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  #41  
Old 06-20-2012, 10:11 AM
Bodeanicus Bodeanicus is offline
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Originally Posted by gloine36 [You must be logged in to view images. Log in or Register.]
Oh good grief. WoW is not half of what EQ was. All MMO's have their faults. You want the best Pvp, go play Dark Age of Camelot.
I personally think EQ2 was the best MMO from about the six month period up to the Kunark release. Unfortunately the WoW money wave got into the heads of the SOE people who valued massive amounts of money over steady profit and a good product.
Original EQ though was awesome. I think it was because it was the first real online game of its kind that I played. It held me in its thrall. Dark Age of Camelot and EQ2 did that. WoW never did.
I'll give Lord of the Rings Online a nod for good game as well, but it wasn't as good as EQ2. The ability to play music in LOTRO was a great treat.
I've always felt LOTRO, while obviously a WoW clone in some ways, was a better game than WoW. On the other hand, EQ2 at realease, and for a good time afterward, was fucking terrible. I distinctly remember the frustration of mobs warping into the walls and being able to hit you, but you couldn't hit them back. It was due to the designers making multiple mobs fan out evenly in front of you instead of being clumped up like in EQ1. Instant warping into walls. And the game still sucks.
  #42  
Old 06-20-2012, 11:22 AM
sox7d sox7d is offline
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I'm gonna get a lot of shit for this, but WoW is the Mac computer of MMORPGs.

Sure, it's shiny, accessible and not confusing, but people that are tech-smart aren't typically using them.
  #43  
Old 06-20-2012, 11:58 AM
Fists Fists is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
8 times xp is a lot for a vanilla server, i think rebirth has xp events but not a perma increase xp bonus.

edit: oh wow this sever launches in 3 days. you know ive never played a game from launch (correction never played a mmo from launch), this actually sounds cool. my gaming time has significantly dropped because its summer and my son wants to be outside all day but I might check this out.
I played scriptcraft earlier this year, a blizzlike if not scripted harder server excluding the 1-8x leveling as well. That server started at about 300 peak players and after a reddit post we were at 1500-2k peaks until the server shut down (donation scams.) I feel like some sort of exp bonus is necessary man, I've done hybrids here and hit end game multiple times on WoW, exp is multipled (optional), but tradeskill, faction, are all blizzlike.
  #44  
Old 06-20-2012, 03:05 PM
Arclanz Arclanz is offline
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WoW had huge numbers because of the Blizzard brand name; and they practically gave the game away in China (which was a huge Blizzard follower to begin with). WoW is also anime-cartoony which appeals to Asians as well. So now Blizzard can claim they have millions of customers because of the millions of Chinese players who pay 3 cents per month....Then Blizzard advertises EVERYWHERE about how they have millions of players. Others wonder "hey what is the game that millions of players are playing"... Viral marketing FTW.

WoW's success has FAR MORE to do with marketing than it does with game play. SOE are absolute retards/failures when it comes to marketing and leveraging intellectual property.
Last edited by Arclanz; 06-20-2012 at 03:07 PM..
  #45  
Old 06-20-2012, 03:33 PM
mwatt mwatt is offline
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Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
WoW had huge numbers because of the Blizzard brand name; and they practically gave the game away in China (which was a huge Blizzard follower to begin with). WoW is also anime-cartoony which appeals to Asians as well. So now Blizzard can claim they have millions of customers because of the millions of Chinese players who pay 3 cents per month....Then Blizzard advertises EVERYWHERE about how they have millions of players. Others wonder "hey what is the game that millions of players are playing"... Viral marketing FTW.

WoW's success has FAR MORE to do with marketing than it does with game play. SOE are absolute retards/failures when it comes to marketing and leveraging intellectual property.
^ This, plus catering to the lowest common denominator in both hardware and game play has made WoW the most popular MMPROG so far. As for "best", well that is a rather ambiguous designation and wholly subjective.

For my money, EQ is the best game ever created by mankind, outside of Chess.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
  #46  
Old 06-21-2012, 11:04 AM
Anesthia Anesthia is offline
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Most successful ever. That's objectively verifiable.
Best ever? That's a subjective matter.

Cataclysm is the space kitty expansion of WoW, so I stopped playing live.

I'm still tooling around on Molten WoW in denial. Eventually I'll get my ass back to the One True MMO on P99. In other words, the best ever.
  #47  
Old 06-21-2012, 11:06 AM
Arclanz Arclanz is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
Not to derail, but I agree. Vent ruins immersion. I have no desire to hear snot-nosed kids and frail grandmas and doods playing sexy woodelves. I raided EQ in 1999 and we never needed Vent. The only reason I joined Vent was at the insistence of Planetside clans, who, shortly after joining, I quit because of the reasons already stated.

/edit props to whoever made the McDonalds comparison; it was spot on!
Last edited by Arclanz; 06-21-2012 at 11:08 AM..
  #48  
Old 06-21-2012, 11:57 AM
lawll lawll is offline
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EQ is made for the top 1% elite and most of the people in the game never even saw most of the content. Wow on the other hand made content that almost everyone can get into and enjoy (also having content only the 1% will see). EQ wasted tons of developer time and money on content no one will see. They also had tons of gimmicks to slow down progression of players for the lack of mid game content. Also I still don't understand how people think time sinks and pointless grinds are a challenge? EQ was never a hard game you just had to put a lot of time into it. Wow's raid mechanics had a lot bigger learning curve then just tank and spank CH chain and OP slows. Just look at wow warrior tank and EQ warrior tanking and please tell me witch one is crazy dumbed down. Soon as we got to velious most people had the basic idea on how mmos work and gear was getting crazy op with stats. Engage then go afk as the CH chain is running no way you could lose unless someone trying to train onto you. I guess in some peoples minds corpse runs, elite status, cock block raid mobs and no instances = super hardcore game.

EQ was never a hard game get over it.
Last edited by lawll; 06-21-2012 at 11:59 AM..
  #49  
Old 06-21-2012, 12:46 PM
Slave Slave is offline
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And can I ask what level you are now in P99 sir? lol
  #50  
Old 06-21-2012, 12:58 PM
falkun falkun is offline
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lawll, the other issue between P99/EQ and WoW is voice chat and User Interface. WoW may have had more complicated raid mechanics, but their fighting this never-ending arms race with boss counter mods. Classic EQ doesn't have a BIG RED SCREEN that will tell you you are STANDING IN THE BAD, you just get hit by it unless you know how to LOS or know the range.

Also, classic EQ had the entire raid force talking via typing, which is like 10x SLOWER than voice chat. Try doing non-farm bosses in WoW without boss counter mods and voice chat, the game would be much more difficult.

The difference now is we have P99 and voice chat and boss abilities are known (even if they can't make UI elements for them). You are getting virtually the convenience of WoW with the difficulty of EQ, making EQ easier than intended.
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