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#1
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What it did was make it easier to get to main towns so that players could easily group together and do stuff. You know, in a game about grouping together and doing stuff. But porting classes still had demand. | |||
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#2
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Shaman/Druid get better in Sprinkler of Spirits Clerics get Blackstar Mage/Ench/Wiz get Staff of Morning Dew Necro get Zlandicar Heart Warriors can get SoD, Willsapper, Trident of Deep Sea Paladins/SKs can get any of like 10 NToV weapons Rangers/Rogues/Monks can get like 2-3 NToV Weapons, 1 each from Vulak, 1 each from Tunare That leaves... Bards. Which is irreplaceable for singing mod until PoP. The clickies for the casters retain value for all of them, but they get bagged. The proc from ranger retains value for utility things... And yes, lol at travel. Half the people on this server refuse to run from Iceclad to Cobalt Scar and just beg for a Druid or wizard port anyways. Begging someone else to skip travel rather than just skipping it with some zone portals only has one difference, you enjoy inconveniencing someone else's play time to allow you to skip the travel you so desperately want to cling onto. Regardless, a huge benefit of port classes isn't getting from A to B. It's getting the hell out of the bottom of Sebilis, or Howling Stonea, or ToV, or DN, or Velketor. I know tons of people who don't even know how to run from OT hammer hill to Sebilis, they just sit in Howling Stones or Droga, stamping their feet waiting 15 minutes for an evac to EJ.
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#3
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Last edited by coldslaw; 01-29-2016 at 01:34 PM..
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#4
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![]() Ff14 has that where you need to continually grind out new epic levels. It's awful. Killing travel also always cracks me up. I'm bound in PoM. It's a 2 minute run to any Velious raid in game.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#5
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![]() Unsolicited port requests are absolutely an annoyance, or not, depending on how I'm feeling that day.
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#6
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![]() I think Luclin will always be seen as the beginning of the end for a lot of us that were around back then. It wasn't all bad, and I do have -some- fond memories of stuff that dropped back then. Some of the raid content, Vex Thal for instance, was really top notch.
But it certainly drained a lot of the old zones dry of population, because leveling on the moon was just that much better than leveling on Norrath. Bazaar was... well it was nice being able to just plug an item into the search bar and go buy the best price, but it also killed negotiations and barter by a bloody ton. And you know, horses. Casters on horses everywhere as far as the eye could see. I won't touch the graphics, everyone has their own opinion on which set is better. Not all bad, not all good. But the addition of a new race and class along with a brand new direction for game/class mechanics (AAs/Horses/Nexus/Etc) it was certainly the first major shift away from the classic vibe that the entire Trilogy had followed. As for PoP, eh... Books killed it even more for me. With Luclin, people usually waited for the early teens to hit up the spires to the Nexus and level up there. With books, a lot of non-optimized starting zones were even more vacated than they ever were. True, if you started in a zone you didn't like, it was as simple as a two zone hop through books to get to one you wanted without having to flag down a druid/wizzy and get someone to bind you. On the upside, I really loved a lot of the Planes themselves. And the process of getting your guild through all the keys for the zones was enjoyable back then, especially since I loved my guild. All that being said, Trilogy is still my favourite timeframe for EQ (Being someone that still plays on Live from time to time) and I have zero issues not having this server go past Velious. Unless, of course, this one hit Luclin as they released a brand new p99 server with proper classic pacing that would eventually lock at Velious like others have mentioned in the thread. Because then I'd simply play on both [You must be logged in to view images. Log in or Register.] | ||
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#7
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![]() Quote:
Yes, I enjoyed Vex Thal. It was an interesting raid zone with some fun clicky items on the loot table (Gotta love them clickies!). And I had a riot of a time in there with my guild. I've never had a problem with key quests, so I'm not sure what you would like me to say there. I also have to say I'm not sure why the names should be such an issue to you. As to the stat inflation, seriously, have you watched what they've done with EQ? It was par for the course, and part of the reason I still prefer classic. By the time anyone got to Vex Thal, we all know what to expect from bugs. This was Luclin after all, it's not like you set foot into VT and went "OH hey, first bug ever!". So we mostly just laughed it off and tried again. So you can keep your steaming pile of snarky hatred somewhere else. We're all allowed our own opinions of our memories. /shrug | |||
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#8
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![]() Someone should start a prog server that ends at POP with an expansion every year... I'd pay for that haha. But really. Its been fun nostalgia wise, but once you hit 50s you either have to raid hardcore or gear up your alts.
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#9
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![]() Bring in PoP raiding zones (the planes)....but don't give us any AA's or anything else from PoP.
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#10
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![]() As much as I enjoyed things about some of the later expansions, I really hope they don't go any further either. I liked Bazaar...
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