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  #51  
Old 04-02-2014, 10:18 PM
holsteinrx7 holsteinrx7 is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Rly need some EverMath-wiz to tend to this whole AC talk, since I'm not sure if the difference does anything whatsoever. Kunark-era ikkys got their plate handicap so they have no advantage going on yet, and come Velious there's still gonna be a softcap for it, and I'm pretty sure you're gonna hit the cap regardless of your race choice.
let me clarify. the AC from the iksar racial i have heard is avoidance AC, but moreso i have heard it counts as shield ac. shield ac is not goverened by any softcap, and therefore is = 48 worn ac under softcap, assuming that the iksar ac bonus doesnt scale from level 1. if it does scale, it could easily be 100 or more worn ac.

when it comes to casting, high dex> stun immunity (not to mention more procs, i know u put 15 points into dex brutt), and higher int = more spells casted.

where ogres can levy an argument from is that they do 15% more dmg than iksar, making them a little more like warriors and a little less like guardians from eqii. and slam? that and 200 more hp scaled at high levels.

but... greenmist...greenmist...greenmist...ac bonus...dex/agi/int...lore.

i also remember people in live saying they never would have believed that iksar get to surpass any other race at tanking in velious. that greenmist was op with a shield, and that the people who rolled ogres just as vel was releasing qqed as theyre race was huge and didnt tank as well.

i do think that they didnt want the iksar sk to do as much dmg as a ogre and made sure by giving it the minimal str necessary. less than human but more than de, which only has 70- not enough. if a ogre hits for 300 with a double attack, id say an iksar would be hitting for the 255 range. its a big margin, but not noticable as much in a group. also, iksar are hella cheap to gear up. instead of needing best of classic (incarnadine, etc), then can just get their dreadscale, sebilite scale, and kylong armor and be chilling on all their gear that is cheaper than any of the BE or incarnadine..
Last edited by holsteinrx7; 04-02-2014 at 10:56 PM..
  #52  
Old 04-02-2014, 10:21 PM
Azure Azure is offline
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Dark elf is the mistress race.
  #53  
Old 04-02-2014, 10:35 PM
Taffan Taffan is offline
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Tail motherfucken rake.
  #54  
Old 04-02-2014, 11:20 PM
holsteinrx7 holsteinrx7 is offline
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hmmm hard choice
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File Type: jpg 493606-frontier_mtns_09.jpg (7.4 KB, 247 views)
File Type: jpg ogre sk.jpg (47.8 KB, 248 views)
File Type: jpg iksar sk.jpg (22.7 KB, 8 views)
File Type: jpg iksar_zerk_by_skaramanger-d4hv9mu.jpg (90.8 KB, 7 views)
Last edited by holsteinrx7; 04-02-2014 at 11:24 PM..
  #55  
Old 04-02-2014, 11:27 PM
TyranyT TyranyT is offline
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Quote:
Originally Posted by Wudan [You must be logged in to view images. Log in or Register.]
This post is so retaded on so many levels...did you know ogres can get interrupted too? Also,stun immunity does not really matter on sk. U keep your big ugly head while i walk around with regen, ac bonus and greenmist in my hand. Noob
Watch your tone taking to brut like that. Dude is a fucking BEAST.

I hope brut curbstomps your stupid looking iksar helmet(with your head in it)
  #56  
Old 04-03-2014, 01:15 AM
pasi pasi is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Rly need some EverMath-wiz to tend to this whole AC talk, since I'm not sure if the difference does anything whatsoever. Kunark-era ikkys got their plate handicap so they have no advantage going on yet, and come Velious there's still gonna be a softcap for it, and I'm pretty sure you're gonna hit the cap regardless of your race choice.
Have about 400 days logged as an iksar SK on live, was a fairly big contributor to shadowknight.org and TSW, and also parsed monk/sk/warrior frequently.

Anyhow, the general consensus on the iksar racial AC up until about 2008 or so was that it was only displayed AC. By that, I mean the racial provided literally no benefit other than your character's displayed AC on the character sheet being higher. It was actually Rashere (one of the more active developers at the time) who mentioned the racial behaving this way.

There was a lone parse around 2008 when the level cap was 85 that did manage to show the iksar AC bonus was in fact discernible. However, the catch was that it was a comparison between 2 level 51 characters. The effect of the racial at max level on well-geared characters was never shown. The racial was definitely not anything real-AC (PoP+ shield AC) or an extension on the AC cap as these are very observable in a parse.

Keep in mind the time frame here, on P99.

AC is hardcapped right now and until late Velious. A softcap is eventually added for melee classes only, but the returns on this softcap are almost nothing until the pre-PoP patch that made post-cap AC have a decent return.

Now whether or not the AC code here mimics live, I have no idea.

With that said, iksars are sweet looking. Having to give 0 fucks about faction is a blessing. Greenmist isn't all that great, but forage is amazing.
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Last edited by pasi; 04-03-2014 at 01:20 AM..
  #57  
Old 04-03-2014, 09:42 AM
Frug Frug is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Now whether or not the AC code here mimics live, I have no idea.
And this is the crux of the matter. People go on and on about how things were in Classic, and we really have no idea if that's our reality here or not.

I loves me my regen though; that at least is real and quantifiable.
  #58  
Old 04-03-2014, 12:31 PM
baalzy baalzy is offline
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Just to point some things out about the starting stats:
Iksar SK Stats 80str 75sta 90agi 85dex 80wis 85int 60cha
Ogre SK Stats 140str 127sta 70agi 70dex 67wis 70int 42cha

20 points to distribute.
Iksar puts all 20 into sta now has 95sta
Ogre puts 5 into Agi, 15 into Dex for 75agi and 85dex

We all agree that wis/cha/int start values don't matter.

Ogre now has a 60str, 32 sta advantage. 15 agility disadvantage and tied Dex.

Now Warrior (just going to do Str, Sta, Dex and Agi):
Iksar Stats 80str 80Sta 95agi 85dex
Ogre Stats 140str 132sta 75agi 70dex

25 points to distribute.
Iksar puts 25 points into sta giving them 105
Ogre puts 25 points into dex giving them 95

Ogre has 60str, 27sta, 10 dex advantage. 20 agi disadvantage

Or the Ogre puts 15 into dex and 10 into agi to have equal dex and only a 10 point agi disadvantage.


TL;DR Due to bonus points, ogres don't have to worry about dex disadvantages. Their huge starting str/sta make up for it. Agility they clearly lose on, but then how effective is agility for tanking?
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Last edited by baalzy; 04-03-2014 at 12:33 PM..
  #59  
Old 04-03-2014, 07:06 PM
Adolphus Adolphus is offline
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Ogre's are probably better for raids as MT due to having more HP and stun immunity. (front)

Iksar's are probably better for typical groups due to the regen.

Either way, it's a close call and probably not even noticeable. People should remember that for as much as we like to talk about min/max here, EQ is a game where mediocre differences in stats have little affect on gameplay. Stats are always overrated here. The big differences are spells and abilities.

Regarding AC - Iksar's might have an argument if this were live. But it's not and AC has never worked correctly on p1999. It's broken and nerfed relative to where it should be. It's a known issue, but we can only assume that the developers here simply don't know what to do, because the formula for the AC mechanic was never made public by Sony.
Last edited by Adolphus; 04-03-2014 at 07:09 PM..
  #60  
Old 04-03-2014, 07:12 PM
Ganjar Ganjar is offline
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TAIL=FAIL

if it hasnt been said 1 million times already!
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