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#51
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Some people really love this, and some people really hate it for the pvp aspects.
We could do a simple /random draft with the same effect that would actually be way easier to manage, and still get some pvp on the side | ||
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#52
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The whole point of the PVP aspect is that each guild gets to "decide their fate" in a way... /randoming defeats the whole idea. | |||
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#53
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#54
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#55
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Wenai has specifically stated specifically over and over and over and over and over again that specifically FFA is what is specifically not going to happen. Some people keep harping on this like they have cottonballs dipped in wax lodged in their ears. Keep plugging your ears and saying "LALALALALALA." Ostrich head in the sand much Karsten? It's not groundhogs day bro, go back in your hole. As long as people keep harping on a theoretical "way it should be" and don't look at the reality of the situation at hand, other people who do look at and work with reality will make all the decisions. If IB doesn't come to the bargaining table with something realistic that is within the boundries of the stated realm of possibility, someone else will, and they will get their way in the face of a lack of constructive ideas from us. Like I said, I totally agree with you - theoretically. Just like I agree with an anarchistic system of government - theoretically. I just wish you would deal with reality.
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#56
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Since this is an issue, maybe some more words on how it would work for a new person.. We're going to have to say that certain milestones have to be met first. Have you cleanly taken down the seahorses and Phinny? Have you attempted and downed a dragon? No CT picks until you take down a dragon. If a guild wants in on the pick, they state their intention to try Nagafen or Vox, and we're going to have to let them. To be fair, so that the "on deck" guild isn't stepped on, they should get the NEXT dragon, not the expected one. They follow the same rules of engagement as other guilds, but if they don't get the kill, they don't get a spot in the next duel. I apologize, but since it is pertinent, and because Allizia wanted to add the 24 hour clause to this idea, I am now going to temporarily hijack my own thread. The rules of engagement need to be reworked. 24 hours to "engage and kill" is ludicrous. 24 hours to engage seems like a long time but fair, but to get as many attempts as you want during that time rewards failure. Something like "24 hours to engage and make 2 (solid) attempts (wipes - not including resets due to aggro during setup etc.)." If you can't get your target down, you need to step aside and let someone else try. This is just my opinion, but we do need to work it out.
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#57
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Keep the discussion going.
I'll take some time this weekend at some point to review this thread and write up a solid draft of the system as I see it working best. I'll post it for review. We need to get both raid-ready guilds to have an internal vote on this issue. With the support of their organizations, they can sit down and hammer out any disagreements with the drafted system. Work out any last details so to speak. It needs to be stated that if either party doesn't like this system anymore, they can always opt back to rotation or another agreement. So, if you have other good ideas (I'm sure you do.. This is just the best *I* could come up with), start a thread and get support for it.. This is the agreement between guilds that staff has stated rotation will be lifted for, but it is just that, an agreement. If it is no longer agreed upon, rotation becomes enforced de facto (which none of us want, really).
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#58
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/random 6 to determine the size if the battle is awesome!
/random for first pick draft is not awesome! 1 = 1v1 = class selection and who duels from that class needs to be decided and agreed by the guilds / guild leaders. Also, needs to be something from restricting shaman vs. shaman or warrior vs. warrior week after week if we roll 1's a lot. 2-6 = multiple class selection and who duels from that class needs to be decided and agreed by the guilds / guild leaders. If a 2 is rolled eight weeks in a row, the two champions selected shouldn't have any kind of rotation check. Assuming you would want to put the same two classes up over and over. I know certain classes counter others, that being said.. maybe if a 2-6 is rolled then the classes/players need to be decided on before-hand then called forth at the same time by each guild. I would love to see this implemented. the only thing i have against it is the 24 hours to engage and kill. it should be 24 hours to Engage, then rotated down in order of how the duels went. Like.. say IB wins the first duel and chooses CT. if we wipe once Trans should have the chance to come in and attempt, ONCE. if they wipe, Divinity should have the chance to come in and attempt, ONCE. so on and so on. this example would be if ib won first duel, trans was second, then divinity third.
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Last edited by Wonton; 12-18-2009 at 01:04 PM..
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#59
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