Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 06-14-2012, 09:01 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

Anyone who thinks a warrior will out-tank a monk (without defensive) in Velious is just kidding themselves. There's a reason the warrior community (led by Furor IIRC) held a "sit-in" during Velious. Outside of defensive, monks had better avoidance and mitigation than the premier tank class, while also having FD, mend, and doing better DPS.

*EDIT*: And equal or better aggro generation due to procs and better DPS.
Last edited by falkun; 06-14-2012 at 10:30 AM..
  #42  
Old 06-14-2012, 09:11 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Anyone who thinks a warrior will out-tank a monk (without defensive) in Velious is just kidding themselves. There's a reason the warrior community (led by Furor IIRC) held a "sit-in" during Velious. Outside of defensive, monks had better avoidance and mitigation than the premier tank class, while also having FD, mend, and doing better DPS.
It's true - Monks get some insanely high-ac items in velious and start tanking excessively well.

Oh and to all the magician/magician/enchanter proponents...You have to think with a longer time horizon than mid-kunark (Even though that combo really already had its apex in vanilla).

You need CC aside from the puller being competent (And root doesn't always cut it). But you'll also *need* a healer and slower - the chanter can handle the slows, so chanter/cleric/tank works - but on balance, monk/shaman/chanter is simply hugely dominant. It's pretty much the three classes with the most force multipliers among a trio...one you go to 4, 5, or 6 people, the force multiplier situation changes a little, but duo = monk/shaman, trio = monk/shaman/chanter

You might argue there are heavy overlaps between shaman and chanter, which is somewhat true - but shaman have better slows than chanters, and chanters have better haste than shaman. That handles basically all of the relevant overlap.

And monks are the best all-around combination of DPS/mitigation/avoidance. Plus a charmed pet...It's difficult to see how a better combo could exist for general dungeon crawling or grinding (i'm thinkin stuff like velks).
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
Last edited by Messianic; 06-14-2012 at 09:17 AM..
  #43  
Old 06-14-2012, 10:54 AM
Dunes Dunes is offline
Kobold

Dunes's Avatar

Join Date: Jul 2010
Location: Texas
Posts: 182
Default

Im at work, so I couldnt read every page ( [You must be logged in to view images. Log in or Register.] ) but Ive been having a blast playing with some friends. The trio, shaman + paladin + rogue, is the ultimate dungeon crawling trio imho because you have you buffer/healer/slower/canni+regen in the shaman, you have small heals, cleric buffs, anti-undead, and good snap aggro tank in paladin, and you have great dps, sneak, lock picking, and different guise access in the rogue.

If your into trying something new and dungeon crawling (versus dungeon camping), this is a great little trio and lets you play the game the way it was meant to be played - constant new challenges requiring adaptation around every corner. Definitely a fun set up that doesnt require a whole lot of downtime.
Last edited by Dunes; 06-14-2012 at 10:57 AM..
  #44  
Old 06-14-2012, 10:59 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,095
Default

To the OP. Well it does look like most people are recomending a Shaman so you have one class covered lol.
  #45  
Old 06-14-2012, 11:05 AM
Etris Etris is offline
Sarnak


Join Date: Jul 2011
Posts: 215
Default

Lol!

Thanks again everyone for some amazing feedback.

I'm almost afraid to post - but our shaman friends is going back to his monk once we hit 40s.

So our new Trio of Destruction will be Necromancer / Monk / Druid.

Ports, Speed, Insane Kiting, Tank / Heal for close quarters.
  #46  
Old 06-14-2012, 11:38 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Etris [You must be logged in to view images. Log in or Register.]
Lol!

Thanks again everyone for some amazing feedback.

I'm almost afraid to post - but our shaman friends is going back to his monk once we hit 40s.

So our new Trio of Destruction will be Necromancer / Monk / Druid.

Ports, Speed, Insane Kiting, Tank / Heal for close quarters.
I'd highly suggest dropping that druid for a shaman. The difference in power at max is huge and will completely negate the ports/evac.

Spend the 100p for ports, a druid in a trio is only going to hinder you the higher lvl you get and the less effective his heals are without someone to slow.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #47  
Old 06-14-2012, 01:34 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

I agree, I like druids but in that group you are WAY better off with a shaman.
__________________
The Ancient Ranger
Awake again.
  #48  
Old 06-14-2012, 02:07 PM
Galelor Galelor is offline
Kobold

Galelor's Avatar

Join Date: Oct 2011
Posts: 156
Default

Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
It's true - Monks get some insanely high-ac items in velious and start tanking excessively well.

Oh and to all the magician/magician/enchanter proponents...You have to think with a longer time horizon than mid-kunark (Even though that combo really already had its apex in vanilla).

You need CC aside from the puller being competent (And root doesn't always cut it). But you'll also *need* a healer and slower - the chanter can handle the slows, so chanter/cleric/tank works - but on balance, monk/shaman/chanter is simply hugely dominant. It's pretty much the three classes with the most force multipliers among a trio...one you go to 4, 5, or 6 people, the force multiplier situation changes a little, but duo = monk/shaman, trio = monk/shaman/chanter

You might argue there are heavy overlaps between shaman and chanter, which is somewhat true - but shaman have better slows than chanters, and chanters have better haste than shaman. That handles basically all of the relevant overlap.

And monks are the best all-around combination of DPS/mitigation/avoidance. Plus a charmed pet...It's difficult to see how a better combo could exist for general dungeon crawling or grinding (i'm thinkin stuff like velks).
This is exactly what I believe. I think the monk tanking nerf happened after
Velious, so this is 100% valid. Spend all the PP to gear the monk first, then the enchanter. Then save for torpor and then malo.

I can't think of 1 non-raid camp in Kunark that this trio can't handle. Same goes for Velious.
  #49  
Old 06-14-2012, 02:27 PM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

3 mages
  #50  
Old 06-14-2012, 03:00 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

6 rangers
__________________
The Ancient Ranger
Awake again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.