![]() |
|
#1
|
|||
|
![]() Is anyone else not seeing their misses log? I can see when a mob misses me, but none of my misses show up in the chat window anymore.
| ||
|
#2
|
|||
|
![]() Heya
posted two experiments i ran with my enchanter on the general chat sit agro thread. pages 4 and 5. single person enchanter with animation pull with one spell weakness mob attacks me and is engaged by pet. i could not sit till my pet had done 25 percent of mob health. when mob was 30 percent health left i would cast spells and mob would not come after me even if i sat again. similar results with 2 people in group.
__________________
----------------------------------------------------------
------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
|
#3
|
||||
|
![]() Quote:
When I auto-attack magic mobs with a non-magic shovel, I know I'm not damaging them but there is no miss message. I have missed with Range Attack (Archery)... i.e. fired an arrow and saw no damage message. I cannot yet confirm without parsing that I am actually missing with auto-attack and just not getting a message. EDIT: I have got to be missing swings during auto-attack, otherwise I would have killed Sergeant Slate a LOT faster.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
Last edited by YendorLootmonkey; 02-23-2014 at 05:58 PM..
|
|
#4
|
|||
|
![]() The aggro radius seems farther than it was on live.
| ||
|
#5
|
|||
|
![]() So many bugs:
Spells do not sound right at all now. Gate sounds like an abjuration spell, summon spells sound off, nukes sound wrong, damage shield casts sound wrong. Misses don't show up in combat log even with them filtered to turn on Guildies are reporting special attacks on monks and such (flying kick, etc) are 100% accurate right now Sit aggro completely borked. You may claim that this is working fine, but it absolutely is not. Played classic through darkhollow and I never remember it working like this. The sit aggro doesn't seem temporary at all on this server, for one, and the radius is too big. I also don't remember sit putting you on the aggro list without having done anything, it was just an aggro modifier, not a giant aoe disease cloud going off constantly. You definitely didn't sit down immediately when a pull was made, but after a few seconds with the tank on a mob, it wasn't an issue anymore. Mobs are getting 50% and below and still ignoring the tanks. | ||
|
#6
|
|||
|
![]() Aggro used to work if someone trained mobs directly over you, they would swipe at you(insta death if hard hitters) and keep moving after it stood you up. Not if you were sitting 50 yards away with no existing aggro yet they should not be walking the other way to hit someone sitting that far away.
| ||
|
#7
|
||||
|
![]() Quote:
__________________
Throb - Level 55 Dark-Elf Magician
Jonnylaw - Level 4x Iksar Monk Tallpaul - Level 2x Dwarf Rogue | |||
|
#8
|
||||
|
![]() Quote:
No way that's classic. Not even close. | |||
|
#9
|
||||
|
![]() Quote:
The way it is working is the EQ Live code | |||
|
#10
|
|||
|
![]() Sit agro is a little dramatic then what it should be. 1 slow and i can never sit on a mob
| ||
|
![]() |
|
|