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#581
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![]() Looked plain amazing. Its everything I always wanted for a game. If they keep their promises as for landmarks and destructibility and dynamic questing, it might be the best MMO ever.
I'm very excited, screw the cynical haters. | ||
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#582
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__________________
Sakra Gnome Archmage
Proud member of Europa I'm not known for my tact... | |||
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#583
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![]() I love the "cartoony" complaints, too.
Original EQ = Cartoony. You were just willing enough to suspend disbelief to ignore it. I mean seriously, Ogres looked like Fred freaking Flintstone and Peter Griffin had a love child. Cartoony! | ||
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#584
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![]() Yeah I love how EQ die hard fans turn things around their way :
When someone says EQ has very poor graphics : "its not about graphics its about the gameplay and the lore" When they see EQ next : " WTF those graphics are way too cartoonish, I'll never play that game !!" | ||
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#585
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I mean, sure it could be a great game despite its terrible graphics, not likely though. The clips of combat they showed yesterday all but guarantee this is just another game using another game's title to milk retards like you for money. Go ahead and buy this shitty pos game, I wont cause it blows donkey cocks just like WoW, LoL, Vanguard, Rift, etc etc. All these developers do is make cheap shitty games designed to make the most profit, so go ahead and buy it. You're just doing exactly what they want, so instead of EQnext folding completely because its a shitty game, they will continue making bad games because people like you buy them!
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#586
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![]() Quote:
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Face it kids, we lived through the golden age of MMORPG's. There won't ever be another everquest, or another game as good as it. EQ 2 proved that, and last night's reveal of EQnext looks worse than eq2 did.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||||
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#587
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![]() I think it will be a decent game, however I feel there will be another MMO 1-2 years from EQnext that will take what EQN was trying to do and make it work.
The world that can be demolished to me basically means instancing. Great, the iron golem destroyed the building but it's not going to be destroyed forever. Finish that instance and come back and the building is magically constructed again, ready for the next iron golem to tear it down. The zones themselves were very much like Guild Wars which doesn't sink me into the world. It does the first time but never afterwards - It loses its awesomeness when you come back and see the same building standing up again. Multiclassing is not new - old story. Don't pretend it's new EQn... The multilayer zones could work... but I think that the multilayer zones along with the ever-changing layers *ie) earthquakes that make your tunnels disappear" just means that penalties for death will not be high. If the ground will swallow you whole and the tunnels you were fighting in will cave in, your corpses will inevitably either not exist (meaning you respawn with your gear) or the fcorpses will go to a safe spot in the zone where you can reloot them. The rallying call looked good, but I can only see good rallying calls lasting for a year or two before they get old and rehashed. Build a city? Ok... It also doesn't make sense from a logic standpoint (and granted yes, this is a fantasy, but if I were going to build a city, at some point logic dictates "f this". Ok, lets build a city - oh, goblins are attacking, lets build a wall. Oh, to build a wall we need to mine the earth. Ok, lets mine. Oh what the hell, things under the earth are going to pop out and destroy the city now? F'this, lets build somewhere else" would be the logical thing to do. Again, I know this is a fantasy game, but to make large quests seem epic and make people want to get involved, they need to make sense. Lets why no one likes collection quests... "why does this person really need 5 billion rat ears every day? What the heck are they making?" They're boring, unimaginative and make no sense. The logical AIs. I think in theory it's a good idea, however it worries me when they say that the mobs remember what you did. Mobs going to the roads of best benefit is fantastic, but they used the example of the goblin king sending a war band out to get you for slaying too many goblins. That screams at me "kill this many goblins and the war band appears" which is just a play at the collection quests that no one likes. Want to get the goblin king? Kill this many goblins and he'll appear! The world builder concept seems good - I see it for what it is (a way to have less developers tied to the project thus making the overhead costs less) but I know a lot of players will sit all day building stuff. Having said that though, it makes me wonder about how expansions will work. It seems to be a good marketing technique - players are more involved and have more of a stake in the game so they will be less likely to leave, but on the other hand, will expansions just be player created pieces that are put together by the developers? It seems right now that the developers will only have on job really - create the story and let the players create the world for the story. It is an interesting concept and I think this is really only one of the few truly "new" concept for MMOs - good for the players, good for the developers, good for SOE. Only thing that concerns me is the real life money part but I can overlook that as long as it makes the game better because people are more into building awesome things. I can overlook the cartoony models, so long as the game mechanics are good. That's what truly matters to me is how the game is played and like many have pointed out, it hasn't really been shown yet. The little gameplay that was shown was pre-made events. The mobs were scripted, the players were scripted, and I doubt it will play exactly like was shown. It was done to "wow" everyone with the combat system and what you can do. | ||
Last edited by Hobie819; 08-03-2013 at 09:45 AM..
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#588
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![]() Good god this game looks like absolute sh!te. How can they spend this much time and make a game worse than the original?
Everything seemed bad to me except the holy grail of destructibility. None of the other mechanics are going to work well without making the game E Z mode and horrible. Quote:
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#589
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![]() So the long awaited EQN debuts with....
The protagonist being Tony the Tiger doing a diablo barbarian whirlwind and one-shotting everything around him while eating a bowl of Frosted Flakes in his "FRESH CRIB" that he bought on the RMAH, all the while Michael Bay blows up terrain around him for no apparent reason. Meanwhile the heroine that looks like the Vanquisher from Torchlight jumps 40 feet in the air like shes ninja gaiden and is a "Wizard". Gandalf only wishes he could tumble, double jump, and stomp the yard like her. Maybe I will be wrong but this looks nothing like the everquest playstyle I remember. If they continue on this path I half expect Lord Nagafen to karate kick you in the face and do a backflip somersault teleport into a street fighter hyuuken, all while outbidding you on that tower you are trying to buy on the auction house, which looks strangely like a phallic object. | ||
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#590
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