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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#552
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#553
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And respect is a two-way street. I don't think you have anywhere near the full picture, and are just going off of a one-sided argument.
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#554
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#555
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I saw the whole picture because i was the first person to zone into fear before the 2 bards that came into kite.. Yeah respect is a two way street.. but you want something from us and MOST of you guys have shown us the same kinda respect IB did.. a slap in the face
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#556
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Either way, its a moot point now that you are not allowed to kite Fear for anything other than an AE pull. Quote:
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#557
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Variance shmariance... Launch a new blue server. Or push the ghey-mans-pvp players, who just luuuuv to race to content, to Red99. If you want to PvP, man-up and do it; don't kakblock others then hide behind your blue tag. <img src="http://www.whitewolfbrigade.com/images/ethug.jpg"/> Some other relevant/funny images. <img src="http://www.whitewolfbrigade.com/images/powerleveling.jpg"/> <img src="http://www.whitewolfbrigade.com/images/unemployment.jpg"/> | |||
Last edited by Arclanz; 06-22-2012 at 04:34 PM..
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#558
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as for kiting draco .... Read the rule, all raid mobs... Once you tag/agro a raid mob it must be taken directly in route to the raid that has intent to kill it, and that is exactly what we do...now during that pull draco is able to be separated and he is not taken away from heading directly to the camp, then the train of other mobs can be taken away... All the time the raid mob from tag to engage is a beeline to the raid. To claim you and your raid leader and puppets didn't know this rule is lol
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
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#559
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![]() These images cracked me up. Edited my post.
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#560
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![]() Maestro of Rancor has a +/- 24 hour variance. This means a person tracking him for his entire window could spend up to 48 hours waiting for him to spawn (just for the chance at being the first to engage and kill him), and on average will wait 24 hours. In classic Maestro did not have variance.
Is it because he's considered a raid mob? It's no secret that Maestro is consistently killed on this server with less than a group of people. He's really no harder than Phinny (12 hour spawn, no variance), or the tangrin (3 day spawn, no variance). Is it because he's needed for the warrior epic? The tangrin, phinny, wraith of a shissir (3 day spawn, no variance), and ishva mal (36 hour spawn, no variance) are all used for different epics, and none of them have a variance. Is it because of the length of his spawn time? See above - this obviously doesn't apply to wraith of a shissir or tangrin who have the exact same spawn time and no variance. I think the variance on maestro is an outdated policy from when there were only 6 raid mobs on this server, and it was assumed it would take an entire raid force to kill him. Now we have at least 13 raid mobs not including VP or Sky mobs, and maestro is frequently killed with less than a group. It's no secret that variances make it easier for certain guilds to monopolize mobs, because it lessens the chance of mobs spawning simultaneously, and increases the chance of mobs spawning at times when casual players aren't going to be awake. This isn't to say that Maestro is impossible for casuals to get in the post-epic era, but that the vast majority of kills on him are by larger, more hardcore guilds with players who can be on during all times of the day. Because maestro is easier to monopolize by hardcore guilds, people are going to continue farming him after all of their guild's warriors need it so they can sell the MQ. Currently someone is selling a hand of the maestro MQ for over 200k, while the vast majority of guilds capable of killing maestro have only a handful of warrior epics. In classic this would have never happened. I'm not trying to criticize the seller of the MQ, but if this becomes a pattern (people farming maestro just so they can sell the MQ at inflated prices) it could be very harmful for the server. So for these reasons I think the variance on maestro should be completely removed. PS: please don't interpret this as an attack on anyone or any guild! I'm just suggesting what I think is best for the server.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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