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  #51  
Old 07-02-2010, 05:20 PM
Oogmog Oogmog is offline
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Quote:
Originally Posted by hueylewis187 [You must be logged in to view images. Log in or Register.]
I am sure hell levels were not shared in the group. I also don't know if they are now on p1999 or not.

Short answer: No, they weren't shared on live. Yes, they are shared here. I've tried to bring that point up in other posts but I'm not sure if it's been overlooked or ignored.
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  #52  
Old 07-02-2010, 05:23 PM
Svampefarr Svampefarr is offline
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Why are there still things like linked items and 7-day rez timers in the game?

That has to be some of the EASIEST classic fixes to do.

Good is good, bad is bad.
  #53  
Old 07-03-2010, 03:34 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Vexden [You must be logged in to view images. Log in or Register.]
In Kunark my old group contained a Ranger and an Iksar SK. Our group used to play from 12-16 hours per night only to get outleveled by groups that had no hybrids and would only play 6-8 hours per night. We always wondered what was going wrong, as we were chain pulling constantly, killing quick, and not yeilding the same results.

Later a Guide friend of mine told me why (before it was announced about the shared xp penalty). I thought about what the other groups had as far as classes / races. It then all made sense, and now it just seems like deja-vu all over again.

Levels 1-50 might not be that bad to share the penalty, but spending 30+ hours in level 56 because of a certain group make-up that can be avoided by only grouping with certain race/class combo's makes sense to me.
Saying something over and over doesn't make it true. Using info gleaned from ShowEQ back in the day, people were able to figure out how much xp mobs gave per kill and how much exp various classes needed to level. I don't have the original links because I don't believe the hackersquest website exists anymore, but this link provides a good summary of the relevant info: http://www.webslinky.com/darkomen/xp/

So, to answer your claims I used that info and caluclated the number of kills needed to level a group of characters from just dinged into 56 to dinging 57 by chain pulling level 55 mobs in Sebilis (an 85 ZEM).

For a group of an Iksar SK, a Human Ranger, an Erudite Wiz, a Human Cleric, a High Elf Enchanter, and a Dwarf Rogue... the group would have to kill 916 frogs to level. If you can kill a level 55 frog every 90 seconds, that's 40/hr and about 23 hours to complete the whole level.

If you replace the Iksar SK and Human Ranger with a Barbarian Warrior and a Human Monk, then the group will need 796 kills to level. That's just barely under 20 hours. So, please tell me how 23 hours is twice as long as 20 hours. The two hybrids in the group represent a need to kill 15% more mobs to level.


And... Once again, let me add that 15% kill rate is well within the deviation between a good group and a crappy one, or between a great group and an average one. The incentive to group with good players of any class is still stronger than the disincentive to group with a particular race/class combo.
Last edited by Dumesh Uhl'Belk; 07-03-2010 at 03:38 PM..
  #54  
Old 08-24-2011, 02:25 AM
raptorak raptorak is offline
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Well, I'm definitely giving up on my Troll SK - took me 5 hours to get to level 5, classic exp sucks. Now for whoever makes a Classic server with faster exp, no hell levels and no class penalities - I'm in! (Missing the Tallan/Vallon Zek server I played a couple of years back)
  #55  
Old 08-24-2011, 03:42 AM
Arrisard Arrisard is offline
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As someone who plays almost hybrids exclusively on Live, and again here, I really don't care (about the penalty) and like the attitude to keep things classic if at all possible.

People knowing that a same level hybrid slowed down exp for other group members is certainly classic to anyone paying half attention. I vividly remember some of the scorn I received as a paladin for it trying to level the high 40's/50's in the just-barely-post-Kunark-release-era. People hated hybrids for this and other reasons (real or perceived).

There are so many things that we could say we should change because of "what we know now but didn't know then", I wouldn't even want to try and list them all.

I have even less sympathy here, the way experience works is posted clearly for anyone to see and is fairly common knowledge before you even roll your character. Even with that knowledge, in most exp groups I get into, hybrid tanks are overwhelmingly preferred when given the option. Bards are gonna bard either way, and rangers ... well, rangers have more problems than just the exp penalty unless they get some Luclin-era changes.
Last edited by Arrisard; 08-24-2011 at 03:57 AM..
  #56  
Old 08-24-2011, 04:00 AM
raptorak raptorak is offline
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I'm sorry but 40% a exp penalty is just insane and always has been.
  #57  
Old 08-24-2011, 06:46 AM
BrandeX BrandeX is offline
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If I had the ability to host my own server, I think I'd go with something like you are saying. A "progression", but not "classic" where you try to implement the bugs, broken mechanics, and bad ideas like we do here. One problem though with this hypothetical server, is deciding which changes were made due to those criteria, and which were made for "easier game = more players = more money" reasons, although most of those come in post Luclin when SOE took over development completely.
  #58  
Old 08-24-2011, 07:13 AM
Terroric Terroric is offline
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I'm a level 10 SK Ogre. While in CB, I was denied twice the chance to group because I was an Ogre/SK.

If this is what I have to look forward to on this server, even if this is considered 'classic' and as close to the way it was, I will most likely depart.

Very upsetting. I'm a level ten. The more and more people talk about this sort of thing, the quicker it will spread and the worse it will get.

Do the community a favor and 'fix' it.
  #59  
Old 08-24-2011, 08:09 AM
Juugox2 Juugox2 is offline
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eq live has it easy mode nowadays id def never go back due to fact they got hacked and lost all my chars anyway
  #60  
Old 08-24-2011, 09:29 AM
Dr4z3r Dr4z3r is offline
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Nice thread-necro. Anyways...

Quote:
Originally Posted by Terroric [You must be logged in to view images. Log in or Register.]
I'm a level 10 SK Ogre. While in CB, I was denied twice the chance to group because I was an Ogre/SK.

If this is what I have to look forward to on this server, even if this is considered 'classic' and as close to the way it was, I will most likely depart.

Very upsetting. I'm a level ten. The more and more people talk about this sort of thing, the quicker it will spread and the worse it will get.

Do the community a favor and 'fix' it.
The higher level you get, the less of that you'll see. The classes just aren't that well-differentiated before the 15-20 range, and the dungeons just aren't that hard, so the massive benefits SKs/Pallies bring to the group just aren't as obvious.
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