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  #561  
Old 09-23-2011, 12:20 PM
Nirgon Nirgon is offline
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Long as root/whirl doesn't land 50% on 120mr, you're fine with item loot.
  #562  
Old 09-23-2011, 03:47 PM
klant klant is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
I think exp loss would deter PVP just like item loot.

Anything that would deter PVP is a big failure. Don't we all want the most PVP we can get???? WE don't want people to hide out and not take chances.... Death and corpse recovery is all we need.

NO Yellow Text would decrease PVP (YT would make people port into fights)
Item Loot would decrease PVP
EXP loss or Gain would decrease PVP
Being able to /who all zones would decrease PVP
Training allowed would decrease PVP
(other ideas?)

PVP > All rules that I'm more than sure will decrease PVP

A leaderboard would increase PVP
FFA for dungeons and raid zones would increase PVP
(other ideas?)
Ya great post, no need for xp death and item loots. Just do cash loots for fun anf pvp board for bragging rights. I alraedy have to pve grind enough I don't want to have to worry about losing xp when I'm out destroying fools all day. Not to mention item loot is kind of lame when hacking is so prevalent.
Last edited by klant; 09-23-2011 at 03:53 PM..
  #563  
Old 09-23-2011, 03:58 PM
Darwoth Darwoth is offline
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i am torn on player looting, on the one hand i would like it to be in. on the other i feel it will diminish the population a lot.

most of us are also old now and do not have time we once may have to farm replacements, either way there should at least be money loot and a leaderboard of some kind, a copy of sullon zeks leaderboard would be pretty good.
  #564  
Old 09-23-2011, 05:02 PM
Vidrata Vidrata is offline
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Coin loot = Yes
Item loot = 1 item from any slot; equipment or inventory/bags.
  #565  
Old 09-23-2011, 05:04 PM
vinx vinx is offline
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Item loot = wanna be twinks
most will never level to cap / will stay in a certain range to gank those moving up and thru. they arent scared to lose big ticket items they might have got in a zerg cuz they never worked for it (or dont have it) = to scared to contest for camps at higher end

If you level to cap you can get quite a few items that are no-drop wihch nullifies looting
your only worried about finding other ways to get items besides camping it or contesting camps to attain it.
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  #566  
Old 09-23-2011, 10:39 PM
Haul Haul is offline
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Xp loss/xp gain in pvp is just retarded, easy for folks to exploit. As well as not being classic.
  #567  
Old 09-25-2011, 05:45 AM
Null Null is offline
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Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
Xp loss/xp gain in pvp is just retarded, easy for folks to exploit. As well as not being classic.
how is it easy to exploit?
  #568  
Old 09-25-2011, 02:08 PM
Lazortag Lazortag is offline
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Exp gain is exploitable, but Rogean didn't say anything about exp gain in his announcement, so...
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  #569  
Old 09-25-2011, 02:21 PM
vinx vinx is offline
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And xp loss being exploited is by choice

If you get battle rezzed back and die again, thats a consequence
If you are being griefed, log or play an alt for a bit

xp loss is doable for punishment/reward imo
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  #570  
Old 09-26-2011, 04:27 AM
john_savage1982 john_savage1982 is offline
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I support coin + 1 item loot (even items in bags, but no no-drop items). Item loot makes it so there is real risk in PvP. I don't think people should ever be safe with their items.

Risk will come with high rewards. PvP will be as viable option for gear as killing raid bosses. Running in organized packs will be important.

I just hate PvP games where it doesn't really matter who wins or loses. When something valuable is at stake, people tend to put in more effort, which makes PvP that much more exciting.
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