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#51
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There have been a few memories here about how it should work. I did some brief research on it and found some old pages and guides. I will post them here to help with review. I did want to quote a few things which seem to be debated: Quote:
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Unfortunately I could not find a screenshot of the tracking window. If someone has some, please post. Here are several links I came across while looking around. On these pages are also links to other ranger-specific sites. http://web.archive.org/web/200201120...EW.ASP?ID=5034 http://web.archive.org/web/200203191...ger&Category=6 http://web.archive.org/web/200108181...EW.ASP?ID=4494 http://web.archive.org/web/200108181...EW.ASP?ID=3480 http://web.archive.org/web/200106191...ngers65329frm3 http://web.archive.org/web/200104162...com/eqrangers/ http://web.archive.org/web/200104171...ks.htm#rangers http://web.archive.org/web/200106102...ranger/guides/ http://web.archive.org/web/200112041...om/ranger.html The biggest help would be to explain, in detail, what is wrong with how tracking is currently implemented versus how it should work. | |||||||
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#52
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I believe it boils down to sort(first(x, 20)) != first(sort(x), 20)
Example: Suppose our window has only 2 tracking entries and our tracking list by distance is: aviak/1 centaur/40 quillmane/5 lion/8 Prior to the nerf, the entire tracking list returned and sorted by the client, thus giving: aviak/1 quillmane/5 [not displayed: lion/8 centaur/40] However, if the *server* only sends the first two entries, the client will display aviak/1 centuar/40 Which is wrong.
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Last edited by Splorf22; 09-22-2013 at 12:58 PM..
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#53
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Ranger had sort options from very early on, can't recall if in at release, but certainly well before Kunark. This allowed Ranger (only!) to choose between the most recently spawned, closest, furthest, highest con, & lowest con, mobs within track range to be shown. The bug was that the window did not scroll, so only the top of these lists was available. Non-Ranger trackers got only the most recently spawned sort.
The bug here is that only the 20 most recently spawned are being sorted, thus rendering the Ranger's class-specific tracking functionality useless. | ||
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Last edited by kaev; 09-22-2013 at 02:56 PM..
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#54
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I never made much use of the corpse tracking trick, so I can't recall exactly how it worked nor do I have any idea where to look for a better description than has been posted earlier in the thread.
Also, as somebody else mentioned, you should not be able to track anything invis unless you have see invis. | ||
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#55
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[You must be logged in to view images. Log in or Register.] As for how the filters are supposed to work I'm not sure. However, at the moment I consider tracking worthless because, as in the other screen shot I posted, even newly spawned mobs (Xicotl) don't show up on track when they are 10 feet away. It doesn't matter if you try to sort by consider or what, that mob will never show up on your list in my experience. I have a very hard time believing that track in classic EQ didn't allow you to track mobs that were standing directly in front of you based on their spawn times or consider or whatever else. Note that in this screen shot I was camping Lasna, saw Xicotl spawn, nothing on track even sorting by consider, so I went back around the corner so I wouldn't get aggro and took that screen shot. [You must be logged in to view images. Log in or Register.] Track should just work. If it only shows 20 targets thats fine, if theres no sorting thats fine, but it needs to show the closest 20 targets somehow. I played Ranger and Druid many times in live during classic and never experienced this kind of frustration. Sure, its only anecdotal.. but my original point about track just being completely broken sometimes as in my screen shot should probably be looked at. I think that if filters don't exist then the list needs to be filtered on distance automatically, not whatever its filtering on now which seems to be nothing. | |||
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Last edited by azxten; 09-27-2013 at 08:51 PM..
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#56
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#57
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This is how I can best describe how tracking should work with and without the "20" mob limit.
For rangers, it's all about finding the mobs within track range and then applying filters. For non-rangers, it's all about what's in range. Finally, I remember max tracking distance being Gar>Druid>Bard. Can someone back me up? | ||
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#58
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Tracking window never auto updated in 1998-2003 except when mobs on the currently open tracking window despawned/died. There was never a point where mobs were added to the currently open window. You had to refresh the contents of the tracking window by hitting Track. This is the way it currently works.
Having the filter buttons on the UI interface and having the ability to sort the list are two different things. Before we had the filter options on the window itself, we had text-based commands to do the sorting. Not sure when those were implemented without researching though. I do remember making comments back during classic that having a lower tracking skill was actually more useful because the mobs on your list would be closer to you. This comment would have only made sense if we didn't start out being able to sort by distance. I looked thru my old screenshots and unfortunately I had no examples of the original tracking window and way too many of wood elf and barb female tits.
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#59
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Ok so here's the deal.
The changes made to Tracking for the last patch worked, but the client didn't like them. Even though proper sorting is done server side, once it reaches the client, it's wrong. Pending update, changes are reversed until we have a better fix. | ||
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#60
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Thank you so much for looking into this!!
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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