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  #1  
Old 12-20-2013, 11:42 AM
Troubled Troubled is offline
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Yea I think if you want the 2 hour opportunity you should be tracking for it. This isn't a giveaway. It's to get more people involved in the raiding aspect of p99 and hopefully remove some of the top-heaviness from the equation from every single target, every single time.
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Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Even though I agree the whole variance + tracking package is putting many people off.
Have always hated variance. Worst idea ever.
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  #2  
Old 12-20-2013, 11:50 AM
Pheer Pheer is offline
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Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
GMs could have automatic server-wide announcements when (or shortly before) a raid target spawns. Batphoning still prevails, but without the mandatory exhaustive tracking.
How about instead of a flat out announcement that says "Hey guys! CT is up!" you could have some kind of serverwide message signaling that a raid mob is due anytime in the next X amount of hours? The lack of specificity on which mob it is and when it is up ensures that guilds are still required to track and actively seek out targets, but it also lessens the need for hardcore poopsocking/batphoning to have a chance at a target. Im sure guilds like Divinity/Taken/BDA will be much more motivated to track and mobilize for targets if they can without a doubt tell their members "Hey if you're able to be online during this timespan theres a chance we can get a raid mob kill"

Also the message could be something kind of ominous and foreboding just so newer players will be like "What the fuck was that?"

How hype would you be to start looking for a mob if you're just grinding or farming an item then all the sudden serverwide you see some shit like "A shiver runs down your spine as the air around you becomes colder." and then every raid guild starts scouting and mobilizing/positioning for the mobs theyre most interested in?

Of course if only one mob was in window that would pretty much guarantee which mob it was, maybe you could have it so messages only trigger if more than one mob is in window?
  #3  
Old 12-20-2013, 11:55 AM
Aaron Aaron is offline
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Just remove variance. Forget all these crazy rules.

Jeez.
  #4  
Old 12-20-2013, 12:17 PM
Splorf22 Splorf22 is offline
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VARIANCE IS THE PROBLEM
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  #5  
Old 12-20-2013, 12:23 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
VARIANCE IS A PROBLEM

Fixed that with a thought that a +-4 hour variance happened an awful lot on EQ. It let european guilds snag mobs from time to time.

+-4 hour + simulated patch repops every 2-3 weeks is a way to go, in my very humble opinion. With the thought to gear distribution in your final expansion coming up. If you simultaneous repop to fast, your raiders gear up too fast and your server is at its end too fast. However patch day raiding was a HUGE part to raiding in EQ.
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  #6  
Old 12-20-2013, 12:26 PM
Pheer Pheer is offline
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No variance results in every guild capable of killing that target and willing to log in at its respawn time having large amounts of players waiting for the repop. This same shit happened 4 years ago and it will happen again. One guild will decide they really want a certain mob and poop 1 hour ahead of time. Then another guild will say hey we have to do it to compete! And then poop 2 hours ahead of time. Before you know it you've got raid forces pooping days ahead of time just like back in the DA/IB days and the less hardcore guilds still wouldnt be getting any more raid mobs cause theyre understandably unwilling to stand at a raid mob spawn point for that long.
  #7  
Old 12-20-2013, 12:36 PM
Nogdar Nogdar is offline
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Hello,

While we'll be mostly AFK raid-wise during the Christmas and New Year season, Europa as a guild would love to see some such form of agreement, which with any hope could last beyond these 2 weeks, for some level of end-game sharing.

Count us in [You must be logged in to view images. Log in or Register.]
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  #8  
Old 12-20-2013, 12:47 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Pheer [You must be logged in to view images. Log in or Register.]
No variance results in every guild capable of killing that target and willing to log in at its respawn time having large amounts of players waiting for the repop. This same shit happened 4 years ago and it will happen again. One guild will decide they really want a certain mob and poop 1 hour ahead of time. Then another guild will say hey we have to do it to compete! And then poop 2 hours ahead of time. Before you know it you've got raid forces pooping days ahead of time just like back in the DA/IB days and the less hardcore guilds still wouldnt be getting any more raid mobs cause theyre understandably unwilling to stand at a raid mob spawn point for that long.
My point is that it is not really possible to engage in any sort of a rotation or calendar or whatnot with variance. People still have to do the retarded-ass tracking if they want to get in on this.

I agree that purely removing variance would suck at first. It might lead to a rotation as people realize that an FTE fest is retarded, but then it might not. I want to see a) weekly repops and b) a few tokens per guild. This would completely change the dynamics of the raid scene.
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  #9  
Old 12-20-2013, 12:58 PM
Troubled Troubled is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
My point is that it is not really possible to engage in any sort of a rotation or calendar or whatnot with variance. People still have to do the retarded-ass tracking if they want to get in on this.

I agree that purely removing variance would suck at first. It might lead to a rotation as people realize that an FTE fest is retarded, but then it might not. I want to see a) weekly repops and b) a few tokens per guild. This would completely change the dynamics of the raid scene.
If they fully removed variance a gm enforced rotation would be in order and I'd say there'd be more rather than less people who would be happy about it.
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  #10  
Old 12-20-2013, 12:41 PM
Handull Handull is offline
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The 2 hour rule will do two things. During this 2 week period, it will spread out what guilds get mobs, so that one guild does not get 95% of the mobs. If TMO comes back and respects the 2 hour rule, it will put TMO and FE/IB at much less direct competition with one another. There will still be mobs killed by other guilds that cause the two top guilds to be vying for FTE. For the majority of the mobs, FE/IB and TMO will not be in direct competition, so we can hopefully get along more. At the same time, this allows for a third guild to try and step up more, knowing that they aren't racing two other guilds, but only one.
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