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#51
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English and Welsh longbowmen used weighty two handed weapons for melee (as they were good for immobilising opponents in plate armor).
They were also the most formidable archers. Correlation means causation here - clearly using weighty 2 handers has historical precedent for improving the deadliness of an archer. (: | ||
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#52
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fun fact: the draw power needed to shoot an arrow with deadly force comes from the bow's limbs bending to the point of distortion and not really the string. that means you need to be pretty fucking strong to be an archer, not just have good hand eye coordination
in fact in the original d&d rangers were just a subclass of fighting-men who adapted to woodland survival and espionage, sort of like a paladin of nature, and they were expected to be strong and armored just like any warrior. their defining traits is they hung out in the woods rather than in barracks. the og book states "A ranger must have strength of not less than 13, intelligence of not less than 13, wisdom of not less than 14, and a 14 or greater constitution", making no particular mention of dexterity the myth of rangers being anorexic little dancers probably evolved out of the historical notion ranged military units had to be lightly armored to move to vantage points faster and have a wider range of motion to draw, meaning they were easy to deal with if they were within melee range. this makes sense and explains why their role ingame is to eat the first deathtouch and die, but it doesn't change the fact you had to be rippling with muscle to bend a piece of wood so violently it snaps whatever you were resting on it into a grown man's throat from across the battlefield
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Last edited by Midoo; 04-05-2024 at 08:19 AM..
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#53
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Anyway, bump because archery should use dexterity, not strength, in this D&D-inspired video game. (Regardless of how it works in real life.)
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#54
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typical yall never pulled a bow b4, it might take str to pull the string back, but aiming is dex and where your arrow hits determines the damage
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#55
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No guardian robe?
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#56
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also if i am holding a really large axe my bow does double damage
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#57
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Page 24 of the Official Kunark Manual states:
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#58
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DEX = HASTE? aSDHASIUDHAWIUDY IASUTDY *OA&BTD(*#(O*W&DT(NA*DY(OX*3a8OD
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 54 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#59
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I found this interesting post about ranged melee damage, with a bunch of player reports from October 2002. It doesn't settle things either way, but the final post does say:
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There's also a bunch of damage reports from various (almost) classic players, including their DEX/STR; if someone wants to crunch the numbers on them they might reveal something. More generally, I encourage everyone to use Dolalin's amazing https://search.eqarchives.org,. I found the above as my first search result, but there's likely a lot more classic evidence out there [You must be logged in to view images. Log in or Register.]
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#60
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That line also implies higher hit rate and IIRC, currectly, that's basically a function of skill and level difference, dex does nothing. That could explain why there is so much dex on caster gear though. | |||
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Last edited by Goregasmic; 10-20-2025 at 11:39 AM..
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