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#51
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#52
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![]() Just ignore everything endgame/raid level and grind up your toons in anticipation of Kunark.
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#53
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But guess what? We crawled, we got exp, we had fun.. Who'da thought? | |||
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#54
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I feel like a lot of people here see a thread here with (say) a poll that has 50 respondents, and they assume "that's what the server thinks" ... when the vast majority not only didn't even read the poll .. they never even knew it existed.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#55
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![]() Funny thing is I started a few weeks after live in 1999 and leveled a ranger up to (eventually) 54 and never new about the xp penalties. I remember Rangers and Paladins being openly welcomed in groups. I remember dieing a lot because I could out damage the tanks but I was an ass kicker for sure. I don’t ever recall all the hate towards the hybrids.
I wouldn’t let it stop me now anyways because they’re fun classes to play! | ||
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#56
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![]() There is no way people are going to shun these classes, especially Paladins and SKs, who are great tanks. This whole "mage pet will tank instead" argument is such a niche thing for people who have a pre-planned group. No group is going to purposely use a mage tank and not invite a single melee in their group just because. The people who think this way are going to be <5% of the population of Green. Most people want to have fun.
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#57
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![]() The Hybrid Penalty has more potential for hurting the Hybrid player than you. Please remember that before you start rushing to judgement by reading what one person types on the forums.
The Hybrid requires much more XP to level to the next level than other classes. In fact 9 classes (not just hybrids) have some type of penalty along with a few races. This means straight soloing the hybrids get kicked in the teeth not only is it hard to level (in some cases) but also takes alot longer. When you group with these people (or any people) the XP you earn per mob kill is based on your total earned XP level against the total earned XP of the group. Due to this formula, people that have massive XP penalties get more XP per mob kill but that is to off-set the penalty. Technically it has an effect on you relative to other grouping options but if your group is killing at a reasonable rate the effect is very small (think like 15 mobs more to level or 15 mobs less to level, which in most good groups, equates to like 15-30 minutes depending on camp) and in fact-- if you are all the same level, it is the same amount of mob kills to level no matter what (assuming level is the same) It's not the end of the world, not something to discriminate over. If you make this a bg deal then you must also make a big (in fact bigger deal) of grouping with people higher level than you, this will hurt you FAR MORE than a single Hybrid tank in your group. EXAMPLE---------- Mistmoore Castle group killing mobs at the Castle Entrance. Bard, Monk, Cleric, Magician, Wizard, Shadow Knight - all level 29, all human and they are killing average mob of level 28. Let's say they are pulling 50 mobs an hour (probably high) If they all group for their entire journey to level 30, it's going to take them a little over 4 hours. They all need the same amount of mobs to ding. [You must be logged in to view images. Log in or Register.] Now -- Let's replace that pesky Shadow Knight with a Human Warrior instead (who actually gets a 10% XP Bonus, because, why not, he's a warrior) The amount of mobs to ding for the entire group has shifted to 15 mobs less (or about 15-20 minutes of XP time in this groups pace) [You must be logged in to view images. Log in or Register.] This is due to the fact that the Warrior has less of a penalty (in fact bonus) and needs less mobs to ding so it doesn't take more XP to require the entire group to kill more mobs. While technically you are losing time -- how much time would you spend trying to build the perfect no hybrid group for maximum efficiency in a place like Mistmoore CE? Or Highkeep Goblins? Or Unrest Basement? or any high XP rate camps like this. Morale of the story -- play with who you want, play with people around your level (+/- 1-2 max), and don't let hybrids scare you. If you're in a kickass group, killing at a good pace, the pace will out weight the negatives for the most part. And before anybody mentions the bard in the group is another hybrid, I know.... was just trying to bring up tanks because it seems to be a larger focus than hybrids in general [You must be logged in to view images. Log in or Register.] | ||
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#58
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![]() The hybrid xp penalty didn't suck until it became common knowledge after Kunark release, at which point the small-souled gits in the player base started being dicks to hybrids when forming pickup groups. Much earlier, the small-souled gits in the player base were being dicks to warriors in pickup groups, because "even a ranger can wear the best armor in the game (rubicite), all a warrior has is a few more hp." (My first guild leader was a ranger who had rerolled his L20 warrior, who then cashed out of the game during Kunark when he discovered how badly Rangers were screwed by that expansion once discs were in.)
Basicly, if you just play the damn game and skip the meta minmax bullshit a good time will be had by all. | ||
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#59
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![]() I am going to side with the "fix it" camp here. My friend and I are already discussing not choosing certain races or classes as a result of any 'penalty' on them. Likewise, it will definitely affect who we choose for forming groups if it is going to penalize whole group. I don't see how you can just pretend like it isn't there if you have to make choices around that.
* and to that guy who said nobody is going to wait around half an hour for the right class.. yes, we will because we can manage our time around that waiting. | ||
Last edited by Azoraa; 10-03-2019 at 08:41 PM..
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