Quote:
Originally Posted by Cecily
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Yeah the lack of responsibility is a huge win for rogue, I agree, but our actual responsibilities were pretty fun.
Let’s not forget rogue ultra invis. I used to be very bad at navigating 3D environments in EQ and not knowing where you’re going was a death sentence in dungeons. I... never knew where I was going. It’d always take me multiple trips to a zone to begin to get it, so perma invis to practically everything was of utmost importance to spatially challenged me, and I also got to take my time and explore everything without being in a rush.
I also love the invisibility because it lets me occasionally play hero and drag my or someone else’s group out of the depths of some horrible place. It’s less fun when it’s on your shoulders to solo / duo drag 30+ people across a zone, but I was good at organizing those so it wasn’t too terrible the many times I had to do that in Hate and Sky and VP. Finding lost corpses in fear which are legally prohibited from giving you a loc was fun game for me.
Always liked lockpicking and pickpocketing hill giants on live was a hoot. Trying to solo on the class everyone says you can’t solo on... and the massive backstabs. Topping the dps charts thanks to my many shaman friends over the years. Yeah, rogue was ok.
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I first made my rogue just so I could explore all the dungeons I hadnt seen yet. Then I found out it was fun to level. Even soloing as rogue is fun, because of limitations, and what clickies you can get. Pick Pocket and Lock also cool abilities, just wish I could use them more. 60 Rogs should all be pick pocketing all the time. Just be group leader then no-one can kick u if u get caught. Some traps to disarm would be nice too.
I still have my lvl 20 Rodcet Nife worshipping human rogue with mrylo pants, maybe he'll get on the grind this winter. If I could grind one more 60 its gotta be another rog
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