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  #51  
Old 07-30-2010, 08:46 PM
yaaaflow yaaaflow is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Just to clarify.. this has to do with a mob that is already spawned. We have a plan in place that we are announcing shortly that will deal with mobs that haven't spawned yet.
reading comprehension ++
  #52  
Old 07-30-2010, 09:45 PM
kenzar kenzar is offline
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Probably not much help to you Rogean, but on Rallos Zek the raiding guilds were pretty much left to there own devices. there was diplomacy and it worked well. but in the event some guild decided to "leapfrog" a raid target the GM's would tell us to resolve our own problems through the pvp mechanic enabled on the server, simple as that. to be honest most things on RZ were resolved using the pvp mechanic, might made right there, and i kind of miss that.
  #53  
Old 07-30-2010, 10:51 PM
Bardzilla Bardzilla is offline
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GM's rule pretty much was whoever got the loot from dps, got the loot. Unless the GM witnessed something himself. The "player rules" (first come first serve) > all, and while there was some guilds that exceeded the player made expectations, those guilds were well known, and got the same respect they showed.
It worked well the race was fun, when you won, and sucked when you lost, just like any competition. And sometimes you would loose the race, but the guild would wipe from racing and you'd win the war.
  #54  
Old 07-30-2010, 11:34 PM
Goobles Goobles is offline
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I stand by my 3day 12 hour spawn variance thing. There will be less of a craze and frenzy to get mobs. Esp. in Kunark.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #55  
Old 07-31-2010, 07:21 AM
G13 G13 is offline
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
My raid solution that totally won't happen but would be fun: add a /raid tag for people, and when it is on if a raid mob spawns everyone with that tag is ported to a random zone and they can mobilize from there ;p Or just have raid mobs port out anyone in the zone or connecting zones upon spawn.
I thought of something similar

If you raid here you tag yourself with the /raid command

When a boss pops you get ported to a starting zone. You can't port from that zone either. You have to mobilize your force and run out of there. Would also be cool if you were not allowed out of the zone until you had a raid force of 15. Might encourage guild alliances and all sorts of nice little political movements. Something this server unfortunately lacks.

Wishful thinking but man that would be awesome
Last edited by G13; 07-31-2010 at 07:23 AM..
  #56  
Old 07-31-2010, 08:00 AM
eqdruid76 eqdruid76 is offline
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There is only one solution that will even come close to working. And it's one you definitely don't want to do.

Spawn the raid mob manually, flag it as unkillable. Stand there until a raid force is assembled. At 15 players, it's their mob. When the poopsockers log on top of the mob, warp them out. When the next guild zones in to try to leapfrog, send them packing. When the first raid force nears the boss, flag it as killable.

This is the only way to ensure fairness among a playerbase of exploiters, kill-stealers, and douchebags. It's not the least bit classic, but neither is the attitude of the playerbase. It's akin to standing over a group of kids to make sure they don't hurt each other on the playground. But that's what they are; a bunch of kids. This crew can't handle fair-play or even friendly competition. They WANT to piss off their rivals. And they'll do it any way they can. And they get a huge thrill out of getting away with it.

Aye, you have much better things to do than babysit every raid kill on your server. Although, would it be any less time-consuming than dealing with the shit that's happening now on raid kills? You've already got one full-time babysitter in EC, and that's been effective. Might be something to think about. People still get their phat lewtz, and it could still be random...as random as you want it to be.
  #57  
Old 07-31-2010, 08:13 AM
Remfin Remfin is offline
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On my server (Terris-Thule) they absolutely enforced no leapfrogging. There weren't that many disputes over the life of the server that I know of (at least not involving the top 2 guilds), but the ones that happened involved GMs dictating who had first claim and who had to back up.

Kunark will probably help a lot...you either had the wizards or you didn't for VS, and Trakanon was a long clear to fight over and potentially waste your time when someone was clearly on the way. And VP, of course, is obvious.
  #58  
Old 07-31-2010, 08:17 AM
Allizia Allizia is offline
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Quote:
Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
This is the only way to ensure fairness among a playerbase of exploiters, kill-stealers, and douchebags. It's not the least bit classic, but neither is the attitude of the playerbase. It's akin to standing over a group of kids to make sure they don't hurt each other on the playground. But that's what they are; a bunch of kids. This crew can't handle fair-play or even friendly competition. They WANT to piss off their rivals. And they'll do it any way they can. And they get a huge thrill out of getting away with it.
Pretty much dead on, people on P99 don't want to compete against anything but each other. I started on a PvP server and there was actually more respect for each other there. It's amazing that the raiding community has actually devolved and the younger crowd was actually more mature and respectful then the same crowd 10 years later.
  #59  
Old 07-31-2010, 08:22 AM
Allizia Allizia is offline
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Quote:
Originally Posted by Remfin [You must be logged in to view images. Log in or Register.]
On my server (Terris-Thule) they absolutely enforced no leapfrogging. There weren't that many disputes over the life of the server that I know of (at least not involving the top 2 guilds), but the ones that happened involved GMs dictating who had first claim and who had to back up.

Kunark will probably help a lot...you either had the wizards or you didn't for VS, and Trakanon was a long clear to fight over and potentially waste your time when someone was clearly on the way. And VP, of course, is obvious.
Kunark will be better for a month or so, but then all hell is going to break lose, mark my words =P Trak and VS are extremely important (much more than any current raid target) and people are going to go to absolutely any means necessary to get those kills
  #60  
Old 07-31-2010, 09:35 AM
mmiles8 mmiles8 is offline
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Aside from the policy and procedure I posted for a contested spawn, the rules for a mob that was already up were clear and simple. The first guild to engage with intent (engaging to kill rather than to stall or disrupt) and capability (if you couldn't kill it with what you engaged with, it was disruption, if folks trickled in after you had engaged, they had better be sitting on the sidelines in case you fail, and not joining in) to kill the mob had rights to it. If a guild engaged, buffed or not, another guild could not engage until that guild had succeeded or failed. Nitpicking semantics and trying to argue the letter of the law over the spirit of the law was simply ignored. The staff's determination was final.

If a guild engaged with a force too small to kill the boss, to buy time for the rest to arrive had action taken in line with disruption. There were no flat numbers to work technicalities around. The only rule that the staff had to abide by in making their determination was that the criteria used in making their determination could not be subjective (no determinations on who was better equipped to handle it with a smaller force, who deserved it more, etc).

In terms of leapfrogging, refer back to the old post on contested spawns. First visit, tell them to work it out themselves. If called back, /random 100 and suck it up.

After enough times of getting zero sympathy or entitlement, guilds will be less inclined to depend on the RNG, and start working out mutually beneficial agreements on their own.

The important thing in preventing the constant whining is to stick them with /randoms when they can't play nice. It was an incredibly effective long-term solution on live once implemented. If the staff decides to implement that as a final and unchanging policy, I think they'll see how effective it becomes for making folks work things out on their own.
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