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| View Poll Results: Reset the server after someone completes Velious? | |||
| Yes. |
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89 | 44.95% |
| No, muh pixels. |
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46 | 23.23% |
| No, make a new classic timeline server. |
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63 | 31.82% |
| Voters: 198. You may not vote on this poll | |||
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#51
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AA's give you a reason to play your maxed out character and they provides balance to underpowered classes like rangers and wizards.
Bazaar meant you didn't have to deal with people trying to flip stuff and undercut every price you list. They can still buy low and sell high, but you atleast don't have to deal with them directly (they can still buy your stuff while AFK) and then I won't feel like I need to wash my hands after every conversation with those slimy reseller folk.
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#52
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I love how people are all so rabidly traditionalist about it. "LUCLIN RUINED EVERYTHING OMG" "LIFE WAS BETTER BACK IN THE VELIOUS DAYS".
Like most things in life, they were a mixed bag. There are elements of and zones in Luclin I really hope get implemented because they were fantastic improvements. | ||
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#53
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I agree entirely with you on both points. The problem with them, however, is that they changed EQ.
The Bazaar completely altered the forced interaction and haggling that makes the EQ economy so much fun. In hindsight, it was one of the first steps EQ made away from the group and peer-to-peer dynamics that makes EQ (and our beloved P99) so different from modern MMOs. You will still have the exact same number of slimy reseller folk with the bazaar. In fact, its easier for them to do so when prices are listed and so many more items are on the market at any given time (AFK selling). AA's do give level 60's something to do... for a while. But as with all things, AA grinding is the same as levels - people will max in a short period of time. Is it worth allowing people to change the core attributes of a character? I still shiver when I think about the intro of PoT loot that affected these core mechanics. Its a weak argument to say "it changes play style and combat dynamics too much", but its still one of the two big changes that Luclin introduced that many P99 players are opposed to. Keep in mind Im sort of playing devil's advocate here - I secretly enjoyed Luclin. That said, what brings us all to P99 is the authentic classic experience, and certain features released with expansions over the years eroded that to the tragedy of modern EQ. | ||
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#54
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I'm actually very interested to see what happens after Velious has been out for a couple years. I'm pretty sure that their plan is to release custom content (I believe I have seen the post linked in other discussions, could be mistaken though). I wonder if the custom content will be selective content from further expansions? That would be pretty cool I think.
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#55
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I'm still happy enough just running around the karanas RP'ing with the farmers.
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#56
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i have a feeling that the devs are going to implement either a working post-woken sleeper's tomb or a mechanism to reset the zone to pre-awakening, or both.
as for resetting the server, the discussion will get more and more serious after release of velious...but i don't see any critical mass of folks being interested in wiping the server for at least 2-3 years after velious release here. i have no real appreciation for how much it costs to run these servers, and certainly have no idea how much that cost has been offset by donations...but i would think the more realistic solution in several years would be to start a new server from classic launch with all classic mechanics and set it to a classic timeline. its all academic though. to be honest, i'm just glad that nilbog and rogean (for whatever their personal reasons are...i like to think they really love classic EQ) keep this server alive and going! | ||
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#57
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Quote:
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#58
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I agree about PoP. It broke some stuff, and I didn't like the books, but it was so amazing in all other aspects that it was worth it.
After that was when it really got ridiculous.
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The Ancient Ranger
Awake again. | ||
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#59
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There wasn't much stopping haggling in the Bazaar.
Bah. Iksar don't need no stinkin' produce from Antonica.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#60
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Quote:
On the p99 model, frequently only one of most mid/high-end items is sold at any given time, and if you don't want to wait forever or simply post in the forums to wait for a better price, you have to use that re-seller's service. The very reason they exist is because the system is inefficient and you can catch people simply wanting to sell low and get back to *playing the game*. Haggling is anachronistic when information is aplenty. It's actually much more efficient in the bazaar since sellers must have an asking price (personal favorite feature of mine) and therefore *must* be aware of what other sellers are substantively asking for the same item (as opposed to merely advertising higher prices and expecting people to offer less), instead of checking ahungry.com logs and adding 10% and playing meaningless games. In other words, the bazaar's system does the haggling for you. If I want to haggle, I'll go to craigslist. Not EQ. Also, the bazaar actually creates a market for low end items while increasing their availability. Tons of <150p items that new folks want get vendored constantly simply because rational individuals don't want to waste hours attempting to sell them. It's incredibly annoying sometimes to try to find low-end items - reasonably so, no one wants to sit in EC and auction or update EC forum threads incessantly for minimal gain. The bazaar is a net positive. Yes, it reduces direct p2p interaction. Yes, it creates a bot culture (if one doesn't already exist in EC). But speaking in terms of custom Luclin content, having a bazaar-like area near shady in the EC tunnel is something I would push for. | |||
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