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#1
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![]() Quote:
how is item loot going to keep them playing, especially when it becomes necessary topk for loot instead of grouping to get loot. and since no one pve's anymore, where will the new stuff come from? pvp demands pve
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
Last edited by Humerox; 01-04-2012 at 05:50 PM..
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#2
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![]() sell them back their gear at a 100% markup from trade forum
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#3
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![]() i actually think it would be awesome if there was some big mean ass "Mountain" that beat up all the little kiddos into forming a raid to take him down and claim his sword
jk primes cant be looted | ||
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#4
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![]() dude STOP WITH XP LOSS FROM PVP.. NO ONE CARES BUT YOU
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#5
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![]() Quote:
I read this today: Quote:
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Last edited by oldfish; 01-04-2012 at 05:59 PM..
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#6
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![]() I kinda like to think of pvp in a rp sense.. and when people die, I feel they should be dead and not bother us. Oldfish, you and I are both just wanting what we had on live lol. VZ = everyone always LnSed, except people who were known griefers and were never allowed in any guilds or xp groups. RZ I guess = everyone bindrushed.
xp loss as it is now, is i guess a compromise. People still bindrush, but they are penalized for it.
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“Smile, breathe, and go slowly.”
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#7
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![]() For what it's worth I just wanted to say that the teams experience was a very fundamental part of the draw and immersion for me in Sullon Zek.
I had previously considered a zek server, but I didn't like the cross teaming in TZ/VZ and the out of range healing problem of RZ (and others). When I started on SZ, I had strong incentives to help and group with other people on my team. I went out of my way to help people CR, help them camp, and other EQ grouping activities. The reason was, I knew that one day I might be in trouble, and I would really need their help. I also liked the idea that my enemies were enemies. I didn't have to worry about pissing off a player that might end up being in my guild one day. People on my team were friends, all others were enemies. It really contributed to my investment, and the friendships I made on SZ were much more powerful than the associations I had on blue servers. My SZ teammates were people that had gone through hell to help me, and I had gone through hell to help them too. I think having three teams was a great idea, but on a private emu server, it should be two. I think teams would really help at low levels. It sounds paradoxical -- aren't you dividing the population in two? Yes, but now there is a fundamental reason to group within that population. You need these people! Anyways, just wanted to jump in and give that perspective. | ||
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#8
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![]() I rolled all the way up to 52 there don't get me wrong. But when there was just less people for me to kill, I was quickly turned off.
Correction: to have the OPTION to kill. And sometimes I really wanted that option. Bad. | ||
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#9
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![]() Yes Nirgon, part of why I left was that after a while, it just became impossible to find people to kill. I think a big reason for that was just that the world became so big after a while, the population was distributed over too large an area. I think this started becoming a big problem in Luclin. And then of course, when PoP came out, the books make PvP impossible in the old world.
I don't want to derail the thread into a misty eyed reminiscence of SZ, I just wanted to say that I think teams would truly draw people together. Oh, and I also agree with making xp less onerous at lower levels. I think at high levels it was fun to have pvp xp loss, as it kept people "honest" (you couldn't just rush someone over and over again, that would be a lot of xp loss. But a couple of deaths were np, if you had a cleric! ) | ||
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#10
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![]() Too late to do teams bud.
Not to mention who wants to be the team without Ogres or SKs? Or most of the shaman races? Or the best monk race in Kunark? Hint: these are all on the same team. | ||
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