#51
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I don't see how that nerf would significantly change how the class is played. Channeling is a different story. But I don't agree that solo enchanters with hasted torched summoning pets are trivializing the game, there's still very little margin for error there. The class is overpowered but it's also a lot more challenging to play than pressing pet attack or auto attack, at least if you want to get the most out of it. | |||
#52
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I personally don’t think that charm was as unreliable as Az remembers it, but I will agree that mez blur rate seems weirdly high on P99
It’s high to the point where if you use it to try to control a caster, you have to always follow it with a quick tash to prevent the blur from inadvertently healing the mob back up. It seems to blur like 75%+ of the time. I don’t remember that from playing a chanter to like lev 40ish in vanilla | ||
#53
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What’s trivializing the game is people playing it so long as to get best in slot gear in every slot to where they are no longer worried for their life when charm breaks on a hasted mob 3 times in a row in tight quarters For the rest of us scrub casuals, that is still incredibly dangerous | |||
#54
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I'm not going to rehash the state of Enchanters. They are undeniably not classic and proven broken. Everyone has all kinds of theories and reasons why it's not true. Don't care, it's already proven. Channeling is proven to be absurdly stupidly broken on P99 with literal GM statements on official forums explaining exactly how it is supposed to work. The fact that it isn't fixed coming up on a year now tells me P99 is dead. They had time for instanced servers and fast mob spawns but not for fixing channeling, mob push, mana amounts, ZEMs, and so on to actually recreate classic. P99 has abandoned classic. It nerfs classic mechanics, ignores classic bug reports, and introduces custom mechanics like list, fast spawns, nerfed quests. The list will only expand over time.
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#55
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#56
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#57
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#58
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https://wiki.project1999.com/Magelo_Blue:Zarza Zarza has 700-1k hp and 50% more AC on me and I've got some decent stuff. The extra mana pool is nothing...enc prio goes: FT8 > AC > HP > CHA if you're focusing on solo challenges Pretty comical seeing people comment on enchanters that really have no idea what they're talking about. Zarza tanked Vindi with almost 4800 buffed HP. | |||
Last edited by Toxigen; 11-02-2022 at 10:08 AM..
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#59
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Wish zarza would come back, was an awesome player [You must be logged in to view images. Log in or Register.] Thank you zarza for trying to help me get serrated symbol that entire year lmao, stupid random rolls [You must be logged in to view images. Log in or Register.]
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#60
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From the perspective of a casual in pretty terrible gear for my level (56), one thing I’ve noticed when it comes to survivability is a difference in mob bash
When I was lower level, bash used to whiff. Bash nowadays has what feels like a 90% hit chance. Other mobs swings miss way more often than bash. Bash almost always lands, and always stuns (through runes but it’s always been like this) This means there is about a 90% chance that my first stun attempt will be interrupted via bash. Now if I have a hasted blue con mob swinging at me, that means before I can re-stun, my 2 runes are gone and I’m at 75% or less health. If for some reason root has broken off my target, or my target is nuking me before I can mez it, or another add has come from some unexpected source, AND I have the hasted mob interrupting my first stun….decent chance I might die Not sure if AC changes any of this, but bash didn’t used to be the guaranteed interrupt it is at level 56 | ||
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