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  #1  
Old 02-23-2014, 05:37 PM
Buns Buns is offline
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Is anyone else not seeing their misses log? I can see when a mob misses me, but none of my misses show up in the chat window anymore.
  #2  
Old 02-23-2014, 05:51 PM
Buellen Buellen is offline
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Heya

posted two experiments i ran with my enchanter on the general chat sit agro thread. pages 4 and 5.

single person enchanter with animation pull with one spell weakness mob attacks me and is engaged by pet. i could not sit till my pet had done 25 percent of mob health.

when mob was 30 percent health left i would cast spells and mob would not come after me even if i sat again.


similar results with 2 people in group.
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  #3  
Old 02-23-2014, 05:56 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Buns [You must be logged in to view images. Log in or Register.]
Is anyone else not seeing their misses log? I can see when a mob misses me, but none of my misses show up in the chat window anymore.
I can confirm that I have not missed once with Kick skill (there is damage every time I press the button.)

When I auto-attack magic mobs with a non-magic shovel, I know I'm not damaging them but there is no miss message.

I have missed with Range Attack (Archery)... i.e. fired an arrow and saw no damage message.

I cannot yet confirm without parsing that I am actually missing with auto-attack and just not getting a message.

EDIT: I have got to be missing swings during auto-attack, otherwise I would have killed Sergeant Slate a LOT faster.
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  #4  
Old 02-23-2014, 05:48 PM
Nothxu Nothxu is offline
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The aggro radius seems farther than it was on live.
  #5  
Old 02-23-2014, 05:52 PM
mreynert mreynert is offline
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So many bugs:

Spells do not sound right at all now. Gate sounds like an abjuration spell, summon spells sound off, nukes sound wrong, damage shield casts sound wrong.

Misses don't show up in combat log even with them filtered to turn on

Guildies are reporting special attacks on monks and such (flying kick, etc) are 100% accurate right now

Sit aggro completely borked. You may claim that this is working fine, but it absolutely is not. Played classic through darkhollow and I never remember it working like this. The sit aggro doesn't seem temporary at all on this server, for one, and the radius is too big. I also don't remember sit putting you on the aggro list without having done anything, it was just an aggro modifier, not a giant aoe disease cloud going off constantly. You definitely didn't sit down immediately when a pull was made, but after a few seconds with the tank on a mob, it wasn't an issue anymore. Mobs are getting 50% and below and still ignoring the tanks.
  #6  
Old 02-23-2014, 05:53 PM
Silent Silent is offline
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Aggro used to work if someone trained mobs directly over you, they would swipe at you(insta death if hard hitters) and keep moving after it stood you up. Not if you were sitting 50 yards away with no existing aggro yet they should not be walking the other way to hit someone sitting that far away.
  #7  
Old 02-24-2014, 01:59 AM
Elissa Elissa is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Aggro used to work if someone trained mobs directly over you, they would swipe at you(insta death if hard hitters) and keep moving after it stood you up. Not if you were sitting 50 yards away with no existing aggro yet they should not be walking the other way to hit someone sitting that far away.
Yep. This is what I remember as well.
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  #8  
Old 02-24-2014, 02:37 AM
Dakidd4990 Dakidd4990 is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Aggro used to work if someone trained mobs directly over you, they would swipe at you(insta death if hard hitters) and keep moving after it stood you up. Not if you were sitting 50 yards away with no existing aggro yet they should not be walking the other way to hit someone sitting that far away.
^ This. I never ever remember everyone having to stand on pulls for fear of a mob going out of it's way to run and hit you if you were sitting. In raids maybe but not in freakin Oasis. Was at orc hwy on my shaman today and duoing with a monk. I couldn't sit til the mob was at 80% hp or less or it would run 15 feet past the monk to smack me.

No way that's classic. Not even close.
  #9  
Old 02-24-2014, 11:55 AM
scarletghost scarletghost is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
^ This. I never ever remember everyone having to stand on pulls for fear of a mob going out of it's way to run and hit you if you were sitting. In raids maybe but not in freakin Oasis. Was at orc hwy on my shaman today and duoing with a monk. I couldn't sit til the mob was at 80% hp or less or it would run 15 feet past the monk to smack me.

No way that's classic. Not even close.
/nod

The way it is working is the EQ Live code
  #10  
Old 02-23-2014, 06:04 PM
Cfred0- Cfred0- is offline
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Sit agro is a little dramatic then what it should be. 1 slow and i can never sit on a mob
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