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#1
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![]() I like Daldaen's approach to FTE camps ... 2 hours to respawn.
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Clorthos PAL Kagrubb SHM Lidokidz PAL Almost Useful | ||
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#2
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![]() No, it isn't happening. Again, if the person winning the roll has Marching Orders, and turns them in, whatever happens beyond that point isn't really my concern.
The problem would be if 50 people roll but only one person has marching orders. That would be an issue. But if a guy is doing Marching Orders (all 7 prior quests including 2 escorts, 1 event fight, 2 tradeskill combines, and 1 uncommon camp) they should be able to do whatever they want with the Chief head. I know this could be accomplished in one days playtime, but it really is a 4-5 hour long quest if you're camping every piece and doing every script. As an example, I did all the quests on my Druid because Druids are awesome in this zone, turned in the marching orders, killed chief, swapped to alt monk to loot the chief head and turned in. I should most certainly be allowed to do this. What your proposing wouldn't allow it. Ive lost the roll probably 50+ times at this point over 5-6 months. I'll keep showing up 1 or 2 times a week and losing until I win. The alternative is a huge cluster in the hut spam clicking just as awful as Scout Charissa is currently where you can't win unless you are set up inside the exact point she spawns which is pants on head retarded. But yea, all long Respawns set to 2 hours would fix all this stuff and let people play the game and do the quests to fulfill their desire to get immersed in trilogy EQ.
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#3
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![]() Has this timer been moved it? Or what time is it at currently?
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Kagey - Mnk Demon - Rog Chillout - Enc Worlds - War | ||
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#4
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![]() so nice to have my 6th ring 9 and 18th eyepatch.
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#5
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![]() When is this happening now?
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Sseptic Ssepsis' Thule - Iksar Warlock <Azure Guard>
Shamshank Redemption - Troll Oracle <Azure Guard> Flopposaurus Rex - Monk <Azure Guard> Ssepticbank - Trader <Azure Guard> | ||
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