#581
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From the outside looking in, the state of endgame raiding on this server kills the drive to get to 60 a bit.
The people with the most time on their hands are always going to be on top, but if waking up at 3AM to kill a mob a few minutes after it spawns, while praying your puller threw the first javelin, is how it's always going to be then forget that. It's something that comes up a lot in exp groups (especially in the 40s and 50s when the number of people levelling up thins out quite a bit). The chatter is pretty much consistently 'you have to join TMO or FE and wake up at all hours if you want to kill raid mobs'. Variance only helps the guilds at the top stay there, as only they are going to be willing to kill mobs at 3AM with batphones and 24/7 tracking. Effectively forcing others to become the same thing in order to compete. Even when a smaller guild is in fear/hate and a lower tier raid mob spawns, TMO/FE are just running over the top to get there. Good on them both for having the resources/effort to do that, but they shouldn't really get the boost from the server rules that variance gives them. It should really be simulated full patch respawns, no variance, FTE shout. Sure, the top guilds may deliberately kill something so it respawns at 3AM to keep others from it, but it gets cleared with the patch respawn anyway. If the smaller guilds know something is going to spawn at 6pm, they are more likely to be able to show up and take a shot at it (standing shoulder to shoulder with TMO and FE) rather than knowing it will spawn 'sometime' between 9am and 6pm that day. Plus the full patch days will give smaller guilds something to aim for, rather than nothing. Alternatively, leave everything as is, focus on getting Velious out and release a brand new server at the same time tagged with 'rotation server'. Let the community administer the rotations on the new server (bans for guilds that break it, with community providing the proof) and you'll have a place for the endgame guilds who can 24/7 powergame (eg: here) as well as those who would like to play classic Everquest without waking up at 3AM to do it. | ||
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#582
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#583
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Right. It's totally feasible for me to track Innoruuk for 96 hours(+24 hours repeating if it falls within the last 15% of spawn window).
These are guild efforts. I've tracked Faydedar as a necromancer. Don't need anything. I've had druids track Inny. As far as I know, not a single thing drops from Inny for them. To track these mobs and have an effort at them requires effort from a LOT of people. Which is why these huge guilds exist. Here is a thread from those who don't have the resources to do this. And your response is, sorry we need everything, but if you want your epic piece please deposit 200,000-500,000 platinum into our bank. | ||
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#584
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#585
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the content, not the circumstances, is what makes it truly funny
__________________
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | ||
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#586
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#587
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#588
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#589
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Don't take this the wrong way, but after this and your divorce ribbing on Alawen, I kind of want to shoot you in the face.
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Catterine - 60 Druidess
Kattarina - 60 Shaman Angellus - 60 Cleric Pickahippy - 52 Druid ******************* All priest, all the time. | |||
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