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View Poll Results: What would you definitely play if it were released ?
Luclin to be released on both Blue and Red 132 40.99%
Teams 99 (Race based pvp server) with classic timeline 55 17.08%
Blue 99 2.0 with classic timeline (no wipe, just new server) 115 35.71%
Other (please specify) 20 6.21%
Voters: 322. You may not vote on this poll

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  #51  
Old 03-23-2016, 06:58 AM
NarcolepticLTD NarcolepticLTD is offline
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Quote:
Originally Posted by Freezi [You must be logged in to view images. Log in or Register.]
/who all dial
/t druid port me

Very very crucial part of the Everquest experience.
not to mention 90% of the server 50+ has a hammer [You must be logged in to view images. Log in or Register.]

For a classic server where travel times are an important part of being so immersed right now... there's a whole lot of people pretending druids aren't griffon masters on p99.
  #52  
Old 03-23-2016, 07:10 AM
Xaanka Xaanka is offline
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discord or rolling reset servers that dump into red/blue after the velious timeline would be good.
fuck luclin completely
  #53  
Old 03-23-2016, 10:25 AM
thufir thufir is offline
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Quote:
Originally Posted by Freezi [You must be logged in to view images. Log in or Register.]
/who all dial
/t druid port me

Very very crucial part of the Everquest experience.
hey, it only took until page 5 before some wit mocked this, new record
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Telehr - 23 human magician
  #54  
Old 03-23-2016, 10:43 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Azimon [You must be logged in to view images. Log in or Register.]
I agree, in my eyes Luclin was a horrible expansion...Mobs in that expansion had way too much armor in the end game, and there was too much grinding for "special" weapons in order to raid. Aa's are cool, but alot of the "problems" in Velious could be fixed with items with abilities, especially for rangers and their bow issues before luclin.

I also hated the fact that travel became easy, as it is such an important part of the game.
Let's dissect this, as people tend to have false memories of something back in 2002:

There were two special weapon types that were required. Seru and Emperor bane weaponry. Seru was killed before any weaponry was acquired using charmed pets, summoned damage shields, and caster DPS. Yep, melee were useless in the fight. Just like all the fights with silences or magic immunity where caster DPS is useless. Emperor was also killed without the weaponry being required. It certainly made the fights easier but they were hardly a requirement. You're complaining about 2 fights out of an expansion with well over 30 raid mobs/events.

The VT bane weapons were merely options to swap in for fights against Greater Akhevans, but they could still be hurt with normal weapons just the same.

AC just brought melee down from being ridiculously OP as a form of DPS, to being in line with casters. Druids, Magicians, Necromancers were actually able to compete when DPSing on raids with stacking DoTs, focus effects increasing spell power/duration, better spells and AAs. The game actually had more balance. I'd love to pull some of our Vulak, AoW and Tunare parses. Compare the rogues, monks and rangers to the wizards, necros, And mages It's not even within the same realm. When all of those classes were actually designed as primarily DPS players.

Travel being easier... Really... Let's again remind ourselves, the Nexus had a portal to each continent. Antonica (North Karana), Faydwer (Greater Faydark), Odus (Toxxulia Forest), Kunark (Dreadlands), Velious (Great Divide). Also, the Nexus functioned on a 15 minute cooldown. Meaning your average wait time when arriving at a spire was 7.5minutes.

So if you wanted to travel from GFay to Toxxulia, you would have to wait 0-15min for the port to nexus and then 15 min for the port from Nexus to Toxxulia. An average of 22.5minute trip one way. If any of you had to wait 22 minutes for a dial a port Druid you would not tip them. And this only transfers you between 2 of 5 destinations. Not anywhere close to the 15+ different locations each Druids and wizards can drop you off at (all of which overlap with and are more convenient than the 5 nexus portals).

So the next time you think Luclin made travel too easy, run from where you are to one of the 5 Druid rings the nexus could take you to, wait 15-30 minutes and then ask a dial a port for a port to one of 4 other locations, and then run to your final destination....
Last edited by Daldaen; 03-23-2016 at 10:48 AM..
  #55  
Old 03-23-2016, 12:36 PM
Bwils Bwils is offline
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Stopping at vellious to keep the classic experience is great. But the issue is you can't evolve your character anymore only by getting better gear. Eventually population will be burnt out. Luclin would ruin the classic experience with the bazaar and other factors but the ability of AAs I feel is the only way to have the grind long lasting. If they do Luclin they would have to do POP then stop there. Adding new expansions would kill the experience for half the server who want classic so they would have to open another server. Adding Lublin and POP would be a lot of work for devs so it would never happen.
  #56  
Old 03-23-2016, 12:41 PM
Swish Swish is offline
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Luclin and PoP on a server with no boxing? Would be great.
  #57  
Old 03-23-2016, 01:00 PM
Daldolma Daldolma is offline
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I'd vote reset. But Luclin and PoP could be fun.

Custom content on a nostalgia server makes no sense to me.
  #58  
Old 03-23-2016, 01:14 PM
Qtip Qtip is offline
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Team server... Following classic timeline with +/-10 lvl pvp. Hardcode so teams cant help the other team(only sell stuff to the other team).
  #59  
Old 03-23-2016, 03:45 PM
NarcolepticLTD NarcolepticLTD is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
I'd like SOME luclin content. No bizarre shit, no POK, but what if we could have luclin raids? Level 60 cap, but it would make things interesting for the top guilds trying to take down luclin raids at a disadvantage.

Other than that, a new server would be cool. Although the servers should MERGE once the sleeper's alarm clock goes off on 2.0.
cap was still 60 in Luclin, and PoK was PoP.

I personally don't care if the server stays right where it is, because once you're bored with it you move on and others will continue to level toons/alts/etc.

I really dug Luclin as a casual raider back on live, but PoP killed the game for me pretty quick. There's a great post a page or so back reminding everyone how the spires/nexus actually worked, so I also don't see a reason why this would nerf the port industry on p99...

For those that don't like the bazaar, other than being able to buy general tradeskill items or a spell or 2 from indiff to all vendors - the only thing I see it doing is getting rid of the ability to price gouge the shit out of players since items can be up for sale competitively at all hours. You get a very similar effect with websites like p99auctions (which a lot of players still don't even know about/use).
  #60  
Old 03-23-2016, 04:25 PM
iruinedyourday iruinedyourday is offline
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when I look at this poll all I see is

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