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#41
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![]() Anyone who thinks a warrior will out-tank a monk (without defensive) in Velious is just kidding themselves. There's a reason the warrior community (led by Furor IIRC) held a "sit-in" during Velious. Outside of defensive, monks had better avoidance and mitigation than the premier tank class, while also having FD, mend, and doing better DPS.
*EDIT*: And equal or better aggro generation due to procs and better DPS.
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Last edited by falkun; 06-14-2012 at 10:30 AM..
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#42
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![]() Quote:
Oh and to all the magician/magician/enchanter proponents...You have to think with a longer time horizon than mid-kunark (Even though that combo really already had its apex in vanilla). You need CC aside from the puller being competent (And root doesn't always cut it). But you'll also *need* a healer and slower - the chanter can handle the slows, so chanter/cleric/tank works - but on balance, monk/shaman/chanter is simply hugely dominant. It's pretty much the three classes with the most force multipliers among a trio...one you go to 4, 5, or 6 people, the force multiplier situation changes a little, but duo = monk/shaman, trio = monk/shaman/chanter You might argue there are heavy overlaps between shaman and chanter, which is somewhat true - but shaman have better slows than chanters, and chanters have better haste than shaman. That handles basically all of the relevant overlap. And monks are the best all-around combination of DPS/mitigation/avoidance. Plus a charmed pet...It's difficult to see how a better combo could exist for general dungeon crawling or grinding (i'm thinkin stuff like velks). | |||
Last edited by Messianic; 06-14-2012 at 09:17 AM..
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#43
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![]() Im at work, so I couldnt read every page ( [You must be logged in to view images. Log in or Register.] ) but Ive been having a blast playing with some friends. The trio, shaman + paladin + rogue, is the ultimate dungeon crawling trio imho because you have you buffer/healer/slower/canni+regen in the shaman, you have small heals, cleric buffs, anti-undead, and good snap aggro tank in paladin, and you have great dps, sneak, lock picking, and different guise access in the rogue.
If your into trying something new and dungeon crawling (versus dungeon camping), this is a great little trio and lets you play the game the way it was meant to be played - constant new challenges requiring adaptation around every corner. Definitely a fun set up that doesnt require a whole lot of downtime. | ||
Last edited by Dunes; 06-14-2012 at 10:57 AM..
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#44
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![]() To the OP. Well it does look like most people are recomending a Shaman so you have one class covered lol.
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#45
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![]() Lol!
Thanks again everyone for some amazing feedback. I'm almost afraid to post - but our shaman friends is going back to his monk once we hit 40s. So our new Trio of Destruction will be Necromancer / Monk / Druid. Ports, Speed, Insane Kiting, Tank / Heal for close quarters. | ||
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#46
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![]() Quote:
Spend the 100p for ports, a druid in a trio is only going to hinder you the higher lvl you get and the less effective his heals are without someone to slow.
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#47
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![]() I agree, I like druids but in that group you are WAY better off with a shaman.
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The Ancient Ranger
Awake again. | ||
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#48
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![]() Quote:
Velious, so this is 100% valid. Spend all the PP to gear the monk first, then the enchanter. Then save for torpor and then malo. I can't think of 1 non-raid camp in Kunark that this trio can't handle. Same goes for Velious. | |||
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#49
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![]() 3 mages
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#50
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![]() 6 rangers
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The Ancient Ranger
Awake again. | ||
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