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View Poll Results: Sleeper's Tomb!
Classic all the way! Prismatic Scales and the turn in. 75 28.74%
Activate Sleeper 2.0 8 3.07%
Monthly resets of Sleeper's tomb 112 42.91%
I have a better idea (post Below) 11 4.21%
Aeolwind's Devious Idea 34 13.03%
Donut 21 8.05%
Voters: 261. You may not vote on this poll

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  #1  
Old 11-21-2013, 01:12 AM
hurt hurt is offline
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Allow sleeper to be awakened only once, but have only 1 warder repop instead of 0 after his death.

It's still detrimental to ones farm to awaken him, but at least it's not denying others a chance of warder loot, albeit slowing it down some.
  #2  
Old 11-21-2013, 05:01 AM
Godefroi Godefroi is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
There has also been prior discussion in the Veeshan's Peak training/rules threads, that the same policy of allowing training may be invoked in Sleeper's Tomb and Temple of Veeshan. I certainly hope that is not the policy adopted by the staff and that it gets removed for Veeshan's Peak eventually.
Training in ToV happened but was heavily sanctioned by classic CS rules. I never recall hearing about training in ST (neither did I in VP anyways but we know the issue on p99).

Making ST classic means it is non trainable, same for ToV. At no time were those zones non CSR, unlike VP which was indeed non-CSR and whose rules got badly interpretated on P99.
  #3  
Old 11-21-2013, 11:09 AM
Ele Ele is offline
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Quote:
Originally Posted by Godefroi [You must be logged in to view images. Log in or Register.]
Training in ToV happened but was heavily sanctioned by classic CS rules. I never recall hearing about training in ST (neither did I in VP anyways but we know the issue on p99).

Making ST classic means it is non trainable, same for ToV. At no time were those zones non CSR, unlike VP which was indeed non-CSR and whose rules got badly interpretated on P99.
Without derailing the topic at hand, this is incorrect. ToV, Sleepers, VP, and Plane of Fear/Hate/Air/Growth/Mischief were all non-csr as per the Live Guide policy books from Kunark and Velious era posted and discussed at length in these threads (1) (2) (3).

The word from the server staff is that these Live Guide policies are not in effect on this server and that P99's "No CSR" rules are separate and not based on Live's rules (e.g. allowing training and KSing in VP, but not in the planes).
  #4  
Old 11-21-2013, 11:47 AM
Godefroi Godefroi is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Without derailing the topic at hand, this is incorrect. ToV, Sleepers, VP, and Plane of Fear/Hate/Air/Growth/Mischief were all non-csr as per the Live Guide policy books from Kunark and Velious era posted and discussed at length in these threads (1) (2) (3).

The word from the server staff is that these Live Guide policies are not in effect on this server and that P99's "No CSR" rules are separate and not based on Live's rules (e.g. allowing training and KSing in VP, but not in the planes).
Thanks for the info I didn't know this.

I believe however the interpretation of the VP Non-CSR on P99(Training, KS'ing etc) was due to rogean warning raiding guilds pathing wasn't properly finished (TR/TMO finally chose to have the zone release with unfinished pathing).

I believe we've seen Nilbog specify a fair amount of times he wouldn't release velious unless he is satisfied and deem it "near perfection", I believe this includes pathing.

There would hence be little reason to allow training and KS'ing in ST, ToV, PoG, PoM as it isn't the case in other current non CSR zones such as PoF, PoH and PoS which are judged with acceptable and working pathing.
  #5  
Old 11-21-2013, 11:49 AM
Jaxon Jaxon is offline
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Devious idea: when sleeper is awakened delete all ST loot.
  #6  
Old 11-21-2013, 10:30 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
"Devious Idea" has to go one step deeper to be effective, not only all Sleeper's Tomb Keys, but all ST Talismans (Sont, Lend, Yeli, Zland, Kland) that make keys get deleted as well. Otherwise people just stock pile talisman's to recreate keys immediately after waking Sleeper. It would require anyone that is willing to awaken the sleeper to have to put in effort to maintain a raid force willing to compete and kill the 5 dragons for keys.
Yeah, Tomb Keys, Talismans, & Jaled Dar himself go bye-bye. As a deterrent I'd thought about The Sleeper DT'ing 6 random people when he spawns, deleting all server keys, and banishing all other players out of the zone regardless if they are online or not. Guaranteeing 6 people losing it all; But that just seemed a bit much. It did make me smile though.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Monthly/Bi-Monthly resets would be far too often and would lose the impact of any Awakening. However, longer resets (6-12 months) allow for a small group of miscreants to come in and awake the sleeper every reset just for the sole purpose of locking people out. Once this group has their keys, they can keep it in a perpetual state of wake-lock.
lol, we have no intentions of resetting it ever actually. Resetting it wouldn't be classic. I just stuck that in there to give people hope for a few pages so I could run in and stomp it. Classic. Only.

I am curious about Sleeper 2.0 though for the reason as the gear wasn't over-powered for Velious and it would continue to provide an additional target down the road as the server ages in Velious.

Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.
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  #7  
Old 11-21-2013, 10:38 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Yeah, Tomb Keys, Talismans, & Jaled Dar himself go bye-bye. As a deterrent I'd thought about The Sleeper DT'ing 6 random people when he spawns, deleting all server keys, and banishing all other players out of the zone regardless if they are online or not. Guaranteeing 6 people losing it all; But that just seemed a bit much. It did make me smile though.

lol, we have no intentions of resetting it ever actually. Resetting it wouldn't be classic. I just stuck that in there to give people hope for a few pages so I could run in and stomp it. Classic. Only.

I am curious about Sleeper 2.0 though for the reason as the gear wasn't over-powered for Velious and it would continue to provide an additional target down the road as the server ages in Velious.

Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.
Confirmed troll, move to RNF plz.
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  #8  
Old 11-21-2013, 10:43 AM
khanable khanable is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Confirmed troll, move to RNF plz.
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Make it classic.
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  #9  
Old 11-21-2013, 10:50 AM
Treats Treats is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.
If you were to implement Sleeper 2.0 some items would need to be removed or redone because of focus effects along with new NPCs/etc. Other quest items totally removed unless you are planning on adding the revamp to Skyshrine also.

Don't think I would do this, the result probably wouldn't be worth the effort.

Three golems on three day spawn still drop Primal, the zone isn't the same as before with the Warders but it's not a total loss.
  #10  
Old 11-21-2013, 11:25 AM
Ele Ele is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I am curious about Sleeper 2.0 though for the reason as the gear wasn't over-powered for Velious and it would continue to provide an additional target down the road as the server ages in Velious.

Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.
Township Rebellion woke the Sleeper on Stormhammer mid-Luclin (April 2002)
http://webcache.googleusercontent.co...&ct=clnk&gl=us

Will see what I can dig up later on what the 2.0 upgrade on Stormhammer entailed.
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