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#41
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It's the same set of basic ideas to fix the raid scene that have been offered for over a year and a half. I've never seen you respond to them. Every single time the thread comes up of "how do we fix the raid scene??" the answer from people who raid is always "patch days or fake ones that bunch up mob spawns and reduce the variance".
Every. Time. | ||
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#42
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Shiftin is mad that he didnt get enough weapons in VP this week imo
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#43
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Changing the variance to 2 or 3hrs, and doing bi-tri weekly repops is probably the best fix for the raiding scene and has been the best that I've seen out of all the suggestions given. you could possibly even make all raid targets have the same respawn window, forcing guilds to have more choices. Which means higher guilds can block less targets. Then the small guilds to large guilds all have a chance at targets. Even if a guild chooses to sock a raid target, they take the risk of having to wait an hour or so while other targets spawn. I also think the bi/tri weekly respawns be somewhat random and not the same time/day predictably.
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#44
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But I understand where Nilbog may be a little hesitant, by making any changes he would be walking a tight-rope that could affect the balance of the server.
Although, the only way to know if anything will work is to try. Similar to the development cycle of any software program. | ||
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#45
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It would also provide immediate notice for the raid without FTE to either stop attacking and back off or to provide assistance. The lvl 1 gnome wouldn't get far if the other raid backed out. At the same time I could see arguments made that the lvl 1 gnome could get lucky and sneak it in and trying to camp a raid at that point would result in a wipe. | |||
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#46
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..........
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#47
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#48
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There has been plenty of opportunities for other guilds to get raid mobs. | |||
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#49
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This in no way limits lower level players from participating in raids.. just claiming FTE. you are also right that players have an opportunity to change the raid scene themselves.. but just like any other unregulated human endeavor.. people strive to get better and better.. eventually one group/business/person becomes powerful enough to crush the competition and it makes sense that they would do what is necessary to stay on top because its by no means easy to get there. competition cannot exist in a free market unless it is forced to exist.. the US government realized this over 100 years ago with monopoly busting.. I'm sure the same sort of sentiment can be applied here.. no meaningful competition can exist when there is one overly dominant player. | |||
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#50
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Lower spawn variance to anywhere between 2 hours to 1 day MAX (max variance length dependent upon difficulty of encounter).
Simulated "patch" days anywhere from 2 weeks to a month apart. Don't schedule them, at least not often, make it a surprise. Hell, make up some bullcrap "we fixed this" excuse. Or even just post old patch notes from Live. Could even have the EQEmu launcher update eqlsnews.txt and force the News window to display upon patch like Live did/does if you want to emulate legitimacy. Don't limit guild sizes. It's just stupid imo. In fact, I can only see that making this worse. Don't GM enforce rotations. But the players SHOULD take it upon themselves to set these up from time to time, and not just on an epic mob or two, and they shouldn't be permanent when set up. Maybe a month or two at a time before it goes back to FTE. Done.
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