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  #1  
Old 05-05-2010, 12:44 AM
MogManX44 MogManX44 is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
Character naming restrictions...
-No letter appears over 2 times in a row.
-No names over 12 (10?) letters in length.
no names over 12 sounds good, but i disagree with the first part.

Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
[*]Character creation restrictions...
-Throttle the rate you can create new characters on an account. For example, once an hour max.
many ways around this one as well

Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
[*]Nobody under level 5 can post on either OOC or Auction (although they can view these channels).
This is by far the best idea, i fully support this and would really like to see it implemented

Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
[*]Throttling post speed...
-Throttle the rate anybody can send text to OOC or Auction to something like...no more than 1 message every 5 seconds.
-Severely throttle the rate that people under level 5 can post on OOC or Auction. For example, one post every 30 seconds.
i think this was attempted, correct me if im wrong (obivously isnt working if it was)

Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
[*]Instantly ban the Account (and even the IP if feasible/effective) of any abusers.
good idea in theory, but there are so many ways around this

Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
[*]"GM's give 10-15 active, higher level, respectable players the ability to IP ban spammers." To prevent abuse, perhaps give an even smaller handful of GM-trusted players the ability to recommend a ban to the GMs through private channels (IM,e-mail,whatever) which the GMs take extra-seriously on the rare occasions it is used for this purpose.
this last one is a horrible idea, im sure even trusted players have the possibly of succumbing to corruption, this could mess things up a lot.
  #2  
Old 05-05-2010, 12:57 AM
Volga Volga is offline
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My suggestions:

a) server side prevention of connections that originate from known proxies (there is a list)
b) eqemulator.org requires email validation for all new registrations and free accounts such as gmail, hotmail, and yahoo are blocked - (option to "contact us" for folks who only have that option)

or

b) eqemulator.org new accounts are held for moderation and once approved can access account login creation.

c) all new joins belong to a nooby global chat channel which is moderated by volunteers to boot asshats when they join.. Access to other global channels is available at level 10
  #3  
Old 05-05-2010, 02:36 AM
Skaff Skaff is offline
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Quote:
Originally Posted by Volga [You must be logged in to view images. Log in or Register.]
b) eqemulator.org requires email validation for all new registrations and free accounts such as gmail, hotmail, and yahoo are blocked - (option to "contact us" for folks who only have that option)

or

b) eqemulator.org new accounts are held for moderation and once approved can access account login creation.
I thought EQemu already required an email validation for all new registrations... am I wrong on this? Also, blocking the well known "free" email providers is really not a great solution. I would be curious to see how many people use e-mails that are not associated with the ones you listed.

There is also a reason that the EQemu account creation is automated. I am sure the volume in which accounts are created is beyond the number in which they want to have people checking. Systems are in place to detect if it is a human is the one creating the account, but a system to check if a douchbag is creating the account is much more complex and time consuming.
  #4  
Old 05-05-2010, 03:04 AM
Volga Volga is offline
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Quote:
Originally Posted by Skaff [You must be logged in to view images. Log in or Register.]
I thought EQemu already required an email validation for all new registrations... am I wrong on this? Also, blocking the well known "free" email providers is really not a great solution. I would be curious to see how many people use e-mails that are not associated with the ones you listed.

There is also a reason that the EQemu account creation is automated. I am sure the volume in which accounts are created is beyond the number in which they want to have people checking. Systems are in place to detect if it is a human is the one creating the account, but a system to check if a douchbag is creating the account is much more complex and time consuming.
Yea - just sending out ideas
  #5  
Old 05-05-2010, 01:18 AM
Yinikren Yinikren is offline
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Pretty sure channels are broken on the emu side, which is why we don't have any. Or its just that classic nostalgia thing again.

I think 2-3 messages per minute in public channels is win, because, as numerous people have said, unless people are spamming or having flame wars, NO ONE SHOULD HAVE TO USE THE CHANNEL MORE THAN THAT.
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  #6  
Old 05-05-2010, 01:50 AM
Modal Modal is offline
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How about limiting a character's use of /ooc to as many times per hour as their current level? That way low-levels can still ask a question when they need it and all players can still carry on a short discussion at a server level if it's needed, but no one can roll up a lvl 1 char and spam the server more than once per toon.

More importantly, it might help convince people of all levels to take it to tells after a few rounds of back-and-forth.
  #7  
Old 05-05-2010, 02:29 AM
flednat flednat is offline
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Quote:
Originally Posted by Modal [You must be logged in to view images. Log in or Register.]
How about limiting a character's use of /ooc to as many times per hour as their current level? That way low-levels can still ask a question when they need it and all players can still carry on a short discussion at a server level if it's needed, but no one can roll up a lvl 1 char and spam the server more than once per toon.

More importantly, it might help convince people of all levels to take it to tells after a few rounds of back-and-forth.
Killer idea
  #8  
Old 05-05-2010, 05:55 AM
CPTMULLER CPTMULLER is offline
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is there any way to write a script that will scan ooc for racial slurs and then limit that person to one message in /ooc per minute?
  #9  
Old 05-05-2010, 06:02 AM
Kuldiin Kuldiin is offline
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Quote:
Originally Posted by CPTMULLER [You must be logged in to view images. Log in or Register.]
is there any way to write a script that will scan ooc for racial slurs and then limit that person to one message in /ooc per minute?
So you want to stop 99% of people from posting in OOC?
  #10  
Old 05-05-2010, 06:13 AM
CPTMULLER CPTMULLER is offline
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Quote:
Originally Posted by Kuldiin [You must be logged in to view images. Log in or Register.]
So you want to stop 99% of people from posting in OOC?
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if that many people need to drop racial slurs in /ooc on a daily basis I'm clearly missing something
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