#581
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#582
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EQ2 quickly became a WoW clone though and never even came close to the popularity of WoW itself. The warcraft franchise and blizzard as a developer already had a TON of name recognition and credibility. WoW blew EQ away in terms of sub numbers more because of the lore that people were invested in already, rather than some brilliant new game mechanic. EQ2 should have also blown EQ1 numbers away if that were the case, since it was very much like WoW, but it didn't at all. | |||
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#583
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Wow had better sub numbers because it had the same exact dopamine addiction loop that EQ has but they just dumbed down the mechanics so little kids and middle aged+ people could pick it up and easily progress.
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#584
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#585
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Wow catered to no skill, quick/insta gratification. eq2 graphics > wow graphics. same game though. just different names and advertising schemes.
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#586
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#587
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Clearly you've never grouped with a shitty or newb tank.
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#588
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__________________
Judeauu - 60 rogue
Grriffith - 60 warrior Ahealer - 60 cleric Ielwenu - 56 magician Deeloofie - 49 monk | |||
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#589
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You're attempting to attribute what the p99 staff did here in the raid scene in an attempt to counter the competitive nature of the game and it's natural evolution during a time locked server. Of course, staff had to make changes to address the unforeseen consequences of said natural evolution during a time locked server. One may not agree with everything and that's completely fine, yet I believe the staff have sincerely given some consideration to the matter in an effort to make it as fair as possible, within the constraints of the game. Is everything perfect? Of course not. The server is always evolving and so are the staff in regards to it. You point to the fact that Live went the way of instancing and GM rotations, yet you fail to address that this is logical fallacy by taking the position of limiting interactions within a true MMO. It's counter-intuitive. This is a decision that should never have been made and the results were clearly evident. There was a smaller moment when luclin came out where questions began to arise as to the direction of the game with port scions limiting interactions and other minor issues, yet the main downfall of the game came post PoP when instancing became the normal and players and other guilds stopped interacting with each other completely. This decision, while made in an attempt to benefit "the health of the server", in fact did the exact opposite and killed their own game to the point it no longer became the King nor relevant. | |||
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#590
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I’m a huge WoW fanboy yet I still prefer EQ 1 realistic graphics to WoW’s cartoony oversized shoulder pads
WoW’s pvp was light years ahead of EQ’s though… | ||
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