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#5391
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Ah … a walk down memory lane
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#5392
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Troxx is posting these things due to a number of points he cannot rebut. He wants to dodge by bloating the thread.
One point he cannot rebut is why he thinks pocket clerics aren't allowed. This doesn't make sense for a number of reasons: 1. OP did not say they were prohibited. 2. Pocket clerics are a common practice on P99 already. 3. If you claim OP meant that you can only play four main characters and nothing else, then that would exclude mules too. OP didn't say this either. 4. Why would a normal person take a thread who's only rule is "best four person all caster group", and stop using mules and pocket clerics when they've already used them in the past?
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#5393
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Funny how shamans need pocket clerics but clerics do not need pocket shamans.
I’m up to page 27 and so far it’s getting spicy with literally everyone disagreeing with you. Danth took perhaps the most “you friendly” approach but even he had to put you in your place - and for the record he advocated for a 3rd ench or a necro - debating that shaman vs mage was a debate amongst inferior choices.
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#5394
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The question is "Why are Pocket Clerics not allowed?"
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Last edited by DeathsSilkyMist; 07-14-2024 at 05:10 PM..
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#5395
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Stop trying to talk about a "pocket Cleric", that's not the point of the thread and everyone doesn't have one. Stop acting like "torpor tanking" is some kind of special thing over a Cleric. The 4th member of the party can already be the tank if we want both pets hitting from behind. Enchanters already have slow and the Cleric already has efficient healing. This isn't the best strategy all the time anyway, because of how difficult it can be for slow to land on some targets and because of how much more damage casters take compared to a charm pet. It's often better to have the charm pets tanking and C-heal them with a Cleric. It's obvious there are camps that benefit from the pets tanking and having a Cleric to C-heal them (including something like running around PoM and farming as many cards as possible), stop trying to act like someone is dodging a question when you're posing idiotic/pedantic questions that are generally strawmans. Quote:
I'm most interested in the universe where dial-a-port doesn't exist and a group is starting on a server together. Therefore, the "best" group is Enchanter + Enchanter + Druid + Cleric.
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#5396
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It is right in the title. Why are you so bricked-up about wanting a pocket cleric? Perhaps it’s because shamans are gonna need a pocket cleric while Clerics don’t need or want a pocket shaman when grouped with 2x enchanters + a third caster? Up to page 31 now. We have gotten to the point where you were challenged to join a fast paced, high dps xp group (of any composition) and show how you could sustain anything close to mage-level dps. If memory serves correctly- you never did. I would have then and still would bet good money you and your pet combined would fail to actually out out as much dps as the mage pet by itself, much less the mage’s nukes and DS.
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#5397
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Is DSM going to dodge again? Call me a troll? A combination? | |||
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#5398
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#5399
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This group would probably fare best and have the highest absolute quality of life. If you’re fine killing slower while still being a boss - sub in 1 ench for a necromancer. Early levels would blast by with fear kiting and you have all the backup utility, rez, corpse summon etc the necro brings along with a pet that can take some hits when charm breaks at higher levels. In the right area, 3 of 4 casters can charm.
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Last edited by Troxx; 07-14-2024 at 05:20 PM..
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#5400
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