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  #41  
Old 05-27-2012, 05:44 PM
batkiller batkiller is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
I would say up to level 51 you can easily manage. After this is another story.
I would say if a Mage still needs to follow a guide to play their class after 51 levels, then they are beyond hope anyway.

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Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
I'll give you my pro tip: if your pet is below 20%, and mob's health should make it running (but won't due to pet's low health), you can step into melee range and the mob will start running. Because when in melee range, the mob will always focus you instead of pet.
It doesn't work like that for me. If the pet is nearing death, then no amount of aggro can drag the mob off it.

Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Leveling spots are not bad, but some are far from the best.
Again, this kind of 'advice' is useless. Everyone thinks they know the most orsum badass bestest spots evah, but until you actually come out list where you think is best, then it's all hot air. This guy offered his guide, if you think you know better, spill it, otherwise its just epeen waving.
  #42  
Old 05-27-2012, 05:54 PM
finalgrunt finalgrunt is offline
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Join Date: May 2010
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Quote:
I would say if a Mage still needs to follow a guide to play their class after 51 levels, then they are beyond hope anyway.
Well maybe since leveling as mage changes with levels, some people will hit a wall after 51, and are seeking for advices. It's not something people should feel ashamed about.
And I tend to think it's quite the opposite. Those who don't read guides or ask for advices have a reduced vision of what they can do with their classes. We're not all geniuses who can figure out everything a game / class can offer [You must be logged in to view images. Log in or Register.]

Quote:
It doesn't work like that for me. If the pet is nearing death, then no amount of aggro can drag the mob off it.
Did you try to step in melee range? It's not about aggro. Even with no aggro at all, going into melee range will make mob run away.

Quote:
Again, this kind of 'advice' is useless. Everyone thinks they know the most orsum badass bestest spots evah, but until you actually come out list where you think is best, then it's all hot air. This guy offered his guide, if you think you know better, spill it, otherwise its just epeen waving.
And I had to go cuddle my wife, so I decided to send the current draft to come back later. But yeah, feel free to bring epeen waving and stuff, you're clearly helping everybody around this way.

My favorite leveling spots are:

1-8: around newbie areas.
8-12: crushbone.
alternative: Kurn's tower.
12-16: unrest graveyard
16-20: oasis crocs
20-30: mistmoore pond
30-37/38: splitpaw (but not easy to grab)
alternative 30-40: overthere
40-44: Oggok guards
44-49: spectres
49-51: bloodgills
51-57: KC
57+: wherever you want.
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Last edited by finalgrunt; 05-27-2012 at 06:21 PM..
  #43  
Old 05-27-2012, 06:03 PM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Oasis is garbage. Skip it, always. It is subpar shitty experience and slow.

10-30+ should be unrest unless it's overcamped. It is by far the best and fastest experience in that bracket until you hit HHK in the 20-30ish range (depending on availability of mobs/camps)
  #44  
Old 05-27-2012, 06:53 PM
batkiller batkiller is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
you're clearly helping everybody around this way.

My favorite leveling spots are:
Oh I get results one way or another! Nice list.
  #45  
Old 05-28-2012, 01:02 AM
AlliBear17 AlliBear17 is offline
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Join Date: Jun 2011
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Default my 2 coppers

Just going to give my experience and thoughts on all of this, since I am a mage.

I started playing again a few months ago, as a lv20'ish mage. Before the exp nerf, I would let the pet do most of the damage, and I would either use burst of flame to pull, or a bigger nuke to end the battle as mob started fleeing. This worked fine then.

However, since I started back a few months ago and the pet would take 75% of the exp with my usual method, I looked for ideas on other ways to solo or to get around this.

I found that using the fire pet and my largest nuke to finish the mob off, would often get me the full exp, since fire pet ds doesn't count for anyone's damage. I wouldn't give it any weapons or buffs either.

In the 30's, I started having better results by using one fire pet, to fight a mob til it flees, then a small nuke to finish it off after reclaiming pet.

Now, I'm 47 and I've been doing the same on specs. Before lv44, I had to use two pets generally to take down one spec, but I felt like it was worth it for the exp and loot. Only issue here, is that I can't reclaim since specs don't flee. Instead, I start my nuke to finish them off, and half way through, I hit the "Go Away" button.

I definitely end up oom, after a while, but I can keep 3 specs down, and reach full mana by the time they start repopping.

I can't speak much to the pets at 51+ but I plan to try out all of them, and see what suits me best. I feel like this guide is useful, but everyone should remember to experiment, and see what suits your play style best.
  #46  
Old 05-28-2012, 01:08 AM
Slave Slave is offline
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Quote:
Originally Posted by AlliBear17 [You must be logged in to view images. Log in or Register.]

However, since I started back a few months ago and the pet would take 75% of the exp with my usual method, I looked for ideas on other ways to solo or to get around this.
The current exp loss on a mob that your pet did most of the damage on is 50%.
  #47  
Old 05-28-2012, 01:46 AM
batkiller batkiller is offline
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I think grouping with even one other person removes the pet penalty too. I know this is about a nice solo guide, but often I liked to just find one good person whose class works great with mine, and together we kick ass and there is no penalty and we both still get great XP. I know it's not always possible, but I can highly recommend it if you are soloing somewhere and you see another person nearby who would work well with you.
  #48  
Old 05-28-2012, 07:44 AM
Slave Slave is offline
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Just for the record, future mages, I made it to 58 before the penalty - thank god - yet it still took me 50 hours - 4 days straight - to do level 59 with efficient soloing. Good luck fellars, I can only assume every single other person on the server exploited. lol
  #49  
Old 05-28-2012, 10:45 AM
webrunner5 webrunner5 is offline
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I still stand by my stance that it is a 75% XP penality. I have never seen a Dev say one way or another, 50% or 75%. But I am open to a good link to prove your point Slave.

I know my Mage went from great to almost total crap with the nerf. Hard to believe I ONLY lost 50%. I sure group more than I ever want to on it that is for sure. [You must be logged in to view images. Log in or Register.]
  #50  
Old 05-28-2012, 11:18 AM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I still stand by my stance that it is a 75% XP penality. I have never seen a Dev say one way or another, 50% or 75%. But I am open to a good link to prove your point Slave.

I know my Mage went from great to almost total crap with the nerf. Hard to believe I ONLY lost 50%. I sure group more than I ever want to on it that is for sure. [You must be logged in to view images. Log in or Register.]
It's 50% xp penalty (75% was prior to the xp change, when you forgot to deal at least 1 dmg yourself). And yes, grouping with somebody far enough or who stays in another zone negates it, but it's exploiting, and you shouldn't do it.
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