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#41
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![]() Quote:
If mitigation AC isn't functioning how we want it to be, there is definitely a -balance- problem with avoidance AC. Again, change mitigation AC and this isn't a problem. A tank with 210 defense isn't going to take that much less damage than a rogue with 200 defense and will take more damage than a monk with 230 defense. This is kind of a 'no shit,' but people seem to think casters at 145 defense are fairing as well as plate. | |||
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#42
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![]() Quote:
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#43
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![]() the average hit on a warrior should be far less then a int caster. the hit rate may be ok but AC is meaningless atm, the single most important attribute for a warrior in PVP is the fact we can get beat on better then any class, currently that isnt even working. plz fix
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#44
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![]() So this thread is/was a pretty big deal. Any word from devs on whether or not AC mitigation is working as intended? Or should anyone wanting to roll a Warrior go for max AGI to increase avoidance to make up for lack of mitigation?
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#45
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![]() On a twinked (again... not deleveled SK) I remember non-twinked melees coming at me to be pretty silly. They did miss a lot.
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#46
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![]() Looks like I'm going Wood Elf with max AGI if there isn't going to be a word on it
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#47
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![]() Question:
The following code: Caster Mitigation = (Buffs/3) + (Defense/2) + (Equipment + 1) Melee Mitigation = (Buffs/4) + (Defense/3) + (Equipment * 4/3) Is correct just for pvp or is it for damage incoming from npcs also? I'm thrown off by the buffs/3 and buffs/4 because I thought that buff AC applied directly to your equipment raw ac. Does it do both? | ||
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#49
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![]() Griefed off the server
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#50
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![]() nirgon you seem to know your stuff with eq mechanics please help me out with this
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