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  #41  
Old 11-03-2011, 06:39 PM
pasi pasi is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Avoidance was untouched in the monk nerf. It was Mitigation. Avoidance is based on Agility and Defense skill. Nothing else.

I've tried to explain this now three times. Avoidance AC and Mitigation AC are two totally DIFFERENT values and used in separate calculations. The displayed AC value you see on the Player screen is a combination of both. As far as I can tell there is no problem with Avoidance.
Aspects of classes frequently get nerfed in order to balance other aspects of that class. Monk mitigation took a hit because their avoidance was so powerful when supplemented with ok-mitigation. They wanted to maintain the agile flavor of the class. Agility, defense, and avoidance skills obviously. Block is obviously a lot better than parry. But that's a meaningless conversation to have.

If mitigation AC isn't functioning how we want it to be, there is definitely a -balance- problem with avoidance AC. Again, change mitigation AC and this isn't a problem. A tank with 210 defense isn't going to take that much less damage than a rogue with 200 defense and will take more damage than a monk with 230 defense. This is kind of a 'no shit,' but people seem to think casters at 145 defense are fairing as well as plate.
  #42  
Old 11-03-2011, 06:43 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
. . .yet we are being hit by fucking necro and mage pets as hard as a enchanter would take the hits, this is going to completely gimp tanking on raids for warriors too.
ROFL OH NOES! I'm getting hit by a necro an mage pet for 25 DMG! HOLY FUCK! Oh yeah... It also is missing almost half the time, too, but nm that!
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  #43  
Old 11-03-2011, 08:44 PM
Not_Kazowi Not_Kazowi is offline
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the average hit on a warrior should be far less then a int caster. the hit rate may be ok but AC is meaningless atm, the single most important attribute for a warrior in PVP is the fact we can get beat on better then any class, currently that isnt even working. plz fix
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  #44  
Old 11-08-2011, 02:13 PM
juicedsixfo juicedsixfo is offline
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So this thread is/was a pretty big deal. Any word from devs on whether or not AC mitigation is working as intended? Or should anyone wanting to roll a Warrior go for max AGI to increase avoidance to make up for lack of mitigation?
  #45  
Old 11-08-2011, 02:23 PM
Nirgon Nirgon is offline
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On a twinked (again... not deleveled SK) I remember non-twinked melees coming at me to be pretty silly. They did miss a lot.
  #46  
Old 11-08-2011, 03:47 PM
juicedsixfo juicedsixfo is offline
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Looks like I'm going Wood Elf with max AGI if there isn't going to be a word on it
  #47  
Old 11-14-2012, 07:05 PM
Furniture Furniture is offline
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Question:

The following code:

Caster Mitigation = (Buffs/3) + (Defense/2) + (Equipment + 1)
Melee Mitigation = (Buffs/4) + (Defense/3) + (Equipment * 4/3)


Is correct just for pvp or is it for damage incoming from npcs also?
I'm thrown off by the buffs/3 and buffs/4 because I thought that buff AC applied directly to your equipment raw ac. Does it do both?
  #48  
Old 11-14-2012, 07:43 PM
fiegi 2.5 fiegi 2.5 is offline
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this thread screams [You must be logged in to view images. Log in or Register.]
  #49  
Old 11-14-2012, 08:08 PM
Nirgon Nirgon is offline
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Griefed off the server
  #50  
Old 11-14-2012, 09:10 PM
Furniture Furniture is offline
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nirgon you seem to know your stuff with eq mechanics please help me out with this
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