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View Poll Results: Was xp loss in pvp a good idea?
Yes, it was 69 65.71%
No, it wasnt 36 34.29%
Voters: 105. You may not vote on this poll

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  #41  
Old 12-18-2011, 04:49 AM
Lazortag Lazortag is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
That's fine, there's always going to be some people that want to play the original grindfest of EQ, but it doesn't really make sense to make a pvp server and have not only the grinding, but also race+class exp penalties and exp loss on pvp deaths.

It's just bizarre, it's a combination of classic and new things that create perhaps the most bluebie of pvp servers ever -- one that requires an incredible amount of pve just to do anything.That really turns off a lot of people as the server population has shown.
But you're wrong though. Slow exp actually contributes to a higher population, because it means more possibilities for people to group (because people stay in their level range for longer), and so the non-solo classes don't quit. Also the people that do play stay logged in longer than on other pvp servers since there's more they have to do. When you can get to level 50 in a week, you have less reason to log in.

Just look at every past pvp server on eqemulator - they've all been ghost towns. Part of the reason is that they were horribly coded, but I'm sure the fast exp contributed to their failure.
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  #42  
Old 12-18-2011, 04:52 AM
mitic mitic is offline
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if u can't take the 'grindfest', then eq wasn't made for u first place. go try wow or some random Asian mmo
  #43  
Old 12-18-2011, 05:09 AM
Diggles Diggles is offline
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mitic is a pro at this because he's rerolled each class twice
  #44  
Old 12-18-2011, 05:12 AM
Potus Potus is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
But you're wrong though. Slow exp actually contributes to a higher population, because it means more possibilities for people to group (because people stay in their level range for longer), and so the non-solo classes don't quit. Also the people that do play stay logged in longer than on other pvp servers since there's more they have to do. When you can get to level 50 in a week, you have less reason to log in.

Just look at every past pvp server on eqemulator - they've all been ghost towns. Part of the reason is that they were horribly coded, but I'm sure the fast exp contributed to their failure.
That doesn't make any sense at all. Rate of experience gain has nothing to do with people staying in range of each other, since everyone is subjected to the same experience rate.

But you bring up a good point, because this server is abandoned the group-required classes are absolutely screwed, leaving only soloers. It's bad that there's only 4 people in Greater Faydark.
  #45  
Old 12-18-2011, 05:56 AM
SearyxTZ SearyxTZ is offline
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actually the slow exp rate is a big reason why a good chunk of TZT'ers aren't playing here

it's going to become even more of a problem when the early adopters hit level 50 so new players get to play in ghost town newbie zones for the first 100'ish hours of their everquesting career

also exp loss on pvp death is retarded, unless the goal was to take classic pvp and make it worse. I don't care if I cause it, and I do care when i get hit with it. What, exactly, are we accomplishing there?
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  #46  
Old 12-18-2011, 06:01 AM
SearyxTZ SearyxTZ is offline
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also I realize the importance of not having a cakewalk exp grind to 50, but the early grind here is too absurd


30-50? Fine. Have it be slow as fuck, hell levels and all - at least those levels are interesting and that's where most players will be.

1-30 needs a serious look and I'd like to hear someone tell me with a straight face that it should take about a hundred hours to get through.


exp loss in pvp was a horrible design decision and if you want proof go look at the qeynos area where people will pvp once or twice and then realize it isn't worth it after dying and seeing their exp disappear. 90% of the players don't even bother with pvp because it has a negative impact on the already-brutal exp grind.

I don't get it. I rly don't.
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  #47  
Old 12-18-2011, 06:02 AM
Potus Potus is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
What, exactly, are we accomplishing there?
More PvE. Bluebies rejoice, a pvp server for you!
  #48  
Old 12-18-2011, 06:04 AM
xblade724 xblade724 is offline
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I like how everyone says the exp rate is fine, but yet 90% of level 1 to 15+ is from belts , scalps, and mail runs. I think that alone says something about the exp rate enjoyment, but hey..

Personally? I think the lower lvl exp should be bumped up slightly, but I know it's not gonna happen unless everyone randomly agrees which doesn't happen here
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  #49  
Old 12-18-2011, 06:07 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
actually the slow exp rate is a big reason why a good chunk of TZT'ers aren't playing here

it's going to become even more of a problem when the early adopters hit level 50 so new players get to play in ghost town newbie zones for the first 100'ish hours of their everquesting career

also exp loss on pvp death is retarded, unless the goal was to take classic pvp and make it worse. I don't care if I cause it, and I do care when i get hit with it. What, exactly, are we accomplishing there?
Can't be any worse than VZTZ. I boxed a cleric and warrior to level 20 before I quit playing because everyone but my two characters was max level.
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  #50  
Old 12-18-2011, 06:08 AM
Potus Potus is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
I like how everyone says the exp rate is fine, but yet 90% of level 1 to 15+ is from belts , scalps, and mail runs. I think that alone says something about the exp rate enjoyment, but hey..

Personally? I think the lower lvl exp should be bumped up slightly, but I know it's not gonna happen unless everyone randomly agrees which doesn't happen here
Don't forget Gnoll Fangs. It was awesome to see level 15s killing a ton of green gnolls for that precious fang exp.
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