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  #41  
Old 09-13-2012, 01:19 AM
JayDee JayDee is offline
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leaderboard turns most people off (almost single handedly put vztz down for the count at one point) and it is always exploitable
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  #42  
Old 09-13-2012, 01:26 AM
lite lite is offline
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a limit on how many times a player can zone back and forth in a certain period of time would be great. zone ponging I do not believe was meant to be a form of defense...
aka, if you zone between 2 zones more than 6 times in less than 2 minutes and you were just engaged in pvp, you should be temporarily unable to continue zoning. either plug, or fight. I am not absolutely certain on what the limit should be, but if the server is detecting that you are spending less than a second before zoning again, and you've done this consecutively. place a cap.
Last edited by lite; 09-13-2012 at 01:32 AM..
  #43  
Old 09-13-2012, 02:02 AM
Smedy Smedy is offline
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Priorities:

1 Yellow text.

2. Bump up group experience by atleast a 100% (to encourage grouping, no one wants to group with me even though i'm actually an "Ok" class for dps, cuz i suck down the xp to much from their solo shit.)

3. Bump the resists curve for crowd control spells in pvp such as root, snare, stuns. Don't think any changes are needed for dots,nukes.

4. Keep doing what you do, eventually server will grow, there's a dip right now due to GW2.

5. Summon a Tstaff to my inventory.
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  #44  
Old 09-13-2012, 02:06 AM
JenJen JenJen is offline
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Get rid of hybrid penalties. encourage grouping, with any group makeup. keep xp bonus. yellow text.
  #45  
Old 09-13-2012, 02:12 AM
Yukahwa Yukahwa is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
leaderboard turns most people off (almost single handedly put vztz down for the count at one point) and it is always exploitable
Maybe dont make it a leader board, just an hourly or 2 hourly updated PVP records board..not showing highest kills or whatever, just showing battle details. Shouldn't be exploitable.
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  #46  
Old 09-13-2012, 04:00 AM
Tradesonred Tradesonred is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
i've been reading many, many pvp threads. and quite honestly, they are pathetic. most people (not all) like to blame the staff yet fail to realize that they are their own biggest enemies, and their own biggest roadblocks (ie: wanting a bigger pop, then griefing players off the server). however, if u really want to continue to blame the staff, i'll gladly make Rogean apologize for providing the most legit EQpvp server that has ever graced the EQEmu project.
Im glad devs made the effort to make this server happen.

With that out of the way, you cant blame the players for griefing people off the server.

Thats like giving someone whos not quite all there in the head a big shiny knife and saying "but dont hurt anyone with it, ok?"

Its partly some people's fault but it didnt help that you gave em the tools to grief.

Server should have been no xp loss and item loot. Yeah it would have been painful a bit until people wrap their heads around the concept of being naked, but would have been like rallos.
Lots of casters, and melees the ones that can roll with a crew. Coulda done some events where no drop gear dropped, like what happened on Rallos. These events in turn would have created organic pvp content that didnt require rigid awkward blubie duel stuff like amelinda did as people would have fought over event mobs.

By trying to customize with xp loss, they created a load of other problems (the xp loss griefing, a pvp server where people dont pvp... much, the people who will never ever lose their gear edge, unkillable low lvl twinks that even if u get 4 noobs together and kill em 4v1 they dont lose gear, people owning raid zones for months unchallenged, casuals getting xplosslulz zerged off the server by gank squads when server launched, no economy for low lvl gear, not being able to have strictly pvp low lvl alt twinks unless you wanna keep grinding PVE for multiple alts)

Not going to bother with a detailed xp loss rant since I havent seen a dev come to the forum and explain the rationale behind it beside "we dont want counterstrike EQ" and bother giving any sort of feedback to people on my side of the argument. (We really do need a "this will never happen, this might happen" stickied somewhere)

Problem is they dont play the box, lacking perspective of putting the time in and understand why it is people do not pvp and didnt analyze the feedback some players like me gave em on a silver platter. I know i can be ranty sometimes but i do provide feedback and its the server's loss if you cant take the feedback because people said it in a pissy way. Your job as a pro should be to get the feedback even if its done in a ranty way, though it wouldnt hurt to be able to give level headed pro feedback either.

Problem is they designed the box for PVEers first in mind (pvp xp loss poopsock camp control mechanic) with regular, often occuring pvp an afterthought.

Problem is they got trolled by Zerg PVEers and Griefers into thinking this was a good direction for a pvp server
Last edited by Tradesonred; 09-13-2012 at 05:06 AM..
  #47  
Old 09-13-2012, 04:22 AM
Doors Doors is offline
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yellow text
Remove hybrid penalties

OR

up experience gains

Maybe a leaderboard.
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  #48  
Old 09-13-2012, 04:56 AM
mitic mitic is offline
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hybrid penalty on a server where u have to search for groups doesn't help at all to improve the pop. this would also be an incentive for blues to play on red

yellow text is a nobrainer and should have been active since server start

pvp-exp loss helps to keep the "I don't care being pkd" mentality low.

TLDR:

.) remove hybrid penalty on red completely

.) yellow text

.) leave pvp exp loss as is
Last edited by mitic; 09-13-2012 at 05:05 AM..
  #49  
Old 09-13-2012, 05:02 AM
karsten karsten is offline
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I agree with Smedy and Supreme

someone make me a meatball taco and stop deleting my posts
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  #50  
Old 09-13-2012, 05:04 AM
karsten karsten is offline
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as kind of a follow up to that, also, I wanted to emphasize that incentives to grouping (xp bumps for groups) will help the longterm stability of the server more than a straight xp bonus will.

YT of course, do it like mike

removing hybrid penalty is super important but that's less of a "how do we make red specifically better" and more of a "how do we make eq in general better" issue
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