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#41
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The root problem of this server is the overcrowding at the high-end. The staff has come up with a solution that kinda sorta works for them by simply making the raid scene too obnoxious for most of the players, thus reducing the contention. Now in my opinion a solution that fucks over the vast majority of the server isn't a very good one, but the whole business just doesn't seem to be a very high priority.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 07-11-2013 at 03:44 PM..
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#42
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![]() Root of the problem is the quadruple extended Kunark time line
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#43
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![]() Lorean, I completely agree with your assessment of TMO's situation, "We already get it all, what do we gain from negotiations?" But Xasten isn't agreeing with your assessment, or at least he believes TMO would "mull over" concessions, and that's what I called him out on in my original post in this thread.
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#44
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Although, I think that this has more to do with the amount of level 60s rather than the lack of content. Obviously even most hardcore raiders were not 60 before Velious on live. Furthermore, the issue of people (such as myself) having multiple decked out level 60 characters allows guilds to just camp fully-buffed guys on vital spawn points. This is something that is going to be done again for ST keys for the next 2-3 years. Again, Velious brings a lot of content, but that content is also going to be dead on spawning like it is now. People are absolutely delusional in thinking that Velious is going to bring so much content that it cannot be locked down. Even mobs like Scout Charisa and Vindi are going be cutthroat. At some point you realize that this is a far different game than live and ability to mass recruit, track, batphone, and rule-lawyer matters far more than anything else. | |||
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#45
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#46
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#47
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60 DE SK
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#48
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#49
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Its just a perversion of the term "non-csr" which benefits only TMO and no other guilds. Why is this non classic rule allowed yet so many other areas of the game are strictly kept classic. shit makes no sense.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#50
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![]() not sure if this is relevant but i am 100% sure that GM's did enter sleeper's tomb and keep an eye on things, the lead gm admitted to me that they attended a few of our first warder kills to make sure we weren't exploiting anything ( we used a lot of geometry to block AoEs which was a fairly new tactic at the time and I guess CS wanted to make sure we didn't take it too far ), I think we had the world first kill on either 3rd or 4th warder, forget which... so it wasn't entirely non-csr, although we also never had a single problem in the zone which meant we wanted help.
also about non-training... back in the year 2000 we saw some training, nothing was really done about it, but I think the THREAT that csr might do something about it, is what kept it so minimal... so... in 1999-2001 on my server training to be a dick was technically not allowed, but if you did it a few times no one would really make a big deal about it. kunark saw quite a lot of training, and velious saw almost none, there were THREE top tier raiding guilds on our server and each of them just chose a different faction to follow predominantly, it was glorious, and there were only a few headbanging moments in coldain/kael, in the 0.5-1.0 years I played velious I never once saw a train being done in sleeper's then again our server got along fairly well for the most part during the velious era, so I'm not entirely sure what sony's non-csr policy really meant, but I do know they DEFINITELY did not publish their non-csr policy to the public, or promote it, so while maybe the CSR staff was forbidden to interfere in trains in sleeper's tomb, the people interested in training didn't know this and thusly were slightly less likely to do it, eh? | ||
Last edited by dbouya; 08-29-2013 at 10:57 AM..
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