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#1
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And yet regardless of it all... EVIDENCE DOESN'T MATTER, ENCHANTER NEEDS TO BE NERFED SAME AS NECRO AND OTHER CLASSES THAT AREN'T GETTING CLASSIC BEHAVIOR DUE TO GAME IMPACT. Get it through your thick fucking skull. You've been here crying no evidence now probably 30 times. It doesn't even matter if there is no evidence. Enchanter should still be nerfed. Why does Necro not get to be the uber class that every group stands back and heals their pet? That is how it was in actual classic EQ. Necro was nerfed. Enchanter needs to be nerfed. | |||
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#2
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However, Solo and duoing enchanters could clearly experience in zones which most players would require larger groups during POP. I saw them routinely and witnessed guild chanters do their AA this way. Less gear dependent, more risk and quite fast. I was never a caster, but I think there are two big differences in that era, that even I can see. MR's and mob dps. It likely became much riskier. Pure casters in current content that was challenging to their individual progression were insanely brittle. GOD's release emphasized those risks, yet good enchanters (with a little help) found ways to do group trials that normally required a group which included a well geared raid tank, a slower a cleric and dps at 65. They were the only ones with this kind of magic to my knowledge. Likely, this had something to do with the great charm nerf around GOD. I had been told about the monk nerf Luclin era. A monk in our guild had been a well known contributor to the resulting protest. Many enchanters during GOD felt similarly and subsequently quit their class. We lost a few. | |||
Last edited by Corbin; 11-24-2019 at 05:40 PM..
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#3
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![]() charm was being exploited in velious, and reached peak brokenness in pop for those in the know
just more evidence that people didnt share information to the wider population in an effective way and all of our memories are not useful | ||
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#4
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The complaints were about identical to what you're hearing here on Green. | |||
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#5
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#6
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this thread is a very good read, to remind ourselves that eq was always a broken game, and charm was broken at least in pop (and probably always was until the super nerf in like GoD era) as was fear, necro pets, and pathing in general in actual classic | |||
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#7
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![]() there were those who joined groups, mezed and shot the shit in our early teens and 20s (irl) and no one pressured us to charm
then there were those of us who sat on top of ct temple and casted down the entire zone where nothing could reach them it was always about information. if you didnt have it, that doesnt mean people werent doing it. i suspect charm was the same way. only questions i have are a) when did invis break charm? b) did charm pets take xp from groups? need evidence for these. they would totally change the meta on p99. find it and submit bug reports and itll be done | ||
Last edited by bubur; 11-24-2019 at 03:02 AM..
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#8
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![]() 65 pages of people crying about enchanters on an elf emu in 2019
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#9
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this also charm is so over powered, I just don't think we understood it like we do today. I laugh when groups say "you are not suppose to force your pet to dw and haste it" then you blend xp and they say "you are the best enchanter I have ever seen". Pet does more dmg than 3 rogues of similar level. Also yea imagine playing an elf simulator in 2023, re evaluate your life | |||
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#10
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