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  #51  
Old 07-16-2010, 11:47 AM
firesyde424 firesyde424 is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
I wouldn't mind the Luclin models so much if they weren't the worst models in any game ever. I'd prefer the pre-beta 5 polygon count models tbh.
If you are headed that way, why not just go back to the tabletop DnD games, they are more flexible and can be "rendered" in 3D!
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  #52  
Old 07-16-2010, 11:48 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
And the problem is with his entire argument is he will never know the difference if someone is using different models. Like I said, I could go activate the models, even though I hate them, just to spite him, but it would be pointless because he would never know the difference, nor would anyone.
/shrug

I just expressed my preference and the reason for it.
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  #53  
Old 07-16-2010, 11:57 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
And when you do so, you still see it exactly how you want to see it, right? And if someone sees it differently, you never know the difference. Do you see people going "Damn.... I wonder if he sees me the way he's supposed to. I mean, he MIGHT see me as a Luclin model, and that makes things less fun for me."

How your character looks on other peoples screens when you never know the difference one way or another is such an incredibly trivial and asinine thing to worry about.
There's not really any worrying going on here. I have a preference with regards to the issue in the thread, I stated it, and the reasons for it. You are free to disagree.

Perhaps with your style of play and interaction with other players it never comes up, but maybe the way I play the game and interact with other players (occasional roleplay) would involve comments on our respective appearances in ways that would be compromised if we were seeing different models.

Basically, I think it was a bad idea to introduce a second set of models and make them optional. If they were determined to make new models, they should have been mandatory (and they should have retained, if not expanded on, the variety and character of the original models, and should have been animated to at least the same quality level). If they could not achieve those goals they should have left the models alone.
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  #54  
Old 07-16-2010, 12:03 PM
Critical Error Critical Error is offline
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The UI is not nostalgic. The internet speed is not nostalgic. The super detailed everyone already knows most things about classic zones, is not nostalgic.

I dont play this game to pretend like Im sitting around 10 years ago thinking about how I hate high school. I play because I like the fact that it is EQ, and it is progressing somewhat like how it was. I care about content, not cosmetics.

You dont want to look a certain way? Well what about people that would prefer to see something a certain way? Im sure there is some self-centered reason as to why people think everyone should see them as they want. But people got to choose what they looked like to themselves. And honestly, with the luclin graphics, you still pretty much look the same, not like robe or armor patterns change much, just doesnt look like your a block.

Im a fan of the megaman series. 1-6 were old nintendo graphics, another in my collection (8) is newer graphics. Do I even give a crap about the way it looks? No, as long as its the same great megaman game I lovee, why should it matter?
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  #55  
Old 07-16-2010, 12:17 PM
frefaln frefaln is offline
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@Critical Error: so you wouldn't care if you rolled a beefy Ogre male yet others saw you as a dainty High Elf female? Of course my example is extreme, but where is the line drawn exactly? And yes, there are substantial differences between Luclin/old-world models, so different that they almost come close to the extreme I just mentioned.

One of the human models is a scruffy blonde guy with an eyepatch. I have no idea what the equivalent is on the Luclin side, but I wouldn't be surprised if it's nowhere close to that.

This is the essence of role-playing games, particularly those of the multiplayer variety. Immersion is greatly improved when you have the peace of mind of knowing that what you see is what someone else sees. If you don't think that matters, fine, but a lot of other people understand why it would.

All that said, I still don't think it's a big deal if someone "cracked" it such that he can see Luclin models. But I definitely understand and adopt Dumesh's philosophy.
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  #56  
Old 07-16-2010, 12:18 PM
Reiker Reiker is offline
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Megaman 1 graphics > Luclin models.
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  #57  
Old 07-16-2010, 12:25 PM
soup soup is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
@Critical Error: so you wouldn't care if you rolled a beefy Ogre male yet others saw you as a dainty High Elf female? Of course my example is extreme, but where is the line drawn exactly? And yes, there are substantial differences between Luclin/old-world models, so different that they almost come close to the extreme I just mentioned.
Personally, I wouldn't care one bit. If people want to make their male ogres look like female high elves, I'm not sure why I should care. I'll still look like an ogre on my screen.
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  #58  
Old 07-16-2010, 12:30 PM
guineapig guineapig is offline
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Here's what it all comes down to. You guys can't do anything about it.

The people that want the Luclin models now have the ability to do it without any help from the devs.

In other words, tough. Hate to be so blunt about it but all this talk is pointless because we have no power over what other people will do on their end.

(I'm keeping the old models myself but will test this out once just to see if it actually works)

And once again, props to the OP for figuring this out. I'm impressed.
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  #59  
Old 07-16-2010, 12:35 PM
frefaln frefaln is offline
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The talk isn't pointless at all, I've enjoyed hearing perspectives other than mine. Don't like that? Tough.
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  #60  
Old 07-16-2010, 12:38 PM
legendbyname legendbyname is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]

This is the essence of role-playing games, particularly those of the multiplayer variety. Immersion is greatly improved when you have the peace of mind of knowing that what you see is what someone else sees. If you don't think that matters, fine, but a lot of other people understand why it would.

All that said, I still don't think it's a big deal if someone "cracked" it such that he can see Luclin models. But I definitely understand and adopt Dumesh's philosophy.
I don't understand how you can say this. It's important for everyone to see what you see, but they can't see what they want? Well it matters to a lot of people to use Luclin models regardless of what you think of them. If someone can get this working properly without requiring the developer's time then they're shouldn't be any problem.

Personally I don't care what anyone else sees, I relate to my character by what I can see.
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