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#1
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![]() Played on fennin, rallos and the test server.
And there are plenty of places that you would have for sure seen bards swarm kiting if it was a thing. Crocs/orcs in oasis? Spiders/aviaks/gnolls/wisps/random furry shit in the karanas? Maybe mammoths all over everfrost? I'm sure the bard experts on p99 could point out more in vanilla EQ. And I'm not sure what hitting a wall at 25 has to do with anything? The reality is bards would have still be seen swarm kiting and it would have been a well known "thing" if it was happening. People would have seen them skyrocketing through levels on new servers, too, and saying "hey, wtf is up with this guy leveling so fast" even if in certain level ranges they may slow down. You'd probably also see posts of people pissed ff about bards stealing all the mobs to kite them, just like on p99. And bards had an incredibly easy time getting groups. Enchanters/bards were rare but every group wanted mana faster. Even if you were a complete anti-social moron and terrible at the game you'd find a group that would happily let you drool in the corner playing the mana song. People rarely kited just 3-4 mobs even well after release because the the internet was shit, peoples computers were shit, the servers were shit, and most people didn't know shit. So it's not surprising you have a hard time finding contemporary information about it. | ||
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#2
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#3
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#4
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![]() I found a post from Brad McQuaid I mentioned here:
https://www.project1999.com/forums/s...d.php?t=334656 Quote:
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#5
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But you don't know exactly what that means. It could mean that some creatures didn't take damage from the spell not that the spell didn't actually damage many mobs at once. You also don't know what spells exactly were effected. Was it rain spells possibly only hitting one mob? Rain spells were buggy as hell back then they didn't work as intended half the time. It could just mean they fixed rain spells so that they worked correctly. You can see a comment at the bottom "If you don't believe it .. explain to me why the 'rain enhancement' wasn't listed." I don't have any idea what that means. There isn't enough evidence there to determine anything for certainty unless of course you just go by what people who played then actually say. | |||
Last edited by Vyal; 09-26-2019 at 09:26 AM..
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#6
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![]() I will tell you this much vyal, I will never take your word for anything. But If you can prove it, I'd be your ally.
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#7
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![]() The "wave" spells weren't messed up, people just didn't understand how they were supposed to work very well.
there were no enemies that were "immune" to AoE spells that weren't also immune to other spells. So the patch notes wouldn't specific AoE spell targets, but spells in general, if that's what the patch was trying to say. "beta" much like "classic" is just a time frame of many changes to the game. AoE spells initially had no limit on targets. This was nerfed by release not for "balance" reasons, but for concerns of server/client stability. | ||
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#8
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That doesn't change the way the spells were supposed to work. The spells were never supposed to be limited, it's extremely possible and highly probably that these change logs from back then are referring to fixes put in to correct problems from having thousands of people online and they are not saying that prior to the fix AoE spells were intended to work differently. I'm going to leave this thread now take away from it what you will. | |||
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#9
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![]() This thread is like, some serious shit man.
*80's cop movie music intensifies Heh you know what I want to know, why does that guy have this website in his sig https://web.archive.org/web/19991111.../www.deja.com/ what a weird website to have in a fantasy game sig. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Jibartik; 09-27-2019 at 11:38 PM..
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#10
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![]() If there is a cap of 4 targets, and you pull 8 mobs. While you double your "kite time" you will still functionally be kiting 8 mobs. The max number of Aoe targets doesn't change the number of mobs you can theoretically kite.
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