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  #1  
Old 08-11-2014, 11:13 AM
koros koros is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Prima strategy guide for Kunark ain't got nothin on this. Although it is still a solid toilet reader.
Nirgon, can you scrounge up one of those mid velious spdat.eff files you posted last year? the links stopped working.
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  #2  
Old 08-11-2014, 11:44 AM
Nirgon Nirgon is offline
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4 u? K. Tonight.
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  #3  
Old 08-11-2014, 08:53 PM
Nirgon Nirgon is offline
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http://www33.zippyshare.com/v/61067246/file.html
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  #4  
Old 08-12-2014, 04:37 AM
Brocode Brocode is offline
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seems its pretty accurate to the reality we have in server.

Actual Effects: Target: Regenerate Health (1200)
Target: Slow Attack Rate (30%)
Target: Snare
Target: Reduce Mana (50) mana drain?

http://web.archive.org/web/200107251...ll.asp?Id=1219

well you can see comments from the snaps made choosing a different date.

and once you reach limit of dates you can go to:

http://web.archive.org/web/200308171...Id=1219&Page=1

if you follow second link and click page 12 you can see the comments posts from 2001.

ps: i know its posted in a few pages before, but i was bored at work so.
Last edited by Brocode; 08-12-2014 at 04:55 AM.. Reason: been posted
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  #5  
Old 08-12-2014, 07:24 AM
Daldaen Daldaen is offline
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I don't disagree that by 2003 the mana drain was removed. As evidence by lucy spell data. Another fun fact:

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Posted: Thursday, August 30, 2001
it costs 200 mana, can cast on anybody, makes for insane mana regen with canabalize (60 shamans that arent stupid dont sit to get mana anymore) now stacks with rez effects after recent patch... it gets its own perm. spell slot just like cann/slow/malo.. if you read the last post...just ignore it hehe makes my head hurt
So by late 2001 it probably had no drain. But it didn't stack with Rez effects until then.
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  #6  
Old 08-12-2014, 06:50 PM
Husalah Husalah is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
When it includes spells that were introduced in Velious, it's a pretty safe bet it's not from mid-Kunark.

Do you honestly think they were printing expansion discs with builds that were already several months old? The last modified timestamps on the files don't lie.
I stand corrected.

I was merely stating that the builds printed on a CD are NOT going to be LIVE quality.
The point was that they weren't burning each new build onto a CD as it was passing internal testing and printed in the manufacturing plant.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I don't disagree that by 2003 the mana drain was removed. As evidence by lucy spell data. Another fun fact:



So by late 2001 it probably had no drain. But it didn't stack with Rez effects until then.
Why wouldn't it stack with Rez effects?

The regen component?
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  #7  
Old 08-12-2014, 07:56 PM
Daldaen Daldaen is offline
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Believe the slow component. Rez decreases STR/WIS/INT and Slows you.

Classic spell stacking is weird. Some of those posts indicate that Torpor should drop any haste buffs you have on and they all seem to agree that it should remove SoW.
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  #8  
Old 08-12-2014, 07:57 PM
Hailto Hailto is offline
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Daldaen mad he plays a useless class, digging up shit that's irrelevant.
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  #9  
Old 08-13-2014, 10:21 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
Daldaen mad he plays a useless class, digging up shit that's irrelevant.
Classic spell stacking is very important. Spell stacking was overhauled a few times. They added more "slots" to various effects which allowed you to stack the same effects together and let the best or worst take effect.

However in Classic there was no pick and choose, the best or worst effect would overwrite whatever else you had.

This was true of movement speed buffs I believe. All Runspeed buffs would be on the same line, and if you got a better one it would overwrite an inferior one. If you got snared or rooted you would lose your Runspeed buff. The exception to this, of course, was bards. Their selos was weird until the root/snare fix and then it was the same stacking as the others. However it didn't overwrite stuff like SoW. If you had SoW, selos wouldn't stick and vice versa.

Same deal with Torpor. Because it's deemed a snare by the game, it would remove your sow or cheetah. I suspect selos would stack with it until the snare/root fix as well.

I'm curious if slows/hastes are the same, as indicated by some of those posters. They say that Torpor removes your target's haste effects. It doesn't do that here. This needs more research.
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  #10  
Old 08-12-2014, 08:07 PM
Nirgon Nirgon is offline
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Think its just attack speed slow/movement slow tbh.

Not sure what its stacking history would be :P.
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