#51
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They know its a problem but nobody knows how to fix it, or they aren't willing too because they aren't playing melee.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#52
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wonder if this is fixed sometime? its realy mana intensive to keep melee's up with that high max hit rates and no dodge and whatsoever ><
im a cleric and this feels all too fishy for me [You must be logged in to view images. Log in or Register.] i have always been medding alot .. but i cant even stun or cast anything else since i need every last drop of mana to not let the melee's die .. | ||
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#53
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#54
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Interesting thread. I never noticed it months back when it was active.
Is this still bugged? I never played a melee in classic, and am trying one here. Were the above problems patched at some point or has there been any change?
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Don't be a Kleat...
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#55
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Dunno if the getting hit part is, I never really paid that much attention to it, but I know the hitting part isnt what I remember it being. Watch it though, if you post about not being able to hit thing, you'll be accused of "QQQQQQQQQQQQQQ" and the like.. Apparently some people feel that the skill hump was a "classic" feature...
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#56
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Yeah, most of the melee issues have been resolved. This thread dates back to almost release.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#57
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__________________
Don't be a Kleat...
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#58
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(Sigh, lets see if the flamers follow me here too...) | |||
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#59
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I find it funny that you have continually flamed me and challenged my intelligence but now you take my post as fact that there is a "hump." | |||
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#60
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