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#5641
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#5642
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We did it boys. Almost 600 pages and we revert back to the first 10 pages. | |||
Last edited by Toxigen; 07-18-2024 at 10:21 AM..
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#5644
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With slow, DS doesn't do much damage. Last time I did the calculations for Mage DS it was like 16 DPS unslowed and 4 DPS slowed. Shaman pet with haste is doing 17 DPS regardless of slow. Enchanter can use feedback with the Shaman pet if you want the small DPS boost from it. Both Shamans and Druids have Regrowth. Nature's Touch has a 5.5 second cast time vs chloroblast's 3. Not only do you get a chunk of HP back in 3 seconds instead of 5.5, 2 casts of chloroblast is close to Nature's Touch. It's not really a significant difference in the end. Quote:
Consensus from multiple people does not always mean something is true. As an example, in this thread there was also consensus that pocket characters weren't allowed in the discussion. This consensus was based on a false claim that there was a rule against pocket characters. There is no rule against pocket characters in this thread. The title of the thread does not prohibit pocket characrers, nor did OP say there was a rule against pocket characters. I am fine with letting the discussion drop, the readers can decide who is more credible. This is my recommendation: Quote:
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#5645
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![]() this guy just has to get the last word
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#5646
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![]() Any group with two Enchanters should always have a Cleric. If someone wants to try and make an argument for why Shaman should fill that pointless 4th group member slot, they can do so. But to replace Cleric altogether with Shaman makes no sense
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#5648
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Last edited by DeathsSilkyMist; 07-18-2024 at 02:26 PM..
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#5649
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I think we’re all trusting consensus here. Quote:
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Your underlying pathology will drive more posting from you, I guarantee it. Only you can prove me wrong.
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#5650
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![]() Shaman is better for groups than Enchanter.
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