Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #41  
Old 11-17-2014, 05:52 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

NEAT

would love to see this fix
Reply With Quote
  #42  
Old 11-17-2014, 09:58 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,178
Default

while buffs are being worked on, being able to hover or press alt and see the timers on your buffs in not classic. in classic you had to time everything manually or when you do your rebuffs you just rebuffed everything. tested this on eqmac. there was no way to indicate the timer on your buffs although they did start fading when they were going away.

remove the ability to see timers on buffs. tears will be had including mine.

mentioned as #3 in OP
__________________
Current Games:
Naw
Last edited by SamwiseRed; 11-17-2014 at 10:20 AM..
Reply With Quote
  #43  
Old 11-17-2014, 10:27 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

http://www.project1999.com/forums/sh...d.php?t=157229

Great classic fixes between these two threads. Make UIs classic. Then we will see who is an actual ClassicQuester.

Looks like a decent amount of overlap though. I had a separate thread on the DoT damage issue I think. They claim it will be fixed in Velious once all spells are tested.
Reply With Quote
  #44  
Old 11-17-2014, 10:29 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,178
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
http://www.project1999.com/forums/sh...d.php?t=157229

Great classic fixes between these two threads. Make UIs classic. Then we will see who is an actual ClassicQuester.
oh man, no cycle target key. good shit. that one will definitely hurt right in the gut.
__________________
Current Games:
Naw
Reply With Quote
  #45  
Old 11-17-2014, 10:32 AM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Getting rid of timers on buffs is a tough one. Have to hack the client for that. I have looked for it a few times and haven't found it yet. So don't plan on that anytime soon.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #46  
Old 11-17-2014, 10:41 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
oh man, no cycle target key. good shit. that one will definitely hurt right in the gut.
Separates the men from the boys as a CC class.
Reply With Quote
  #47  
Old 11-17-2014, 10:57 AM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Personally buff duration mouseover/alt clicks really isn't that big of a deal imo. The buff stacking stuff is huge though on a PVP server.
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
Reply With Quote
  #48  
Old 11-17-2014, 11:02 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,178
Default

id be huge if everyone buff stacked properly but they dont even now. 3 of my last 5-6 kills were from dots, 2 of them took an entire winged death. in theory this destroys the meta but really people are playing just as bad without it.
__________________
Current Games:
Naw
Reply With Quote
  #49  
Old 11-17-2014, 12:03 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Getting rid of timers on buffs is a tough one. Have to hack the client for that. I have looked for it a few times and haven't found it yet. So don't plan on that anytime soon.
Could lie to the client about durations so buff timers are useless (i.e. everything says it lasts 72 hours or whatever). Would prevent about-to-fade buffs from blinking, although that could be fixed by sending out the correct duration when a buff is down to 3 or 4 ticks remaining.

Obviously not ideal, though.
Reply With Quote
  #50  
Old 11-17-2014, 12:21 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Could lie to the client about durations so buff timers are useless (i.e. everything says it lasts 72 hours or whatever). Would prevent about-to-fade buffs from blinking, although that could be fixed by sending out the correct duration when a buff is down to 3 or 4 ticks remaining.

Obviously not ideal, though.
Not ideal, true. Very hackish lookin. Plenty of other stuff thats more important.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:54 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.