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#41
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#42
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And I tend to think it's quite the opposite. Those who don't read guides or ask for advices have a reduced vision of what they can do with their classes. We're not all geniuses who can figure out everything a game / class can offer [You must be logged in to view images. Log in or Register.] Quote:
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My favorite leveling spots are: 1-8: around newbie areas. 8-12: crushbone. alternative: Kurn's tower. 12-16: unrest graveyard 16-20: oasis crocs 20-30: mistmoore pond 30-37/38: splitpaw (but not easy to grab) alternative 30-40: overthere 40-44: Oggok guards 44-49: spectres 49-51: bloodgills 51-57: KC 57+: wherever you want.
__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||||
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Last edited by finalgrunt; 05-27-2012 at 06:21 PM..
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#43
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Oasis is garbage. Skip it, always. It is subpar shitty experience and slow.
10-30+ should be unrest unless it's overcamped. It is by far the best and fastest experience in that bracket until you hit HHK in the 20-30ish range (depending on availability of mobs/camps) | ||
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#45
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Just going to give my experience and thoughts on all of this, since I am a mage.
I started playing again a few months ago, as a lv20'ish mage. Before the exp nerf, I would let the pet do most of the damage, and I would either use burst of flame to pull, or a bigger nuke to end the battle as mob started fleeing. This worked fine then. However, since I started back a few months ago and the pet would take 75% of the exp with my usual method, I looked for ideas on other ways to solo or to get around this. I found that using the fire pet and my largest nuke to finish the mob off, would often get me the full exp, since fire pet ds doesn't count for anyone's damage. I wouldn't give it any weapons or buffs either. In the 30's, I started having better results by using one fire pet, to fight a mob til it flees, then a small nuke to finish it off after reclaiming pet. Now, I'm 47 and I've been doing the same on specs. Before lv44, I had to use two pets generally to take down one spec, but I felt like it was worth it for the exp and loot. Only issue here, is that I can't reclaim since specs don't flee. Instead, I start my nuke to finish them off, and half way through, I hit the "Go Away" button. I definitely end up oom, after a while, but I can keep 3 specs down, and reach full mana by the time they start repopping. I can't speak much to the pets at 51+ but I plan to try out all of them, and see what suits me best. I feel like this guide is useful, but everyone should remember to experiment, and see what suits your play style best. | ||
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#46
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#47
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I think grouping with even one other person removes the pet penalty too. I know this is about a nice solo guide, but often I liked to just find one good person whose class works great with mine, and together we kick ass and there is no penalty and we both still get great XP. I know it's not always possible, but I can highly recommend it if you are soloing somewhere and you see another person nearby who would work well with you.
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#48
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Just for the record, future mages, I made it to 58 before the penalty - thank god - yet it still took me 50 hours - 4 days straight - to do level 59 with efficient soloing. Good luck fellars, I can only assume every single other person on the server exploited. lol
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#49
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I still stand by my stance that it is a 75% XP penality. I have never seen a Dev say one way or another, 50% or 75%. But I am open to a good link to prove your point Slave.
I know my Mage went from great to almost total crap with the nerf. Hard to believe I ONLY lost 50%. I sure group more than I ever want to on it that is for sure. [You must be logged in to view images. Log in or Register.] | ||
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#50
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__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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