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#1
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#2
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4 u? K. Tonight.
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#3
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#4
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seems its pretty accurate to the reality we have in server.
Actual Effects: Target: Regenerate Health (1200) Target: Slow Attack Rate (30%) Target: Snare Target: Reduce Mana (50) mana drain? http://web.archive.org/web/200107251...ll.asp?Id=1219 well you can see comments from the snaps made choosing a different date. and once you reach limit of dates you can go to: http://web.archive.org/web/200308171...Id=1219&Page=1 if you follow second link and click page 12 you can see the comments posts from 2001. ps: i know its posted in a few pages before, but i was bored at work so. | ||
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Last edited by Brocode; 08-12-2014 at 04:55 AM..
Reason: been posted
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#5
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I don't disagree that by 2003 the mana drain was removed. As evidence by lucy spell data. Another fun fact:
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#6
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I was merely stating that the builds printed on a CD are NOT going to be LIVE quality. The point was that they weren't burning each new build onto a CD as it was passing internal testing and printed in the manufacturing plant. Quote:
The regen component? | ||||
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#7
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Believe the slow component. Rez decreases STR/WIS/INT and Slows you.
Classic spell stacking is weird. Some of those posts indicate that Torpor should drop any haste buffs you have on and they all seem to agree that it should remove SoW.
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#8
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Daldaen mad he plays a useless class, digging up shit that's irrelevant.
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#9
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However in Classic there was no pick and choose, the best or worst effect would overwrite whatever else you had. This was true of movement speed buffs I believe. All Runspeed buffs would be on the same line, and if you got a better one it would overwrite an inferior one. If you got snared or rooted you would lose your Runspeed buff. The exception to this, of course, was bards. Their selos was weird until the root/snare fix and then it was the same stacking as the others. However it didn't overwrite stuff like SoW. If you had SoW, selos wouldn't stick and vice versa. Same deal with Torpor. Because it's deemed a snare by the game, it would remove your sow or cheetah. I suspect selos would stack with it until the snare/root fix as well. I'm curious if slows/hastes are the same, as indicated by some of those posters. They say that Torpor removes your target's haste effects. It doesn't do that here. This needs more research.
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#10
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Think its just attack speed slow/movement slow tbh.
Not sure what its stacking history would be :P. | ||
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