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#51
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#52
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Players evolved they got stronger and more aware of how the game worked and by the time Kunark hit everyone knew how to play. The reason AoE groups took months to start from the time of the release isn't because there was mob limits it's because everyone was noobs.
There was no guides back then on how to do these things. Large scale AoE is what happens when everyone knows how to play and is geared/leveled. Making a mob limit to simulate 1999 internet connection is dumb because even on 56k it was very possible to pull many more then 25 mobs and kill them with AoE. As I said before you can get a bandwidth management tool and test it yourself. Making a mob limit because all players need to be role playing D&D bards on the same page and not leveling to fast is also dumb. Making a mob limit because some patch note from September 1999 says "Some AOE mechanics caused the effect to not hit all the targets" is also dumb because there no information about what spells were effected by the bug nor what the bug actually did. Anyone who played can tell you AoE spells hit more then 4 targets so the whole "But muh Aoe only hit 4 targets" argument can just be ignored it makes no sense at all. | ||
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#54
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It's clear you guys are only interested in arguing at this point. I have to keep repeating the same thing over again. There is NOTHING IN ANY PATCH NOTES ABOUT A 4 MOB LIMIT. Nothing anywhere.... Quote:
Clearly nobody here played EQ back then or remembers how it actually was. I'm trying to help. There was never any mob limits in Everquest Attacking me because you know this is true and you just don't want someone to level faster then you makes sense though it's pretty low. | ||||
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#55
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Very simple solution to this argument Vyal is to go do research and provide proof via wayback machine otherwise. Shouldn't be too hard if you're right. I've even looked around myself but I can't find anything to support it.
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#56
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The game released with AoE spells. The AoE spells state: Creates a circle of fire around you, causing between 8 and @1 damage to all nearby creatures. It doesn't say Creates a circle of fire around you, causing between 8 and @1 damage to 4 nearby creatures. The burden of proof isn't on me. I know how the game was because I played it and i'm telling you there was never any mob limits in Everquest only lack of knowledge. If these AoE spells came out and were not intended to be used on groups of mobs what was the point of even adding them into the game? AoE is there so that huge groups of mobs can be killed at once. That is the very reason the spells were made. Putting limits on this defeats the purpose of even having them to begin with. | |||
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#57
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I'm happy to be proven wrong. But I don't suspect I will be.
When you find hard evidence you can reply to my bug thread, devs will listen. | ||
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#58
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Girls, find you somebody that looks at you like this dude looks at aoe pl farms.
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#59
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Here is another story written on 5/18/99 """" Ok ok, I am an addict. I said I was back, yet haven't updated in a while. I told you I was a slacker, and from now on just consider it part of the site disclaimer. I just hit 24th level on my Shaman, and I gotta say, life has just gotten a lot better. New spell levels mean tons of fun. If you don't play EQ, you can't relate. Last night I was just given a whole new arsenal of shitkicking spells, and well, it's fun to terrorize the little bastard critters that gave you so much trouble as an infantile ass sratching troll. After hitting 24th I promptly purchased my new spells, and gathered together every froglok tadpole in the land into one nice big group, laughed as they tried to nibble me as they did oh so not long ago, and basked in the light of self satisfaction watching all 46 of them die at one time to the new improved area effect spells. That beats leveling to me man. I think I'll take a 2 week break from all leveling activity and stick to my tadpole killing. Going to take this time to share a couple interesting dead bodies I have come across. While in Guk ( [g00k] to us l33t players) the other day, a l33t player by name of Bodkin informed me that I must come to his side for a view of something most extraordinary when i was done getting my ass kicked by whatever it was that was kicking my ass. I have to say what he found was certainly worth the investigation. Perhaps the UO Game Masters need to take note of this picture. The way I see it, a picture of this magnitude could make Origin lose an abundance of players tenfold. It appears that in EverQuest growing facial hair is possible, even for the females. As the picture would indicate, our suspect is indeed a female and not a standup-pisser with just a gay name. We're in their world now. I can dig it. Allow me to share it with you. """" After hitting 24th I promptly purchased my new spells, and gathered together every froglok tadpole in the land into one nice big group, laughed as they tried to nibble me as they did oh so not long ago, and basked in the light of self satisfaction watching all 46 of them die at one time to the new improved area effect spells. After hitting 24th I promptly purchased my new spells, and gathered together every froglok tadpole in the land into one nice big group, laughed as they tried to nibble me as they did oh so not long ago, and basked in the light of self satisfaction watching all 46 of them die at one time to the new improved area effect spells. | |||
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#60
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2 months after launch people are killing 46 mobs in guk with AoE.
There's your proof all your 4 mob limit stuff is bullshit and all mob limits need to be removed from Blue and upcoming Green. If people are upset because players level faster and the p99 logo doesn't have a fucking hammer and sickle on it then to bad? | ||
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