#51
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Rogean,
Getting this and other similar errors, but this more or so pertains to simply the client locking up or the client will close on it's own. 2010-07-02 23:56:28 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. | ||
#52
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It seems to be happening when I gate/port into BBM more than anywhere else. I've been zoning in and out of Kedge often today without issue, but after dying just now I crashed zoning to my bind (Qeynos) and again gating into BBM. I'm now trying over and over to get BBM to load, this happened yesterday too and eventually I got in...but BBM is definitely worse than other zones for me.
__________________
P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
#53
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And then this:
2010-07-03 20:31:40 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2010-07-03 20:31:40 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2010-07-03 20:33:41 Trilinear Mipmapping available. 2010-07-03 20:33:41 Vertex Shader Version: 3.0 2010-07-03 20:33:41 Pixel Shader Version: 3.0 2010-07-03 20:33:41 Initializing Mouse. 2010-07-03 20:33:41 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system. 2010-07-03 20:33:41 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system. 2010-07-03 20:33:44 Trilinear Mipmapping available. 2010-07-03 20:33:44 Vertex Shader Version: 3.0 2010-07-03 20:33:44 Pixel Shader Version: 3.0 2010-07-03 20:33:44 Initializing Mouse. 2010-07-03 20:33:45 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system. 2010-07-03 20:33:45 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system. | ||
#54
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Today I changed my EQ resolution to match my Windows resolution and tried Vert UI instead of the default UI. One of these changes seems to have fixed the crashing while zoning for me, and my money's on the resolution.
__________________
P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
#55
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I crash quite consistiently while zoning as well. I'm using WinEQ2.
Code:
2010-07-18 00:17:26 Loading sro 2010-07-18 00:17:26 Loading objects 2010-07-18 00:17:26 Loading lights 2010-07-18 00:17:26 Initializing cameras. 2010-07-18 00:17:26 Initializing lights. 2010-07-18 00:17:26 Initializing visual effects. 2010-07-18 00:17:27 Initializing target indicator. 2010-07-18 00:17:27 Initializing player path. 2010-07-18 00:17:27 Performing post-load operations. 2010-07-18 00:17:27 Initializing precipitation system. 2010-07-18 00:17:27 World initialized: sro 2010-07-18 00:17:27 Requesting zone data. 2010-07-18 00:17:27 Resetting cameras. 2010-07-18 00:17:27 Resetting vision. 2010-07-18 00:17:27 Resetting overlays. 2010-07-18 00:17:27 Zone initialized. 2010-07-18 00:17:27 Creating INI files. 2010-07-18 00:17:27 Requesting AA data. 2010-07-18 00:17:27 Requesting Skill rank data. 2010-07-18 00:17:27 Entering main loop. 2010-07-18 00:17:27 Loading game sounds. 2010-07-18 00:17:27 Requesting initialization data. 2010-07-18 00:17:27 DoMainLoop: just before first while(!ReadyEnterWorld). 2010-07-18 00:17:27 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-07-18 00:17:27 DoMainLoop: complete after first while(!ReadyEnterWorld). 2010-07-18 00:17:27 DoMainLoop: just before second while(!ReadyEnterWorld). 2010-07-18 00:17:28 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2010-07-18 00:17:28 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-07-18 00:17:28 DoMainLoop: completed second while(!ReadyEnterWorld). 2010-07-18 00:17:28 Setting up models. 2010-07-18 00:17:28 Setting up character. 2010-07-18 00:17:28 Activating music. 2010-07-18 00:17:28 Initialization complete. 2010-07-18 00:17:28 Entering main loop. 2010-07-18 00:17:37 Item done, MSG_WEATHER_EVENT received. 2010-07-18 00:17:37 2010-07-18 00:17:43 Item done, MSG_WEATHER_EVENT received. 2010-07-18 00:17:43 2010-07-18 00:19:59 Item done, MSG_WEATHER_EVENT received. 2010-07-18 00:19:59 2010-07-18 00:20:35 Networking: Connection Closed [0] with 0 pending bytes. 2010-07-18 00:20:35 Stopping world display. 2010-07-18 00:20:35 Attempt to send message 30546 on a void connection. 2010-07-18 00:20:35 Beginning EnterZone block. 2010-07-18 00:20:36 2010-07-18 00:20:36 Calling WorldAuthenticate. Countdown is 4 2010-07-18 00:20:36 2010-07-18 00:20:36 Networking: using port [54017]. 2010-07-18 00:20:36 Networking: Connection Established [1] 2010-07-18 00:20:36 WorldAuthenticate: Initiating Login. 2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2010-07-18 00:20:36 WorldRPServer message: server name project1999 2010-07-18 00:20:36 2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0x7cba (31930). 2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2010-07-18 00:20:37 WorldAuthenticate. Access granted. 2010-07-18 00:20:37 2010-07-18 00:20:37 Check 1sa. 0xa05d8c5c 2010-07-18 00:20:37 2010-07-18 00:20:37 Check 1x. 0x9e15bc94 2010-07-18 00:20:37 2010-07-18 00:20:37 Waiting to connect to zone... Character Volga 2010-07-18 00:20:37 2010-07-18 00:20:39 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2010-07-18 00:20:39 Zone addr [67.23.190.77:31259] received... 2010-07-18 00:20:39 ZONING 2010-07-18 00:20:39 Networking: Connection Closed [0] with 0 pending bytes. 2010-07-18 00:20:39 Networking: using port [54020]. 2010-07-18 00:20:39 Networking: Connection Established [1] 2010-07-18 00:20:40 Connected to 67.23.190.77:31259... 2010-07-18 00:20:40 2010-07-18 00:20:40 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2010-07-18 00:23:40 Networking: connection terminated [client:DisconnectReasonTimeout,server:DisconnectReasonNone] 2010-07-18 00:23:40 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (char. select) DisconnectReasonTimeout 2010-07-18 00:23:40 2010-07-18 00:23:40 Character is Volga. 2010-07-18 00:23:40 2010-07-18 00:23:43 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261 2010-07-18 00:23:43 2010-07-18 00:23:43 Exiting normally. 2010-07-18 00:23:43 Cleanup 1 2010-07-18 00:23:43 2010-07-18 00:23:44 Cleanup 4 2010-07-18 00:23:44 2010-07-18 00:23:44 Cleanup 5 2010-07-18 00:23:44 2010-07-18 00:23:44 Cleanup 6 2010-07-18 00:23:44 2010-07-18 00:23:44 Cleanup 7 2010-07-18 00:23:44 2010-07-18 00:23:44 Cleanup 8 2010-07-18 00:23:44 2010-07-18 00:23:44 Cleanup 9 2010-07-18 00:23:44 2010-07-18 00:23:44 Cleanup 10 | ||
#56
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I recently formated and have a clean PC running Win XP Pro SP 2. I crash once in awhile, but mostly when I am not zoning. The game will just freeze and I have to mess around with it to actually get it to shut down. I thought it was only me, and looking at the options available to fix not working for people I figure I would post also and see what comes of it. Thanks
__________________
Jeice Shadows of Morrel Thule Faddle Vohn'Grolsch of Vazaelle Jeice - Gnome Necromancer Winkyfeet - Halfelf Bard Disclaimer: Not to be confused with the ranger Jiece, who seems to have incorrectly spelled my name. | ||
#57
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Quote:
__________________
Jeice Shadows of Morrel Thule Faddle Vohn'Grolsch of Vazaelle Jeice - Gnome Necromancer Winkyfeet - Halfelf Bard Disclaimer: Not to be confused with the ranger Jiece, who seems to have incorrectly spelled my name. | |||
#58
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I agree that it is most likely resolution related.
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#59
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Same problem as others
This ahppens to me about 75% of the time, I will crash when I zone. Although, sometimes I can go hours without a problem, then it crashes or locks up on me. here is the last few lines from DBG.TXT file, almost seems like either the routing is messed up somewhere on my end or the server is not sending a response to the request. I will see if I can't figure out what is going on here, although I suspect it is a problem on my end with the ISP I am using. I also get the log into a blank server selection screen alot also, and also cannot login to the server select screen at times, I get a timeout error, or the server could not be reached. Odd thing is a guy that lives a few houses up the road using the same ISP never has any problems with his connection. Anyway, here it is.
Code:
2010-08-08 16:24:13 Loaded tar.EQG. 2010-08-08 16:24:13 Loaded NPC with code tar from tar.s3d 2010-08-08 16:24:13 2010-08-08 16:24:13 Loading everfrost 2010-08-08 16:24:15 Loading objects 2010-08-08 16:24:15 Loading lights 2010-08-08 16:24:15 Initializing cameras. 2010-08-08 16:24:15 Initializing lights. 2010-08-08 16:24:15 Initializing visual effects. 2010-08-08 16:24:16 Initializing target indicator. 2010-08-08 16:24:16 Initializing player path. 2010-08-08 16:24:16 Performing post-load operations. 2010-08-08 16:24:16 Initializing precipitation system. 2010-08-08 16:24:16 World initialized: everfrost 2010-08-08 16:24:16 Requesting zone data. 2010-08-08 16:24:16 Resetting cameras. 2010-08-08 16:24:16 Resetting vision. 2010-08-08 16:24:16 Resetting overlays. 2010-08-08 16:24:16 Zone initialized. 2010-08-08 16:24:16 Creating INI files. 2010-08-08 16:24:16 Requesting AA data. 2010-08-08 16:24:16 Requesting Skill rank data. 2010-08-08 16:24:16 Entering main loop. 2010-08-08 16:24:17 Loading game sounds. 2010-08-08 16:24:17 Requesting initialization data. 2010-08-08 16:24:17 DoMainLoop: just before first while(!ReadyEnterWorld). 2010-08-08 16:24:17 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-08 16:24:17 DoMainLoop: complete after first while(!ReadyEnterWorld). 2010-08-08 16:24:17 DoMainLoop: just before second while(!ReadyEnterWorld). 2010-08-08 16:24:17 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. | ||
Last edited by Ctullu; 08-08-2010 at 12:22 PM..
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#60
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DBG.TXT
OK, here is a more comlete log of the problem I am having. It didn't just lock up, it exited the game back to the login screen. Usually it will completely lock upand just sit for hours if left alone, and what looks like an incomplete log file, as in my previous post. Here is a new one in its entirety, I was logged on for about an hour
Code:
2010-08-09 21:18:24 Starting EverQuest (Build Oct 31 2005 10:33:37) 2010-08-09 21:18:24 Timezone: UTC+0h00m 2010-08-09 21:18:24 Loading graphics DLL. 2010-08-09 21:18:24 Parsing INI file .\eqclient.ini 2010-08-09 21:18:24 INI file .\eqclient.ini loaded. 2010-08-09 21:18:26 Initializing timers. 2010-08-09 21:18:29 Checking critical files. 2010-08-09 21:18:29 Initializing WinSock. 2010-08-09 21:18:29 Enumerating 3D devices. 2010-08-09 21:18:29 Found adapter #0 - ATI Radeon HD 4200 (8.14.1.6095) 2010-08-09 21:18:29 Adapter #0 - ATI Radeon HD 4200 : 2010-08-09 21:18:29 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2010-08-09 21:18:29 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2010-08-09 21:18:29 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2010-08-09 21:18:29 Initializing keypress handler. 2010-08-09 21:18:29 Parsing INI file .\defaults.ini 2010-08-09 21:18:29 INI file .\defaults.ini loaded. 2010-08-09 21:18:29 Loading keyboard tables. 2010-08-09 21:18:29 Creating window. 2010-08-09 21:18:29 Checking display driver version. 2010-08-09 21:18:30 Activating window. 2010-08-09 21:18:30 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2010-08-09 21:18:31 Ratio is 1.60 2010-08-09 21:18:31 Resolution was capped at 1280 x 720 2010-08-09 21:18:31 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2010-08-09 21:18:31 Resolution selected 1280 x 720, 32 bits 2010-08-09 21:18:31 CRender::InitDevice: Using 32bit mode. 2010-08-09 21:18:31 CRender::InitDevice: Using vsync 0. 2010-08-09 21:18:31 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2010-08-09 21:18:31 CRender::InitDevice: HardwareTnL Enabled. 2010-08-09 21:18:31 Using hardware vertex shaders. 2010-08-09 21:18:31 Initializing render system. 2010-08-09 21:18:32 Trilinear Mipmapping available. 2010-08-09 21:18:32 Vertex Shader Version: 3.0 2010-08-09 21:18:32 Pixel Shader Version: 3.0 2010-08-09 21:18:32 Initializing engine internals. 2010-08-09 21:18:32 CRender::InitDevice completed successfully. 2010-08-09 21:18:32 Parsing INI file ./eqlsUIConfig.ini 2010-08-09 21:18:32 INI file ./eqlsUIConfig.ini loaded. 2010-08-09 21:19:57 Server selected 67.23.190.75 (762462). 2010-08-09 21:19:57 Initializing DirectInput. 2010-08-09 21:19:57 Initializing Keyboard. 2010-08-09 21:19:57 Initializing Mouse. 2010-08-09 21:19:57 Creating font list. 2010-08-09 21:19:57 Creating game object. 2010-08-09 21:19:57 Deleting obsolete files. 2010-08-09 21:19:57 Loading string tables. 2010-08-09 21:19:58 Initializing client variables. 2010-08-09 21:19:58 Loading spell effects. 2010-08-09 21:19:58 Initializing display structures. 2010-08-09 21:19:58 Sound Manager loaded 2165 filenames from soundassets.txt. 2010-08-09 21:19:59 Voice Manager loaded 12 macros from VoiceData.txt. 2010-08-09 21:19:59 Networking: using port [54268]. 2010-08-09 21:19:59 Networking: Connection Established [1] 2010-08-09 21:19:59 WorldAuthenticate: Initiating Login. 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x6957 (26967). 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2010-08-09 21:20:11 WorldRPServer message: server name project1999 2010-08-09 21:20:11 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x7cba (31930). 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2010-08-09 21:20:11 WorldAuthenticate. Access granted. 2010-08-09 21:20:11 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x4ec (1260). 2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x4513 (17683). 2010-08-09 21:20:11 Check 1sa. 0xe5f9922b 2010-08-09 21:20:11 2010-08-09 21:20:12 Check 1x. 0x9e15bc94 2010-08-09 21:20:12 2010-08-09 21:20:12 Race Manager loaded 475 races from racedata.txt. 2010-08-09 21:20:12 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2010-08-09 21:20:12 Initializing display. 2010-08-09 21:20:12 Initializing Particle System. 2010-08-09 21:20:12 Setting display options. 2010-08-09 21:20:12 CRender::InitDevice: Using 32bit mode. 2010-08-09 21:20:12 CRender::InitDevice: Using vsync 0. 2010-08-09 21:20:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2010-08-09 21:20:12 CRender::InitDevice: HardwareTnL Enabled. 2010-08-09 21:20:12 Using hardware vertex shaders. 2010-08-09 21:20:13 Initializing render system. 2010-08-09 21:20:13 Trilinear Mipmapping available. 2010-08-09 21:20:13 Vertex Shader Version: 3.0 2010-08-09 21:20:13 Pixel Shader Version: 3.0 2010-08-09 21:20:13 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2010-08-09 21:20:13 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2010-08-09 21:20:13 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2010-08-09 21:20:13 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:13 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2010-08-09 21:20:13 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2010-08-09 21:20:13 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2010-08-09 21:20:14 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2010-08-09 21:20:14 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2010-08-09 21:20:14 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2010-08-09 21:20:14 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2010-08-09 21:20:14 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2010-08-09 21:20:14 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2010-08-09 21:20:14 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2010-08-09 21:20:14 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2010-08-09 21:20:14 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2010-08-09 21:20:14 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2010-08-09 21:20:15 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2010-08-09 21:20:15 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2010-08-09 21:20:15 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2010-08-09 21:20:15 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2010-08-09 21:20:15 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2010-08-09 21:20:15 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2010-08-09 21:20:15 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2010-08-09 21:20:15 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2010-08-09 21:20:15 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2010-08-09 21:20:15 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2010-08-09 21:20:16 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2010-08-09 21:20:17 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2010-08-09 21:20:17 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2010-08-09 21:20:17 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2010-08-09 21:20:17 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2010-08-09 21:20:17 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2010-08-09 21:20:18 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2010-08-09 21:20:18 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2010-08-09 21:20:18 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2010-08-09 21:20:18 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:18 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:18 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2010-08-09 21:20:18 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2010-08-09 21:20:18 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:18 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:18 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2010-08-09 21:20:19 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2010-08-09 21:20:19 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2010-08-09 21:20:19 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2010-08-09 21:20:19 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2010-08-09 21:20:19 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2010-08-09 21:20:19 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2010-08-09 21:20:19 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:19 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:19 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2010-08-09 21:20:20 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2010-08-09 21:20:20 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:20 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2010-08-09 21:20:20 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2010-08-09 21:20:20 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2010-08-09 21:20:20 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2010-08-09 21:20:20 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2010-08-09 21:20:20 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:20 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:20 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:20 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:20 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:21 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:21 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2010-08-09 21:20:21 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2010-08-09 21:20:22 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2010-08-09 21:20:22 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2010-08-09 21:20:22 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2010-08-09 21:20:22 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2010-08-09 21:20:22 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2010-08-09 21:20:22 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2010-08-09 21:20:23 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2010-08-09 21:20:23 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2010-08-09 21:20:23 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2010-08-09 21:20:24 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2010-08-09 21:20:24 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2010-08-09 21:20:24 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2010-08-09 21:20:25 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2010-08-09 21:20:25 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2010-08-09 21:20:26 Initializing engine internals. 2010-08-09 21:20:26 CRender::InitDevice completed successfully. 2010-08-09 21:20:26 Display options set, return code 1. 2010-08-09 21:20:26 AutoMipMapping set to 1. 2010-08-09 21:20:26 Camera created. 2010-08-09 21:20:26 Storing display options. 2010-08-09 21:20:26 Initializing fonts. 2010-08-09 21:20:26 Loading string tables. 2010-08-09 21:20:26 Initializing UI. 2010-08-09 21:20:26 Initializing UI manager. 2010-08-09 21:20:27 Initializing fonts. 2010-08-09 21:20:27 Parsing UI XML. 2010-08-09 21:20:28 Loading default UI resources. 2010-08-09 21:20:28 Initializing Music. 2010-08-09 21:20:28 Activating Load Screen. 2010-08-09 21:20:29 Display initialized. 2010-08-09 21:20:29 Initializing global data. 2010-08-09 21:20:29 Loading GlobalFroglok_chr 2010-08-09 21:20:30 Loading GlobalPCFroglok_chr 2010-08-09 21:20:30 Loading frogequip 2010-08-09 21:20:30 Loading GlobalSKE_chr2 2010-08-09 21:20:30 Loading GlobalDRK_chr 2010-08-09 21:20:30 Failed to open N:\NetShare\Network Share\Software\PC\Games\EverQuest\Project 1999\GlobalDRK_chr.s3d. 2010-08-09 21:20:30 2010-08-09 21:20:30 Loading Global_obj 2010-08-09 21:20:31 Loading GEquip 2010-08-09 21:20:31 Loading GEquip8 2010-08-09 21:20:31 Loading GEquip2 2010-08-09 21:20:31 Loading grass 2010-08-09 21:20:32 Loading GEquip4 2010-08-09 21:20:32 Loading GEquip3 2010-08-09 21:20:32 Loading loyequip 2010-08-09 21:20:32 Loading ldonequip 2010-08-09 21:20:32 Loading gatesequip 2010-08-09 21:20:32 Loading GEquip6 2010-08-09 21:20:33 Loading Global7_chr 2010-08-09 21:20:36 Loading rap_chr 2010-08-09 21:20:36 Loading skt_chr 2010-08-09 21:20:37 Loading Global4_chr 2010-08-09 21:20:37 Loading Global_chr 2010-08-09 21:20:38 Loading Global2_chr 2010-08-09 21:20:38 Loading Global3_chr 2010-08-09 21:20:38 Loading GEquip5 2010-08-09 21:20:38 Loading growthplane_chr 2010-08-09 21:20:39 Initializing sky system. 2010-08-09 21:20:39 Global data initialized. 2010-08-09 21:20:39 Starting process game. 2010-08-09 21:20:39 Starting network game. 2010-08-09 21:20:39 2010-08-09 21:20:40 Starting load. 2010-08-09 21:20:40 2010-08-09 21:20:40 Attempting to load clz.EQG. 2010-08-09 21:20:40 Loaded clz.EQG. 2010-08-09 21:20:40 Verifying world files. 2010-08-09 21:20:40 Loading zone specific files. 2010-08-09 21:20:41 Initializing cameras. 2010-08-09 21:20:41 Initializing lights. 2010-08-09 21:20:41 Initializing visual effects. 2010-08-09 21:20:41 Initializing target indicator. 2010-08-09 21:20:41 Initializing player path. 2010-08-09 21:20:41 Performing post-load operations. 2010-08-09 21:20:41 Initializing precipitation system. 2010-08-09 21:20:41 World initialized: clz 2010-08-09 21:20:41 load done. 2010-08-09 21:20:41 2010-08-09 21:20:42 Starting char select. 2010-08-09 21:20:42 2010-08-09 21:20:42 Clearing display buffers. 2010-08-09 21:20:42 2010-08-09 21:20:42 Display buffers cleared. 2010-08-09 21:20:42 2010-08-09 21:20:42 Initializing character select UI. 2010-08-09 21:20:42 Resetting game UI. 2010-08-09 21:20:45 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2010-08-09 21:20:46 Zone addr [67.23.190.77:44315] received... 2010-08-09 21:20:46 ZONING 2010-08-09 21:20:46 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:20:46 Networking: using port [54271]. 2010-08-09 21:20:46 Networking: Connection Established [1] 2010-08-09 21:20:46 Connected to 67.23.190.77:44315... 2010-08-09 21:20:47 2010-08-09 21:20:47 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2010-08-09 21:20:50 Zone Connect -- 3 -- Received MSG_SEND_PC 2010-08-09 21:20:50 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2010-08-09 21:20:50 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2010-08-09 21:20:51 Player = Ctullu, zone = East Commonlands 2010-08-09 21:20:58 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:20:58 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:21:05 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:21:05 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:21:06 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:21:06 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:21:14 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:21:14 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:21:21 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:21:21 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:21:26 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:21:26 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:21:26 MSG_TIME_STAMP received. 2010-08-09 21:21:26 2010-08-09 21:21:26 MSG_TIME_STAMP received. (Items inc). 2010-08-09 21:21:26 2010-08-09 21:21:29 Received an item via EQI_STARTING_ITEM at loc 1 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 2 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 3 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 4 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 5 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 6 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 7 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 8 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 9 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 10 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 12 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 13 2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 15 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 16 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 17 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 18 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 19 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 20 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 22 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 23 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 24 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 25 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 26 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 27 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 28 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 29 2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 2000 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2001 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2002 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2003 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2004 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2005 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2006 2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2007 2010-08-09 21:21:32 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:32 2010-08-09 21:21:32 Initializing zone. 2010-08-09 21:21:32 Initializing world. 2010-08-09 21:21:33 Attempting to load ecommons.EQG. 2010-08-09 21:21:33 Verifying world files. 2010-08-09 21:21:33 Loading zone specific files. 2010-08-09 21:21:33 Loading ecommons_obj2 2010-08-09 21:21:33 Loading ecommons_obj 2010-08-09 21:21:34 Loading ecommons_chr2 2010-08-09 21:21:34 Loading ecommons_chr 2010-08-09 21:21:34 Loaded tar.EQG. 2010-08-09 21:21:34 Loaded NPC with code tar from tar.s3d 2010-08-09 21:21:34 2010-08-09 21:21:34 Loaded dre.EQG. 2010-08-09 21:21:35 Loaded NPC with code dre from dre.s3d 2010-08-09 21:21:35 2010-08-09 21:21:35 Loading ecommons 2010-08-09 21:21:35 Loading objects 2010-08-09 21:21:35 Loading lights 2010-08-09 21:21:36 Initializing cameras. 2010-08-09 21:21:36 Initializing lights. 2010-08-09 21:21:36 Initializing visual effects. 2010-08-09 21:21:36 Initializing target indicator. 2010-08-09 21:21:36 Initializing player path. 2010-08-09 21:21:36 Performing post-load operations. 2010-08-09 21:21:36 Initializing precipitation system. 2010-08-09 21:21:36 World initialized: ecommons 2010-08-09 21:21:36 Requesting zone data. 2010-08-09 21:21:36 Resetting cameras. 2010-08-09 21:21:37 Resetting vision. 2010-08-09 21:21:37 Resetting overlays. 2010-08-09 21:21:37 Zone initialized. 2010-08-09 21:21:37 Creating INI files. 2010-08-09 21:21:37 Requesting AA data. 2010-08-09 21:21:37 Requesting Skill rank data. 2010-08-09 21:21:37 Loading UI. 2010-08-09 21:21:37 Deactivating previous UI. 2010-08-09 21:21:37 Unloading previous textures. 2010-08-09 21:21:37 Resetting UI. 2010-08-09 21:21:37 Resetting character select UI. 2010-08-09 21:21:37 Resetting game UI. 2010-08-09 21:21:38 UI Reset. 2010-08-09 21:21:38 Initializing UI. 2010-08-09 21:21:38 Initializing UI manager. 2010-08-09 21:21:38 Initializing fonts. 2010-08-09 21:21:38 Parsing UI XML. 2010-08-09 21:21:38 Parsing INI file .\UI_Ctullu_project1999.ini 2010-08-09 21:21:38 INI file .\UI_Ctullu_project1999.ini loaded. 2010-08-09 21:21:39 Loading default UI resources. 2010-08-09 21:21:39 Initializing game UI. 2010-08-09 21:21:39 Parsing INI file .\Ctullu_project1999.ini 2010-08-09 21:21:39 INI file .\Ctullu_project1999.ini loaded. 2010-08-09 21:21:40 Loading Icons. 2010-08-09 21:21:41 Resetting viewport. 2010-08-09 21:21:41 Game UI Initialized. 2010-08-09 21:21:41 Entering main loop. 2010-08-09 21:21:41 Loading game sounds. 2010-08-09 21:21:41 Requesting initialization data. 2010-08-09 21:21:41 DoMainLoop: just before first while(!ReadyEnterWorld). 2010-08-09 21:21:42 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:21:42 DoMainLoop: complete after first while(!ReadyEnterWorld). 2010-08-09 21:21:42 DoMainLoop: just before second while(!ReadyEnterWorld). 2010-08-09 21:21:42 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2010-08-09 21:21:43 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:21:43 DoMainLoop: completed second while(!ReadyEnterWorld). 2010-08-09 21:21:43 Setting up models. 2010-08-09 21:21:43 Setting up character. 2010-08-09 21:21:43 Activating music. 2010-08-09 21:21:43 Initialization complete. 2010-08-09 21:21:43 Entering main loop. 2010-08-09 21:21:44 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:45 2010-08-09 21:21:48 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:48 2010-08-09 21:21:48 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:48 2010-08-09 21:21:49 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:49 2010-08-09 21:21:49 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:49 2010-08-09 21:21:58 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:21:58 2010-08-09 21:22:33 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:22:34 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:22:34 2010-08-09 21:22:34 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:22:43 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system. 2010-08-09 21:22:43 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system. 2010-08-09 21:22:44 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system. 2010-08-09 21:22:44 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system. 2010-08-09 21:22:47 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system. 2010-08-09 21:22:47 D3DXCreateTextureFromFileEx() failed to create texture spelj2.tga for particle system. 2010-08-09 21:22:47 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system. 2010-08-09 21:22:51 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:22:51 2010-08-09 21:23:09 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:23:09 2010-08-09 21:23:26 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:23:26 2010-08-09 21:23:30 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:30 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:30 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system. 2010-08-09 21:23:44 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:23:44 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:23:54 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:23:54 2010-08-09 21:24:15 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:24:16 2010-08-09 21:24:53 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:24:53 2010-08-09 21:24:53 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:24:53 2010-08-09 21:24:54 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:24:54 2010-08-09 21:25:06 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:25:06 2010-08-09 21:26:20 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:26:20 2010-08-09 21:26:21 D3DXCreateTextureFromFileEx() failed to create texture spelc3.tga for particle system. 2010-08-09 21:26:21 D3DXCreateTextureFromFileEx() failed to create texture spelc3.tga for particle system. 2010-08-09 21:26:26 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:26:26 2010-08-09 21:26:55 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:26:55 2010-08-09 21:26:59 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:26:59 2010-08-09 21:27:02 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:27:02 2010-08-09 21:27:04 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:27:04 2010-08-09 21:27:07 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2010-08-09 21:27:08 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:27:08 2010-08-09 21:27:38 D3DXCreateTextureFromFileEx() failed to create texture spelc2.tga for particle system. 2010-08-09 21:27:38 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:27:41 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:27:41 2010-08-09 21:27:46 D3DXCreateTextureFromFileEx() failed to create texture flamesp501.dds for particle system. 2010-08-09 21:27:46 D3DXCreateTextureFromFileEx() failed to create texture glittersp501.dds for particle system. 2010-08-09 21:28:32 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:28:32 2010-08-09 21:28:32 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:28:32 2010-08-09 21:28:33 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:28:33 2010-08-09 21:28:41 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:28:41 2010-08-09 21:28:43 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:28:43 2010-08-09 21:28:47 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:28:47 2010-08-09 21:29:03 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:03 2010-08-09 21:29:32 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:33 2010-08-09 21:29:33 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:33 2010-08-09 21:29:35 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2010-08-09 21:29:36 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:36 2010-08-09 21:29:37 D3DXCreateTextureFromFileEx() failed to create texture spelb3.tga for particle system. 2010-08-09 21:29:37 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:37 2010-08-09 21:29:51 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:51 2010-08-09 21:29:57 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:29:57 2010-08-09 21:30:29 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system. 2010-08-09 21:30:30 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system. 2010-08-09 21:30:34 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:30:34 2010-08-09 21:30:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:30:35 2010-08-09 21:30:42 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:30:42 2010-08-09 21:30:46 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:30:46 2010-08-09 21:31:20 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:31:21 2010-08-09 21:31:23 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:31:23 2010-08-09 21:31:26 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:31:26 2010-08-09 21:31:39 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:31:39 2010-08-09 21:31:46 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:31:47 2010-08-09 21:32:14 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:32:14 2010-08-09 21:32:31 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:32:31 2010-08-09 21:32:41 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:32:41 2010-08-09 21:32:47 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:32:47 2010-08-09 21:32:53 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:32:53 2010-08-09 21:33:10 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:33:10 2010-08-09 21:33:22 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:33:22 2010-08-09 21:33:33 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:33:33 2010-08-09 21:33:51 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:33:51 2010-08-09 21:33:59 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:33:59 2010-08-09 21:34:17 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:17 2010-08-09 21:34:22 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:22 2010-08-09 21:34:27 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:27 2010-08-09 21:34:32 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:32 2010-08-09 21:34:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:35 2010-08-09 21:34:42 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:42 2010-08-09 21:34:51 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:51 2010-08-09 21:34:57 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:34:57 2010-08-09 21:35:05 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:05 2010-08-09 21:35:12 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:12 2010-08-09 21:35:18 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:18 2010-08-09 21:35:24 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:24 2010-08-09 21:35:25 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:26 2010-08-09 21:35:46 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:46 2010-08-09 21:35:53 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:35:53 2010-08-09 21:35:59 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:35:59 Stopping world display. 2010-08-09 21:35:59 Attempt to send message 30546 on a void connection. 2010-08-09 21:35:59 Beginning EnterZone block. 2010-08-09 21:35:59 2010-08-09 21:35:59 Calling WorldAuthenticate. Countdown is 4 2010-08-09 21:35:59 2010-08-09 21:35:59 Networking: using port [54272]. 2010-08-09 21:36:00 Networking: Connection Established [1] 2010-08-09 21:36:00 WorldAuthenticate: Initiating Login. 2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2010-08-09 21:36:00 WorldRPServer message: server name project1999 2010-08-09 21:36:00 2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0x7cba (31930). 2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2010-08-09 21:36:01 WorldAuthenticate. Access granted. 2010-08-09 21:36:01 2010-08-09 21:36:01 Check 1sa. 0xe5f9922b 2010-08-09 21:36:01 2010-08-09 21:36:01 Check 1x. 0x9e15bc94 2010-08-09 21:36:01 2010-08-09 21:36:01 Waiting to connect to zone... Character Ctullu 2010-08-09 21:36:01 2010-08-09 21:36:01 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2010-08-09 21:36:02 Zone addr [67.23.190.76:37659] received... 2010-08-09 21:36:02 ZONING 2010-08-09 21:36:02 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:36:02 Networking: using port [54275]. 2010-08-09 21:36:02 Networking: Connection Established [1] 2010-08-09 21:36:02 Connected to 67.23.190.76:37659... 2010-08-09 21:36:02 2010-08-09 21:36:02 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2010-08-09 21:36:05 Zone Connect -- 3 -- Received MSG_SEND_PC 2010-08-09 21:36:06 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2010-08-09 21:36:06 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2010-08-09 21:36:06 Player = Ctullu, zone = Paineel 2010-08-09 21:36:13 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:36:13 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:36:15 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:36:15 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:36:16 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:36:16 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:36:16 MSG_TIME_STAMP received. 2010-08-09 21:36:16 2010-08-09 21:36:16 MSG_TIME_STAMP received. (Items inc). 2010-08-09 21:36:16 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 1 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 2 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 3 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 4 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 5 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 6 2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 7 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 8 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 9 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 10 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 12 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 13 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 15 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 16 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 17 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 18 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 19 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 20 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 22 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 23 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 24 2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 25 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 26 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 27 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 28 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 29 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2000 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2001 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2002 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2003 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2004 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2005 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2006 2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2007 2010-08-09 21:36:21 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:21 2010-08-09 21:36:22 Initializing zone. 2010-08-09 21:36:22 Initializing world. 2010-08-09 21:36:22 Attempting to load paineel.EQG. 2010-08-09 21:36:22 Verifying world files. 2010-08-09 21:36:22 Loading zone specific files. 2010-08-09 21:36:22 Loading paineel_obj2 2010-08-09 21:36:22 Loading paineel_obj 2010-08-09 21:36:23 Loading paineel_chr2 2010-08-09 21:36:23 Loading paineel_chr 2010-08-09 21:36:24 Loaded rtn.EQG. 2010-08-09 21:36:24 Loaded NPC with code rtn from rtn.s3d 2010-08-09 21:36:24 2010-08-09 21:36:24 Loaded btn.EQG. 2010-08-09 21:36:24 Loaded NPC with code btn from btn.s3d 2010-08-09 21:36:24 2010-08-09 21:36:24 Loading paineel 2010-08-09 21:36:26 Loading objects 2010-08-09 21:36:26 Loading lights 2010-08-09 21:36:26 Initializing cameras. 2010-08-09 21:36:26 Initializing lights. 2010-08-09 21:36:26 Initializing visual effects. 2010-08-09 21:36:26 Initializing target indicator. 2010-08-09 21:36:27 Initializing player path. 2010-08-09 21:36:27 Performing post-load operations. 2010-08-09 21:36:27 Initializing precipitation system. 2010-08-09 21:36:27 World initialized: paineel 2010-08-09 21:36:27 Requesting zone data. 2010-08-09 21:36:27 Resetting cameras. 2010-08-09 21:36:27 Resetting vision. 2010-08-09 21:36:27 Resetting overlays. 2010-08-09 21:36:27 Zone initialized. 2010-08-09 21:36:27 Creating INI files. 2010-08-09 21:36:27 Requesting AA data. 2010-08-09 21:36:27 Requesting Skill rank data. 2010-08-09 21:36:27 Entering main loop. 2010-08-09 21:36:28 Loading game sounds. 2010-08-09 21:36:28 Requesting initialization data. 2010-08-09 21:36:28 DoMainLoop: just before first while(!ReadyEnterWorld). 2010-08-09 21:36:29 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:36:30 DoMainLoop: complete after first while(!ReadyEnterWorld). 2010-08-09 21:36:30 DoMainLoop: just before second while(!ReadyEnterWorld). 2010-08-09 21:36:30 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2010-08-09 21:36:30 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:36:30 DoMainLoop: completed second while(!ReadyEnterWorld). 2010-08-09 21:36:30 Setting up models. 2010-08-09 21:36:30 Setting up character. 2010-08-09 21:36:30 Activating music. 2010-08-09 21:36:30 Initialization complete. 2010-08-09 21:36:30 Entering main loop. 2010-08-09 21:36:32 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:32 2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:35 2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:35 2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:35 2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:35 2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:36:35 2010-08-09 21:37:10 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:37:28 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:37:28 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:37:28 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:37:29 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:37:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:37:38 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:37:55 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system. 2010-08-09 21:37:56 D3DXCreateTextureFromFileEx() failed to create texture spelg9.tga for particle system. 2010-08-09 21:37:56 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2010-08-09 21:38:52 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system. 2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system. 2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system. 2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system. 2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system. 2010-08-09 21:39:34 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system. 2010-08-09 21:40:43 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:40:43 2010-08-09 21:40:57 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:40:57 2010-08-09 21:44:30 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:44:30 Stopping world display. 2010-08-09 21:44:30 Attempt to send message 30546 on a void connection. 2010-08-09 21:44:30 Beginning EnterZone block. 2010-08-09 21:44:30 2010-08-09 21:44:30 Calling WorldAuthenticate. Countdown is 4 2010-08-09 21:44:30 2010-08-09 21:44:31 Networking: using port [54276]. 2010-08-09 21:44:31 Networking: Connection Established [1] 2010-08-09 21:44:31 WorldAuthenticate: Initiating Login. 2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2010-08-09 21:44:31 WorldRPServer message: server name project1999 2010-08-09 21:44:31 2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0x7cba (31930). 2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2010-08-09 21:44:31 WorldAuthenticate. Access granted. 2010-08-09 21:44:32 2010-08-09 21:44:32 Check 1sa. 0xe5f9922b 2010-08-09 21:44:32 2010-08-09 21:44:32 Check 1x. 0x9e15bc94 2010-08-09 21:44:32 2010-08-09 21:44:32 Waiting to connect to zone... Character Ctullu 2010-08-09 21:44:32 2010-08-09 21:44:32 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2010-08-09 21:44:32 Zone addr [67.23.190.76:29979] received... 2010-08-09 21:44:33 ZONING 2010-08-09 21:44:33 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:44:33 Networking: using port [54279]. 2010-08-09 21:44:33 Networking: Connection Established [1] 2010-08-09 21:44:33 Connected to 67.23.190.76:29979... 2010-08-09 21:44:33 2010-08-09 21:44:33 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2010-08-09 21:44:37 Zone Connect -- 3 -- Received MSG_SEND_PC 2010-08-09 21:44:37 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2010-08-09 21:44:37 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2010-08-09 21:44:37 Player = Ctullu, zone = North Freeport 2010-08-09 21:44:43 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:44:43 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:44:44 MSG_TIME_STAMP received. 2010-08-09 21:44:44 2010-08-09 21:44:44 MSG_TIME_STAMP received. (Items inc). 2010-08-09 21:44:44 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 1 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 2 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 3 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 4 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 5 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 6 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 7 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 8 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 9 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 10 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 12 2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 13 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 15 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 16 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 17 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 18 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 19 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 20 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 22 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 23 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 24 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 25 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 26 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 27 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 28 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 29 2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 2000 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2001 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2002 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2003 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2004 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2005 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2006 2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2007 2010-08-09 21:44:51 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:44:51 2010-08-09 21:44:51 Initializing zone. 2010-08-09 21:44:51 Initializing world. 2010-08-09 21:44:51 Attempting to load freportn.EQG. 2010-08-09 21:44:51 Verifying world files. 2010-08-09 21:44:51 Loading zone specific files. 2010-08-09 21:44:51 Loading freportn_obj2 2010-08-09 21:44:51 Loading freportn_obj 2010-08-09 21:44:52 Loading freportn_chr2 2010-08-09 21:44:52 Loading freportn_chr 2010-08-09 21:44:53 Loading freportn 2010-08-09 21:44:55 Loading objects 2010-08-09 21:44:55 Loading lights 2010-08-09 21:44:55 Initializing cameras. 2010-08-09 21:44:55 Initializing lights. 2010-08-09 21:44:55 Initializing visual effects. 2010-08-09 21:44:56 Initializing target indicator. 2010-08-09 21:44:56 Initializing player path. 2010-08-09 21:44:56 Performing post-load operations. 2010-08-09 21:44:56 Initializing precipitation system. 2010-08-09 21:44:56 World initialized: freportn 2010-08-09 21:44:56 Requesting zone data. 2010-08-09 21:44:56 Resetting cameras. 2010-08-09 21:44:56 Resetting vision. 2010-08-09 21:44:56 Resetting overlays. 2010-08-09 21:44:56 Zone initialized. 2010-08-09 21:44:56 Creating INI files. 2010-08-09 21:44:56 Requesting AA data. 2010-08-09 21:44:56 Requesting Skill rank data. 2010-08-09 21:44:56 Entering main loop. 2010-08-09 21:44:57 Loading game sounds. 2010-08-09 21:44:57 Requesting initialization data. 2010-08-09 21:44:57 DoMainLoop: just before first while(!ReadyEnterWorld). 2010-08-09 21:44:57 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:44:57 DoMainLoop: complete after first while(!ReadyEnterWorld). 2010-08-09 21:44:57 DoMainLoop: just before second while(!ReadyEnterWorld). 2010-08-09 21:44:57 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2010-08-09 21:44:58 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:44:58 DoMainLoop: completed second while(!ReadyEnterWorld). 2010-08-09 21:44:58 Setting up models. 2010-08-09 21:44:58 Setting up character. 2010-08-09 21:44:58 Activating music. 2010-08-09 21:44:58 Initialization complete. 2010-08-09 21:44:58 Entering main loop. 2010-08-09 21:45:00 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:45:00 2010-08-09 21:45:03 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:45:03 2010-08-09 21:45:14 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2010-08-09 21:45:46 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:45:46 2010-08-09 21:46:00 Networking: Connection Closed [0] with 204 pending bytes. 2010-08-09 21:46:00 Stopping world display. 2010-08-09 21:46:00 Attempt to send message 30546 on a void connection. 2010-08-09 21:46:00 Beginning EnterZone block. 2010-08-09 21:46:01 2010-08-09 21:46:01 Calling WorldAuthenticate. Countdown is 4 2010-08-09 21:46:01 2010-08-09 21:46:01 Networking: using port [54280]. 2010-08-09 21:46:01 Networking: Connection Established [1] 2010-08-09 21:46:01 WorldAuthenticate: Initiating Login. 2010-08-09 21:46:01 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2010-08-09 21:46:01 WorldRPServer message: server name project1999 2010-08-09 21:46:01 2010-08-09 21:46:01 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2010-08-09 21:46:02 WorldAuthenticate. I got a message of type 0x7cba (31930). 2010-08-09 21:46:02 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2010-08-09 21:46:02 WorldAuthenticate. Access granted. 2010-08-09 21:46:02 2010-08-09 21:46:02 Check 1sa. 0xe5f9922b 2010-08-09 21:46:02 2010-08-09 21:46:02 Check 1x. 0x9e15bc94 2010-08-09 21:46:02 2010-08-09 21:46:02 Waiting to connect to zone... Character Ctullu 2010-08-09 21:46:02 2010-08-09 21:46:03 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2010-08-09 21:46:03 Zone addr [67.23.190.76:31003] received... 2010-08-09 21:46:03 ZONING 2010-08-09 21:46:03 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:46:03 Networking: using port [54283]. 2010-08-09 21:46:03 Networking: Connection Established [1] 2010-08-09 21:46:03 Connected to 67.23.190.76:31003... 2010-08-09 21:46:03 2010-08-09 21:46:03 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2010-08-09 21:46:08 Zone Connect -- 3 -- Received MSG_SEND_PC 2010-08-09 21:46:08 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2010-08-09 21:46:08 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2010-08-09 21:46:08 Player = Ctullu, zone = West Freeport 2010-08-09 21:46:15 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:46:15 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:46:17 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:46:17 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:46:19 MSG_EQ_NETPLAYERBUFF received started. 2010-08-09 21:46:19 MSG_EQ_NETPLAYERBUFF finished. 2010-08-09 21:46:19 MSG_TIME_STAMP received. 2010-08-09 21:46:19 2010-08-09 21:46:19 MSG_TIME_STAMP received. (Items inc). 2010-08-09 21:46:19 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 1 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 2 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 3 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 4 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 5 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 6 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 7 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 8 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 9 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 10 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 12 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 13 2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 15 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 16 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 17 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 18 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 19 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 20 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 22 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 23 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 24 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 25 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 26 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 27 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 28 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 29 2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 2000 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2001 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2002 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2003 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2004 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2005 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2006 2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2007 2010-08-09 21:46:26 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:46:26 2010-08-09 21:46:26 Initializing zone. 2010-08-09 21:46:26 Initializing world. 2010-08-09 21:46:26 Attempting to load freportw.EQG. 2010-08-09 21:46:26 Verifying world files. 2010-08-09 21:46:26 Loading zone specific files. 2010-08-09 21:46:27 Loading freportw_obj2 2010-08-09 21:46:27 Loading freportw_obj 2010-08-09 21:46:28 Loading freportw_chr2 2010-08-09 21:46:28 Loading freportw_chr 2010-08-09 21:46:28 Loaded rtn.EQG. 2010-08-09 21:46:29 Loaded NPC with code rtn from rtn.s3d 2010-08-09 21:46:29 2010-08-09 21:46:29 Loaded btn.EQG. 2010-08-09 21:46:29 Loaded NPC with code btn from btn.s3d 2010-08-09 21:46:29 2010-08-09 21:46:29 Loading freportw 2010-08-09 21:46:31 Loading objects 2010-08-09 21:46:31 Loading lights 2010-08-09 21:46:31 Initializing cameras. 2010-08-09 21:46:31 Initializing lights. 2010-08-09 21:46:31 Initializing visual effects. 2010-08-09 21:46:31 Initializing target indicator. 2010-08-09 21:46:31 Initializing player path. 2010-08-09 21:46:31 Performing post-load operations. 2010-08-09 21:46:32 Initializing precipitation system. 2010-08-09 21:46:32 World initialized: freportw 2010-08-09 21:46:32 Requesting zone data. 2010-08-09 21:46:32 Resetting cameras. 2010-08-09 21:46:32 Resetting vision. 2010-08-09 21:46:32 Resetting overlays. 2010-08-09 21:46:32 Zone initialized. 2010-08-09 21:46:32 Creating INI files. 2010-08-09 21:46:32 Requesting AA data. 2010-08-09 21:46:32 Requesting Skill rank data. 2010-08-09 21:46:32 Entering main loop. 2010-08-09 21:46:32 Loading game sounds. 2010-08-09 21:46:32 Requesting initialization data. 2010-08-09 21:46:33 DoMainLoop: just before first while(!ReadyEnterWorld). 2010-08-09 21:46:33 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:46:33 DoMainLoop: complete after first while(!ReadyEnterWorld). 2010-08-09 21:46:33 DoMainLoop: just before second while(!ReadyEnterWorld). 2010-08-09 21:46:33 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2010-08-09 21:50:50 Zone Connect -- Received MSG_READY_ENTER_WORLD 2010-08-09 21:50:51 DoMainLoop: completed second while(!ReadyEnterWorld). 2010-08-09 21:50:51 Setting up models. 2010-08-09 21:50:51 Setting up character. 2010-08-09 21:50:51 Activating music. 2010-08-09 21:50:51 Initialization complete. 2010-08-09 21:50:51 Entering main loop. 2010-08-09 21:50:52 Trilinear Mipmapping available. 2010-08-09 21:50:52 Vertex Shader Version: 3.0 2010-08-09 21:50:52 Pixel Shader Version: 3.0 2010-08-09 21:50:52 Initializing Mouse. 2010-08-09 21:50:53 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:50:53 2010-08-09 21:50:56 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:50:56 2010-08-09 21:50:58 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:50:58 2010-08-09 21:50:58 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:50:58 2010-08-09 21:50:59 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:50:59 2010-08-09 21:51:00 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:51:00 2010-08-09 21:51:00 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:51:00 2010-08-09 21:51:19 Trilinear Mipmapping available. 2010-08-09 21:51:19 Vertex Shader Version: 3.0 2010-08-09 21:51:20 Pixel Shader Version: 3.0 2010-08-09 21:51:20 Initializing Mouse. 2010-08-09 21:52:09 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:52:10 2010-08-09 21:52:10 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:52:10 2010-08-09 21:52:23 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:52:23 2010-08-09 21:52:38 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:52:38 2010-08-09 21:52:44 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:52:44 2010-08-09 21:52:47 D3DXCreateTextureFromFileEx() failed to create texture spelc2.tga for particle system. 2010-08-09 21:52:48 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:52:48 2010-08-09 21:54:44 D3DXCreateTextureFromFileEx() failed to create texture spelc2.tga for particle system. 2010-08-09 21:55:00 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:55:00 2010-08-09 21:55:45 Item done, MSG_WEATHER_EVENT received. 2010-08-09 21:55:45 2010-08-09 21:55:53 Networking: Connection Closed [0] with 0 pending bytes. 2010-08-09 21:55:53 Stopping world display. 2010-08-09 21:55:53 Attempt to send message 30546 on a void connection. 2010-08-09 21:55:53 Beginning EnterZone block. 2010-08-09 21:55:53 2010-08-09 21:55:53 Calling WorldAuthenticate. Countdown is 4 2010-08-09 21:55:54 2010-08-09 21:55:54 Networking: using port [55254]. 2010-08-09 21:55:54 Networking: Connection Established [1] 2010-08-09 21:55:54 WorldAuthenticate: Initiating Login. 2010-08-09 21:55:54 WorldAuthenticate: connection lost during authentication. 2010-08-09 21:55:54 2010-08-09 21:55:55 Rejected By World. retrying 2010-08-09 21:55:55 2010-08-09 21:55:55 Networking: Connection Established [2] 2010-08-09 21:55:56 WorldAuthenticate: Initiating Login. 2010-08-09 21:56:26 Networking: Connection Closed [1] with 0 pending bytes. 2010-08-09 21:56:27 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2010-08-09 21:56:27 *** WorldAuthenticate. Checkpoint 3. 2010-08-09 21:56:29 Calling WorldAuthenticate. Countdown is 3 2010-08-09 21:56:29 2010-08-09 21:56:29 Networking: Connection Established [2] 2010-08-09 21:56:30 WorldAuthenticate: Initiating Login. 2010-08-09 21:56:30 WorldAuthenticate: connection lost during authentication. 2010-08-09 21:56:30 2010-08-09 21:56:31 Rejected By World. retrying 2010-08-09 21:56:31 2010-08-09 21:56:31 Networking: Connection Established [3] 2010-08-09 21:56:31 WorldAuthenticate: Initiating Login. 2010-08-09 21:57:02 Networking: Connection Closed [2] with 0 pending bytes. 2010-08-09 21:57:02 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2010-08-09 21:57:02 *** WorldAuthenticate. Checkpoint 3. 2010-08-09 21:57:05 Calling WorldAuthenticate. Countdown is 2 2010-08-09 21:57:05 2010-08-09 21:57:05 Networking: Connection Established [3] 2010-08-09 21:57:05 WorldAuthenticate: Initiating Login. 2010-08-09 21:57:05 WorldAuthenticate: connection lost during authentication. 2010-08-09 21:57:05 2010-08-09 21:57:06 Rejected By World. retrying 2010-08-09 21:57:06 2010-08-09 21:57:06 Networking: Connection Established [4] 2010-08-09 21:57:07 WorldAuthenticate: Initiating Login. 2010-08-09 21:57:37 Networking: Connection Closed [3] with 0 pending bytes. 2010-08-09 21:57:38 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2010-08-09 21:57:38 *** WorldAuthenticate. Checkpoint 3. 2010-08-09 21:57:40 Calling WorldAuthenticate. Countdown is 1 2010-08-09 21:57:41 2010-08-09 21:57:41 Networking: Connection Established [4] 2010-08-09 21:57:41 WorldAuthenticate: Initiating Login. 2010-08-09 21:57:41 WorldAuthenticate: connection lost during authentication. 2010-08-09 21:57:41 2010-08-09 21:57:42 Rejected By World. retrying 2010-08-09 21:57:42 2010-08-09 21:57:42 Networking: Connection Established [5] 2010-08-09 21:57:42 WorldAuthenticate: Initiating Login. 2010-08-09 21:58:13 Networking: Connection Closed [4] with 0 pending bytes. 2010-08-09 21:58:14 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2010-08-09 21:58:14 *** WorldAuthenticate. Checkpoint 3. 2010-08-09 21:58:16 Calling WorldAuthenticate. Countdown is 0 2010-08-09 21:58:16 2010-08-09 21:58:16 Networking: Connection Established [5] 2010-08-09 21:58:17 WorldAuthenticate: Initiating Login. 2010-08-09 21:58:17 WorldAuthenticate: connection lost during authentication. 2010-08-09 21:58:17 2010-08-09 21:58:18 Rejected By World. retrying 2010-08-09 21:58:18 2010-08-09 21:58:18 Networking: Connection Established [6] 2010-08-09 21:58:18 WorldAuthenticate: Initiating Login. 2010-08-09 21:58:49 Networking: Connection Closed [5] with 0 pending bytes. 2010-08-09 21:58:49 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2010-08-09 21:58:50 *** WorldAuthenticate. Checkpoint 3. 2010-08-09 21:58:52 ERROR: Unable to get player name, g_world is NULL, not connected. 2010-08-09 21:58:52 2010-08-09 21:58:52 Check 1sa. 0xe5f9922b 2010-08-09 21:58:52 2010-08-09 21:58:52 Attempt to send message 20594 on a void connection. 2010-08-09 21:58:52 Check 1x. 0x9e15bc94 2010-08-09 21:58:53 2010-08-09 21:58:53 Attempt to send message 23320 on a void connection. 2010-08-09 21:58:53 Attempt to send message 31930 on a void connection. 2010-08-09 21:58:53 Waiting to connect to zone... Character Ctullu 2010-08-09 21:58:53 2010-08-09 21:58:53 disconnected at C:\EQ\EverQuest\EverQuest.cpp:20223 (char. select) g_world == NULL 2010-08-09 21:58:53 2010-08-09 21:58:53 Character is Ctullu. 2010-08-09 21:58:53 2010-08-09 21:58:56 Cleanup 1 2010-08-09 21:58:56 2010-08-09 21:58:56 Cleanup 4 2010-08-09 21:58:56 2010-08-09 21:58:56 Cleanup 5 2010-08-09 21:58:56 2010-08-09 21:58:56 Cleanup 6 2010-08-09 21:58:56 2010-08-09 21:58:56 Cleanup 7 2010-08-09 21:58:56 2010-08-09 21:58:56 Cleanup 8 2010-08-09 21:58:56 2010-08-09 21:58:57 Cleanup 9 2010-08-09 21:58:57 2010-08-09 21:58:57 Cleanup 10 2010-08-09 21:58:57 2010-08-09 21:58:57 Resetting UI. 2010-08-09 21:58:57 Resetting character select UI. 2010-08-09 21:58:57 Resetting game UI. 2010-08-09 21:58:57 UI Reset. 2010-08-09 21:58:57 Cleanup 11 2010-08-09 21:58:58 2010-08-09 21:58:58 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2010-08-09 21:58:58 Ratio is 1.60 2010-08-09 21:58:58 Resolution was capped at 1280 x 720 2010-08-09 21:58:58 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2010-08-09 21:58:58 Resolution selected 1280 x 720, 32 bits 2010-08-09 21:58:58 CRender::InitDevice: Using 32bit mode. 2010-08-09 21:58:58 CRender::InitDevice: Using vsync 0. 2010-08-09 21:58:58 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2010-08-09 21:58:58 CRender::InitDevice: HardwareTnL Enabled. 2010-08-09 21:58:58 Using hardware vertex shaders. 2010-08-09 21:58:59 Initializing render system. 2010-08-09 21:58:59 Trilinear Mipmapping available. 2010-08-09 21:58:59 Vertex Shader Version: 3.0 2010-08-09 21:58:59 Pixel Shader Version: 3.0 2010-08-09 21:58:59 Initializing engine internals. 2010-08-09 21:58:59 CRender::InitDevice completed successfully. 2010-08-09 21:58:59 Parsing INI file ./eqlsUIConfig.ini 2010-08-09 21:58:59 INI file ./eqlsUIConfig.ini loaded. Also, I now believe my issue to be with my ISP. I currently have DSL, looking at my log on the router I see the following. It seems as if I am lossing my DSL link from time to time. Guess i will call my ISP and see what they say. Would be nice if the router had timestamps on it for each event though, would make it easier to tell if this is the core of the issue. Code:
kernel: eth3 Link UP 100 mbps full duplex kernel: eth4 Link UP 1000 mbps full duplex kernel: Line 0: xDSL G.994 training kernel: Line 0: ADSL G.992 started kernel: Line 0: ADSL G.992 channel analysis kernel: Line 0: ADSL link up, interleaved, us=448, ds=7712 syslog: PPP LCP UP. syslog: Received valid IP address from server. Connection UP. kernel: eth1 Link UP 100 mbps full duplex kernel: Line 0: ADSL link down syslog: Clear IP addresses. Connection DOWN. syslog: Clear IP addresses. PPP connection DOWN. kernel: Line 0: xDSL G.994 training kernel: Line 0: ADSL G.992 started kernel: Line 0: ADSL G.992 channel analysis kernel: Line 0: ADSL G.992 message exchange kernel: Line 0: ADSL link up, interleaved, us=448, ds=7744 syslog: PPP LCP UP. syslog: Received valid IP address from server. Connection UP. kernel: Line 0: ADSL link down syslog: Clear IP addresses. Connection DOWN. syslog: Clear IP addresses. PPP connection DOWN. kernel: Line 0: xDSL G.994 training kernel: Line 0: ADSL G.992 started kernel: Line 0: ADSL G.992 channel analysis kernel: Line 0: ADSL link up, interleaved, us=448, ds=8128 syslog: PPP LCP UP. syslog: Received valid IP address from server. Connection UP. kernel: eth3 Link DOWN. kernel: Line 0: ADSL link down syslog: Clear IP addresses. Connection DOWN. syslog: Clear IP addresses. PPP connection DOWN. kernel: Line 0: xDSL G.994 training kernel: Line 0: ADSL G.992 started kernel: Line 0: ADSL G.992 channel analysis kernel: Line 0: ADSL link up, interleaved, us=448, ds=8128 kernel: eth3 Link UP 100 mbps full duplex syslog: PPP LCP UP. syslog: Received valid IP address from server. Connection UP. kernel: Line 0: ADSL link down syslog: Clear IP addresses. Connection DOWN. syslog: Clear IP addresses. PPP connection DOWN. kernel: Line 0: xDSL G.994 training kernel: Line 0: ADSL G.992 started kernel: Line 0: ADSL G.992 channel analysis kernel: Line 0: ADSL G.992 message exchange kernel: Line 0: ADSL link up, interleaved, us=448, ds=8128 syslog: PPP LCP UP. syslog: Received valid IP address from server. Connection UP. | ||
Last edited by Ctullu; 08-09-2010 at 05:09 PM..
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