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  #521  
Old 07-29-2013, 07:55 PM
Colgate Colgate is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
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  #522  
Old 07-30-2013, 01:28 AM
Stasis01 Stasis01 is offline
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Water dance aka dodging spells by going into water?

Used it a ton on live.
  #523  
Old 07-30-2013, 01:39 AM
Gustoo Gustoo is offline
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Restore duck to interrupt. Its a laughable non classic feature, and casters are pretty much under powered as it is, and we are looking into making it easier to resist their spells.
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  #524  
Old 07-30-2013, 02:02 AM
Faerie Faerie is offline
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Countdown to teams! [You must be logged in to view images. Log in or Register.]
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  #525  
Old 07-30-2013, 02:05 AM
Aenor Aenor is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Water dance aka dodging spells by going into water?
It will bring back the buffalo.
  #526  
Old 07-30-2013, 07:45 AM
Furinex Furinex is offline
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TL : DR? Teams or not?
  #527  
Old 07-30-2013, 08:16 AM
Smedy Smedy is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Countdown to teams! [You must be logged in to view images. Log in or Register.]
what are you smoking girl, there's no teams coming, the wipe committee has failed us
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  #528  
Old 07-30-2013, 12:35 PM
Faerie Faerie is offline
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what are you smoking girl, there's no teams coming, the wipe committee has failed us
Have faith.
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  #529  
Old 07-30-2013, 01:50 PM
Kagatob Kagatob is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
3 teams is best. odd number keeps it from being these guys vs these guys. also fits in with EQ lore. altho things got zergy on sz, i dont think thatll happen again. 2 teams will always fail, ALWAYS. just like 2 guilds. one dies and all is lost. im not saying we have to adapt all of SZs rules but their teams made the most sense of all the teams servers.
This sums up my thoughts.
  #530  
Old 07-30-2013, 02:12 PM
mtb tripper mtb tripper is offline
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yeah i always liked the 3 team lore of the game. much more immersion and pixels for dungeons
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