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#501
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#502
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Case in point of the relative difference between classes: Shamwowi linked an ice burrower video. Now replace the shadowknight with a ranger. Ranger doesn't have a pet to care about, so if he's solo'ing he doesn't care at all about aggro. He lands 1 ensnare, that lasts a long flippin time so he only has to re-apply it a relative handful of times through a fight. Otherwise it's move-shoot-move-shoot. His mana bar's fine, gloves or no gloves. Totally different tactics, and the snare gloves which are handy for the shadowknight in that situation, collect dust in the ranger's bag.
Kiting for someone else? Ranger would probably rather flame lick--shoot. Still a lot of aggro, and more damage too. Least I would in his place. Mana bar will gradually go down but it'll outlast the burrower. More likely to use the things in a chain-pulling exp group with no mana regen where the ranger happens to be the tank. Flame lick takes awhile to run you out, but it eventually will, and some exp groups will complain even at one stoppage per hour. Even then it's not THAT likely, kind of a contrived scenario that most ranger players will probably never experience, so I don't really disagree with the folks dismissing the snare click as fluff. It's there, use it if you need it, but you probably won't need it on that class and bag space isn't endless. Frankly I don't use the things all that often on my shadowknight. | ||
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#503
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My SK uses clickies all the time and doesn't have mana issues in groups.
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#504
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No. I didn't forget that. I choose to accept that my mana will run out eventually as a tradeoff of having a higher quality of life during my active playtime. It's actually not a problem for me.
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#505
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I wear https://wiki.project1999.com/Ring_of_Relkententinar because it’s ranger only not because of stats.
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#506
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Sometimes I equip my Earthcaller and Wuoshi Shield and walk around pretending I'm female Link. Best use case for that clicky I've found.
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Last edited by Cecily; 10-03-2025 at 04:35 PM..
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#507
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#508
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#509
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#510
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You are suggesting 86 minutes of mana is preferable to 70 minutes of mana. But you also suggest the group will take a break instead of playing for 86 minutes straight. You are going to break before you run out of mana, even with a lower mana pool.
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