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  #1  
Old 04-06-2019, 08:11 PM
loramin loramin is offline
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Originally Posted by Vallaen [You must be logged in to view images. Log in or Register.]
I am sorry Anonymous isn't able to field a raid force to compare or chooses to not even try.
This has nothing whatsoever to do with Anonymous and everything to do with my opinion, personally, as a player of this server for about five years now.
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  #2  
Old 04-06-2019, 08:12 PM
Heebs13 Heebs13 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This is one of my chief frustrations with trying to have this conversation: people (sometimes willfully, sometimes not) misunderstand, and jump to insane conclusions. Absolutely nothing about this is true:



No, it's not easy to get a 90+ man force! It's incredibly difficult, and there's a reason we only have one on the server!

Plus, even with rotations it's absolutely not true that everyone would be getting loot. Rotations don't magically make more dragons and pixels: all they do is change the distribution. Instead of (say) 80% of Dragon X's loot going to guild A, and 10% to guilds B and C, 10% would go to each of guilds A-J ... but still, only IF they can even kill Dragon X.

Which leads me to the most important point: the entire point of the game we're all supposed to be playing is that it's a challenge to organize a group of people to kill a dragon. The top guilds regularly taunt each other for screwing up and wiping to "easy" dragons with a hundred people. The actual challenge of the game itself has to be overcome and that is not easy.

So let's talk about the reality, not fantasy (ironic I know). If rotations happened everyone would not be walking around in BiS gear. Every player on the server would not be checking Yelinak off their bucket list. Only the guilds big enough (or in big enough alliances) and capable enough at actually slaying dragons would have some few members with epic dragon loot. But those dragon loots, and the hours of raid experience in killing those dragons, would be spread out (yes, shared!) between a much larger number of guilds and players.
Loramin I'm sorry bud but you're just wrong on this one. There's really nothing all that difficult about killing 90% of the top bosses in P99. You do not need 90 people to kill a dragon - most of them can be killed with 20 to 30 people and are killed with that many people every single week on red. Outside of Vyemm, AoW, Ring War, and Tunare, you can kill pretty much every boss on this server with 35 people. The only difficult part that top guilds screw up is getting the mobs solo into camp before the other guild does. If you had a rotation that wouldn't even be a thing - you would just bring the mob into camp at your leisure and kill it. Your guild might get a big hurrah the very first time you do it because it's the very first time you did it, but every dragon after that is going to get more and more boring. Everquest Scars of Velious did NOT master in 2001 what makes MMO raiding fun. It was novel at the time but it's boring and grueling and what we have now is an even more bastardized version of it. You might think you want what you're asking for, but you really don't.
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Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #3  
Old 04-06-2019, 08:16 PM
loramin loramin is offline
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Originally Posted by Heebs13 [You must be logged in to view images. Log in or Register.]
You do not need 90 people to kill a dragon - most of them can be killed with 20 to 30 people and are killed with that many people every single week on red.
No of course you don't. That was me replying to a slight misreading of his post (I read it as "it's easy to get a 90+ force together to get loot").

Quote:
Originally Posted by Heebs13 [You must be logged in to view images. Log in or Register.]
Everquest Scars of Velious did NOT master in 2001 what makes MMO raiding fun. It was novel at the time but it's boring and grueling and what we have now is an even more bastardized version of it. You might think you want what you're asking for, but you really don't.
Of course not! But for all you're posturing, you're passionately defending a game. Why? If the game is so easy, there'd be no fun to it. There'd be no reason to play.

Is it for the social aspect? Aftermath is such a fun bunch and that 90+ person chat room just can't be beat anywhere else? I doubt it.

I think, you're making one claim, that the game is pointless and easy, when it suits you, while at the same time desperately fighting to keep getting to play that pointless and easy game more than anyone else.
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  #4  
Old 04-06-2019, 08:22 PM
Heebs13 Heebs13 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
No of course you don't. That was me replying to a slight misreading of his post (I read it as "it's easy to get a 90+ force together to get loot").



Of course not! But for all you're posturing, you're passionately defending a game. Why? If the game is so easy, there'd be no fun to it. There'd be no reason to play.

Is it for the social aspect? Aftermath is such a fun bunch and that 90+ person chat room just can't be beat anywhere else? I doubt it.

I think, you're making one claim, that the game is pointless and easy, when it suits you, while at the same time desperately fighting to keep getting to play that pointless and easy game more than anyone else.
On the contrary, I've been pretty consistent in my complaints about the current raid scene and you can browse through my post history to prove it. My point is that making a rotation would preserve some of the worst parts of p99's raids while eliminating the only things that currently make it any fun. Rooting the raid mobs would preserve the thing the top guilds want - competition, while removing the stupid wall-staring train fest and opening up the zone to more guilds by virtue of the fact that clearing to bosses would take the bigger guilds longer than it currently does.
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Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #5  
Old 04-06-2019, 08:28 PM
Nexii Nexii is offline
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Originally Posted by Heebs13 [You must be logged in to view images. Log in or Register.]
On the contrary, I've been pretty consistent in my complaints about the current raid scene and you can browse through my post history to prove it. My point is that making a rotation would preserve some of the worst parts of p99's raids while eliminating the only things that currently make it any fun. Rooting the raid mobs would preserve the thing the top guilds want - competition, while removing the stupid wall-staring train fest and opening up the zone to more guilds by virtue of the fact that clearing to bosses would take the bigger guilds longer than it currently does.
Pretty much. The only thing other than this would be to have a 2nd blue or green server. There's not a lot that can be done about overpopulation, save for making every 7 day spawn a 3 day one. But that'd be 'unclassic'...

A classic server would have had 1, maybe 2 guilds of 50 endgame raiders. Here we have AM alone with more than that (~120). AG at 100. BG+PS at 100 (50 on their own). Core at 50. It's little wonder that guilds get shut out
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