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#5061
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And again just to give a direct example of one of the many, MANY things that make your naively conceived behavior of /random actually be bad: Imagine you have a guild of 10 people and 5 of them raid 100% and another 5 of them raid 20%. They spend 20 game hours figuring out an encounter and getting 0 loot. So the hardcore people invest 100 man-hours and the casual people invest 20 man-hours. The hardcore people have invested 80 man-hours more, and both groups got the same amount of loot, 0. After the first successful completion, the hardcore and the casuals will have a chance to get loot proportional to their attendance for that ONE raid, but if you take into account all the previous raids, the casuals get a much better loot to time ratio, and the hardcore don't catch up to their fair share for a number of raids after. They actually will never get to their fair share, as it's bounded by the number of man hours spent on failures. But even to get close, it then takes several raids. If you're doing difficult or new things often, you can see how this shafts people who invest more time. TL;DR you are applying 'math' but you are applying it to some other idealized / simple system, not to EQ, and without consideration of the actual structure of investment vs reward present in the actual game. If you are going to talk about people doing the math, you should lead by example and do it right. | |||
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#5062
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Now that u mention it though I raided with a guild in WoW for a bit that was all /random for everything and it blew dicks. Pretty much everyone in the guild that wasn't the GM/Officers hated it and stubborn leadership refused to implement something reasonable. I ended up leaving and bringing around a dozen frustrated friends with me to a DKP guild. I still remember trying to get T6 shoulders on my hunter for like an eternity and I was basically the only main hunter in the guild that didn't get them yet and some shitty app that just got full member who barely even showed up beat me on a roll on the only pair that dropped in like 3 months or some shit. I got tells from like half the raid feeling bad for me that night lol. Random can go fuck itself just as hard as LC in my book. Glad u enjoy it tho. | |||
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#5063
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![]() The everquest gods have punished me by putting Daldaen in my guild. What have i done to deserve this.
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#5064
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![]() I swear to god. The fact that apparently many of you do not know the only way a long term dkp system is fair is if you do quarterly adjustments to the mean makes me feel I have come upon a tribe of pigmies in some rainforest, who have not yet discovered you can count on the other hand, too.
Every non-bs dkp guild does quarterly adjustments, to drag down high earners (which encourages spending) and boost newer members (to fend off discouragement) and also imposes a dkp decay rate so people can't disappear for weeks and still return top o' the heap. I thought this was basic for any rational dkp guild. Otherwise, it turns into a scam pure and simple for older members' benefits.
__________________
go go go
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#5066
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![]() Randoming loot causes as much drama as anything else - got 3 necros all waiting on that last piece for their epic?
Tell me the guy waiting the longest isn't going to get upset that the guy playing an alt who didn't make his character til 3-4 months ago wins the piece. While his 1-2 year wait continues... There's no perfect system. | ||
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#5067
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__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#5068
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__________________
Idol 60 Dark Elf Necromancer
Kombat 47 Wood Elf Rogue Juvenile 38 Iksar Shadow Knight | |||
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#5069
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