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#511
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![]() So what are the reasons for the extra values above the enormous spike (on mr turtle)? Is there a further random element to damage? Like a random bonus damage which is only sometimes added? I remember reading about such a thing in the past but can’t find much specific … just ‘internet wisdom’
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
Last edited by Jimjam; 08-15-2023 at 01:12 PM..
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#512
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![]() Quote:
1. Scenario with 350 offense, 260 Max Damage, and 350 mitigation: 1a. atk_roll = Average roll between 0 and 350 = 175. 1b. def_roll = Average roll between 0 and 350 = 175. 1c. avg = (175 atk_roll + 175 def_roll + 10) / 2 = 180. 1d. index = (175 atk_roll - 175 def_roll) + (180 avg / 2) = 90. 1e. index = (90 index * 20) / 180 avg = 10. 1f. index 10 in the array is 1.1. 1g. Average damage value is (260 Max damage / 2) * 1.1 = 143. 1. Scenario with 337 offense (-20 STR), 254 Max Damage, and 350 mitigation: 1a. atk_roll = Average roll between 0 and 337 = 169 (rounded up). 1b. def_roll = Average roll between 0 and 350 = 175. 1c. avg = (169 atk_roll + 175 def_roll + 10) / 2 = 177. 1d. index = (169 atk_roll - 175 def_roll) + (177 avg / 2) = 83 (rounded up). 1e. index = (83 index * 20) / 177 avg = 9.3. 1f. index 9 in the array is 1.0, with a 30% chance to move up to index 10, which is 1.1 1g. Average damage value is (254 Max damage / 2) * 1.0 = 127. 1h. Average damage value is (254 Max damage / 2) * 1.1 = 140 (rounded up). 1i. In a data set of [127, 127, 127, 127, 127, 127, 127, 140, 140, 140], adding up these numbers and dividing by 10 gives you and average of 131. This implies the 20 STR is giving you a 8.5% (131/143) difference in your average damage at level 60 with a 46 damage weapon. On Corudoth I missed 49 times and hit for 496 times on the 2H test, so on a mob 55 levels below you, it looks like you will hit 90% of the time. so 90% of 8.5 is a 7.6% increase in DPS. On harder mobs your hit rate is much lower. Looking through some quick parses it is more like you are missing 40-50% of the time on a tougher mob, but I don't have a large sample at hand. This means the 4-5% number I got from my turtle parses happened to be just about right. RNG simply didn't give me the 7.6% high end, it gave me the middle and lower ends. 4-5% of a DPS increase is really not a large boost for most players during the leveling process. If you are doing ~20 DPS around level 30, a 4% boost to that is 0.8. 3600 x 0.8 = 2880 damage per hour, assuming you are auto attacking non-stop. Realistically speaking you are probably getting half that. A mob like https://wiki.project1999.com/Travis_Two_Tone has 875 HP, so you are getting 1-2 more kills per hour if you are XPing at maximum efficiency. If you are semi-afk killing Travis Two Tone, you are getting 0 extra kills per hour.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-15-2023 at 01:21 PM..
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#513
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![]() No matter how small the DPS increase is, its still better than INT.
Add in the extra weight carry and its a no brainer. | ||
#514
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#515
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https://www.project1999.com/forums/s...&postcount=446 The offense value is correct based on real data and code as far as I can tell. I am using my SK's STR and Offense Skill, as well as the damage from the Ancient Fire Etched Flamberge. The mitigation value is made up. I am simply showing what a mob with equal mitigation value would look like. Feel free to manipulate the mitigation value as you see fit.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#516
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![]() Quote:
You do not need 200+ STR to carry everything you need, I have leveled two melee characters with less than 200 STR and did fine. They were carrying FS weapons from guards a lot of the time too. Bazgek did not have 200+ STR for most of his leveling career, and Sznake never had more than 140ish STR. They picked up everything, including heavy stuff and coin. Both STR and INT are providing small bonuses, but INT will take you longer to cap. This means INT will give you it's small bonus for a longer period of time.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-15-2023 at 01:35 PM..
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#517
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#518
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(However, as I showed about 20 pages ago, looking only at max hit is sufficient to show strength is better than INT from a pure numbers perspective because the contribution from INT is that paltry.) | ||||||
Last edited by Lune; 08-15-2023 at 01:53 PM..
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#519
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Remember that the EQEMU code gets updated by the same people who work on P99. It is probable they uploaded the P99 damage code back into EQEMU after those posts were made. You are looking at patch notes from 2011, a lot has changed in 12 years. This honestly makes sense. From a code perspective it is better to keep the EQEMU codebase and the P99 codebase as close as possible. If you have to fix a bug twice in two different code bases, you are doubling up your workload. The ideal situation is to only make specific changes to P99 when it is necessary. Most of P99's magic comes from the database anyway, which they will never share. They will never put the P99 database on GitHub.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-15-2023 at 02:07 PM..
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#520
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![]() Quote:
You are conflating max hit and damage table hit calculation values. Of course you are going to get a bunch of max hits on a green turtle. That parse is pretty much only useful for showing max hits, which is something you can already just calculate with a much simpler formula. This is just a part of total damage. Nevermind the fact that all of this is pointless as your own numbers are showing the superiority of STR, a conclusion you are simply unwilling to accept. A difference in DPS or max hit of 8% at 60 and 4% before 60 is enormous. Quote:
That is not a valid assumption. | ||||
Last edited by Lune; 08-15-2023 at 02:10 PM..
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