Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #5641  
Old 07-18-2024, 09:52 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,328
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Big + for druid if you're into chardunk, too.

With the exception of DSM, we're all agreed on enc / enc / cleric / X, with X most certainly not being shaman.

X is dependent on goals. Necro / mage / druid / wiz all bring unique strengths. If you're ever trying to be a hate snipe crew its gotta be wiz, otherwise pick necro for ultra undead spicy, mage for chill, and prob druid for all around QoL (and did I mention insane chardok fun?)
If you weren't allowed to pick based on specific dungeon/scenario, I would go with Druid. QoL, extra mana regen if it's a 60 Druid with PotG, potential ability to Charm if you want them to depending on where you are. Overall the point is that outside of Ench, Ench, Cleric, you don't really NEED anything else...so what brings the slightly more helpful toolkit to the table for the pointless 4th character, the answer is Druid.
Reply With Quote
  #5642  
Old 07-18-2024, 10:07 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If you weren't allowed to pick based on specific dungeon/scenario, I would go with Druid. QoL, extra mana regen if it's a 60 Druid with PotG, potential ability to Charm if you want them to depending on where you are. Overall the point is that outside of Ench, Ench, Cleric, you don't really NEED anything else...so what brings the slightly more helpful toolkit to the table for the pointless 4th character, the answer is Druid.
Yeah thats what I'm leaning towards too.

We did it boys. Almost 600 pages and we revert back to the first 10 pages.
Last edited by Toxigen; 07-18-2024 at 10:21 AM..
Reply With Quote
  #5643  
Old 07-18-2024, 10:20 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
this is the dumbest fucking shit ive ever seen how the fuck did you spergs take this all the way to 50 pages

fuck.
Reply With Quote
  #5644  
Old 07-18-2024, 11:16 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,322
Default

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I don’t think the intent was to have one of every class parked for frequent buffs, rather the best four who could tackle the toughest stuff (or at least synergize well).

Looking back I see Crede went with Ench/Ench/Cleric/Mage at post #2. Here I thought my combo was wild.

I haven’t done many 2x ench four-man’s but lots of 2x ench and a priest (me) in Velks lower dogs and spiders. Well over 200 hours. I prefer cleric for obvious reasons and it allows a non-stop grind. I have done a torp shaman as well (tanking and not). I have done a 60 druid. I would personally in that camp still go with the Druid because slot1 Nature’s Touch will heal 50% faster than Chloroblast and either way the pets will have to be blurred to get their hps back.

In the rare situation where it’s easier to top off the pet’s HP’s, with torp 5000 hps is almost 2 minutes. I would rather ensure the enchanters have PoTG and just blast a pet with 5 ND’s and afk for like 7 minutes. All the while you can refresh the pet DS and BP click a Regrowth for the enchanters.

IMHO, YMMV.
Thanks for sharing your experience. Mem bluring pets to get their hp back works well. I've done Velks spiders and lower dogs with my Shaman too.

With slow, DS doesn't do much damage. Last time I did the calculations for Mage DS it was like 16 DPS unslowed and 4 DPS slowed. Shaman pet with haste is doing 17 DPS regardless of slow. Enchanter can use feedback with the Shaman pet if you want the small DPS boost from it. Both Shamans and Druids have Regrowth. Nature's Touch has a 5.5 second cast time vs chloroblast's 3. Not only do you get a chunk of HP back in 3 seconds instead of 5.5, 2 casts of chloroblast is close to Nature's Touch. It's not really a significant difference in the end.

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I’m just glad the community (sans DSM) has narrowed the choice somewhat by removing shaman from the list of contenders. As much as I would have giggled my merry way along to see this thread drag on to 750-1000 pages - there really isn’t much more to share.
Shaman has not been ruled out of this group by the community. Remember that OP's group picked Shaman in the end.

Consensus from multiple people does not always mean something is true. As an example, in this thread there was also consensus that pocket characters weren't allowed in the discussion. This consensus was based on a false claim that there was a rule against pocket characters. There is no rule against pocket characters in this thread. The title of the thread does not prohibit pocket characrers, nor did OP say there was a rule against pocket characters.

I am fine with letting the discussion drop, the readers can decide who is more credible. This is my recommendation:

Quote:
I were to make this group, i'd go with Enchanter/Enchanter/Shaman/Necromancer.

Pocket characters would be a 49 Cleric, 55 Mage, and a 46 wizard. This is looking at reality, where people make pocket characters. This has been going on for years. Crede has had a pocket Cleric since 2014. They are a great way to min/max your group.

This group would allow you to do any camp I can think of using the restriction of caster/priest only. The four players will have level 60 mains that are all great at soloing.

This is good for when the group is not together. The group may want to solo farm other camps while you are waiting for bigger targets if you end up farm crewing. Some people may just want to play their character while the group is not together. When the group eventually splits up, you won't be the one stuck with a 60 Wizard instead of a 60 Enchanter or Shaman.
Reply With Quote
  #5645  
Old 07-18-2024, 11:25 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

this guy just has to get the last word

wild
Reply With Quote
  #5646  
Old 07-18-2024, 01:45 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,328
Default

Any group with two Enchanters should always have a Cleric. If someone wants to try and make an argument for why Shaman should fill that pointless 4th group member slot, they can do so. But to replace Cleric altogether with Shaman makes no sense
Reply With Quote
  #5647  
Old 07-18-2024, 01:48 PM
cyxthryth cyxthryth is offline
Sarnak


Join Date: Aug 2013
Posts: 446
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Enchanter can use feedback with the Shaman pet if you want the small DPS boost from it.
LOL
Reply With Quote
  #5648  
Old 07-18-2024, 02:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,322
Default

Quote:
Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
LOL
I am not sure why you are laughing. Feedback and Thorns do not stack. You can use Feedback on the tank since you don't have Thorns. Feedback on the tank + Shaman pet is going to be doing more DPS than Thorns alone in most cases, especially on a slowed mob. I wasn't suggesting casting Feedback on the Shaman pet if that's what you thought.
Last edited by DeathsSilkyMist; 07-18-2024 at 02:26 PM..
Reply With Quote
  #5649  
Old 07-18-2024, 02:28 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Shaman has not been ruled out of this group by the community.
Yes it has been.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Remember that OP's group picked Shaman in the end.
Sounds like someone else just wanted to play a shaman. The OP picked necro. People play what makes them happy - whether or not it met criteria for best or not. That’s fine.


Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Consensus from multiple people does not always mean something is true.
Consensus from lots of intelligent people with extensive EverQuest experience is important. Vs one weird guy who has a history of being wrong a lot (check my sig, check Tox’s sig) and generally on the losing side of every argument where there is disagreement.

I think we’re all trusting consensus here.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
As an example, in this thread there was also consensus that pocket characters weren't allowed in the discussion.
Yes. For reasons very obvious to those with intelligence and without a bias or agenda.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This consensus was based on a false claim that there was a rule against pocket characters. There is no rule against pocket characters in this thread. The title of the thread does not prohibit pocket characrers, nor did OP say there was a rule against pocket characters.
Quit being an idiot.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am fine with letting the discussion drop, the readers can decide who is more credible. This is my recommendation:
I’ll believe it when I see it. The best thing you could possibly do is just walk away and hope everyone forgets about this. I’m betting you will keep posting. I mean heck, even since you posted this you have kept posting.

Your underlying pathology will drive more posting from you, I guarantee it. Only you can prove me wrong.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #5650  
Old 07-18-2024, 02:32 PM
Rimitto Rimitto is offline
Sarnak

Rimitto's Avatar

Join Date: Dec 2018
Posts: 291
Default

Shaman is better for groups than Enchanter.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.