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#41
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my take-away.
the spell fx is great. roll-back ooc or add global auction. fix flee speed? great work!
__________________
2014 - still alive
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#42
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I haven't experienced the flee fix, but it definitely WAS too slow. I don't remember it being this way in every dungeon but in seb on live release an unsnared runner was pretty much the most dangerous thing to a group.
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#43
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Quote:
Mobs didn't flee faster during classic and if you insist on leaving this in the least you could do is fix snare so it works properly. Snare should stop a mob in its tracks as soon as it tries to run. Asher | |||
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#44
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Quote:
Asher | |||
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#45
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Quote:
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#47
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Quote:
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#48
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Bard invis/ Selo of Travel is brokeneded. New song tick won't refresh and cause a "you are already invisible" message then fade.
__________________
Fauss Noth - lvl60 Baguette whisperer
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#49
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The only reason that mobs used to flee at higher speeds on Live is because they began fleeing at higher health on Live. Here, they used to start fleeing at like 15 or 16% life. On Live, they used to flee at 20% or above. When you go below 20% health, your run speed begins to decline.
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#50
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Quote:
__________________
Lickum 51 Troll Shaman
Goldteeth Redshoes 54 Erudite Enchanter Darkrush 51 Dark Elf Necromancer Powerful 51 Iksar Monk | |||
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