would balance the game a bit more. +1

Overall, I have had a really fun time on beta and besides the 10x rate it's pretty close to how I remember it in 2000-2001.

As far as rogue is concerned I would like the coyote tail ingredient added to WK if it hasn't been already, as this is a key ingredient to make blind poison and is very important in solo/group pvp.

Also, can any melees/casters chime in here with their experience on interrupting a casters channeling? It seems like an extremely low chance to interrupt/pushback at the moment, even with two melees swinging at them. Would like feedback from others.
Last edited by valithteezee; 10-28-2011 at 10:36 AM..
  #48  
Old 10-28-2011, 10:50 AM
veto veto is offline
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Character Veto (50 nec, 50 mage, 50 cleric, 50 druid, 44 bard)

Main topics:

Spell System - Generally Good / Bad? Any tweaks needed?
Generally good, except it seems silly that if we can't fear players then why should we be able to fear their pets?

Saw someone get mezzed today then their pet was feared into a train..

Also seems like pets do 50% damage in pvp, mages are pretty weak if they can't get off their main nuke (which is magic, most common resist)


Dynamic PVP System - Since it's been working now.. Good / Bad? No complaints here, works pretty well..What happened to the pvp res immunity? I thought it was a nice change for people getting bind camped.

Those crimson potions seem pretty lame too, seems to really make enchanters useless besides for slowing/buff stripping. Does the ivandyr's hoop change on blue follow over to red?
Last edited by veto; 10-28-2011 at 12:11 PM..
  #49  
Old 10-28-2011, 11:19 AM
Amuk Amuk is offline
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It wasn't pvp immunity, it was pvp exp loss immunity - are you seriously asking for pvp immunity on cr hahah.
  #50  
Old 10-28-2011, 12:11 PM
Sprinkle Sprinkle is offline
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Spell System - Generally Good / Bad? Any tweaks needed?

Currently fine , although not classic and bias toward melee
i feel the pvp spell dmg global reduction is a very unfair choice


Dynamic PVP System - Since it's been working now.. Good / Bad?

worst idea ever , whoever thought of it has no experience with eq pvp at all
in the 1 scenario it will work it wont work in 10
get rid of it completely


PvP Range

4 levels up and down , with a CLEAR REPRESENTATION OF A PLAYER IN RANGE
whats that mean? if they are pvpable they should con EVEN
if below GREEN
if above RED

the current system is epicly gay ive nuked so many blues and reds only to see a protected message that just opens up my pvp range

then they can attack me and i cant hit them awesome idea


and as for mid november release , thanks for pushing it back over and over , try putting forth some effort and doing something on time if you give a date for once stick to it.

or just say winter release like other game companies so we dont look forward to it only to be disappointed
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