Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-27-2019, 03:01 AM
Kavious Kavious is offline
Planar Protector


Join Date: Nov 2015
Posts: 1,522
Default

Theres a few things that shouldnt be stackable for awhile

Patch Notes July 10, 2001

Quote:
- Changed the forged Antonian Javelins to be stackable.
- Spiderling and Spider Silks are now stackable.
- Spider Legs are now stackable.
- All Sheets of metal and Folded Sheets of metal are now stackable.
__________________
Kav
  #2  
Old 09-27-2019, 04:15 AM
AbstractVision AbstractVision is offline
Sarnak

AbstractVision's Avatar

Join Date: Dec 2012
Posts: 240
Default

Basically what you would do in classic if you were "in the know" is make a druid or wizard, level up until you have bind/gate. Go do Neclo for several hours, with bind/gate you could make just under 100pp / hour. Once you had a sufficient amount of plat you go out to OoT and bind at the kiola merchant. Head back to kaladim and do Tumpy quest several thousand times, and hit lvl 40+ in a day. There are a few other exploitable quests, Verant didn't crack down on until it got super popular.

Later on they started disabling certain exploitable (mostly newbie) quests for the first couple weeks on new servers. You would see a quest NPC with an ! mark before their name. The NPCs didn't respond to their dialogue and would eat your items. After a week or two they would enable them again. This was their fix to stop the ebay sellers from doing the above (or other methods) and making a killing on brand new servers.

Two of the other big ones were the stew and debt quests in rivervale (iirc deputy tagil used to exist INSIDE rivervale and got moved outside in the first couple months, but I can't find proof that I'm remembering correctly on that one). Anyways you used to be able to drag the NPCs together and keep them there with a hail bot (later on snare) and make a macro to do ridiculously fast turn ins. Could get to 30s in a day in rivervale. I think they addressed this by making Blinza higher level and moving deputy tagil outside rivervale. Technically Blinza could still be dragged with several newbies sacrificing themselves to chain drag her to the guard.
  #3  
Old 09-27-2019, 04:35 AM
Hoppkins_Wytchfinder Hoppkins_Wytchfinder is offline
Fire Giant

Hoppkins_Wytchfinder's Avatar

Join Date: Sep 2019
Posts: 508
Default

Overthere fear wall exploit between wall and ramp of Skyfire Mountains zone. Priceless.
  #4  
Old 09-27-2019, 05:25 AM
AbstractVision AbstractVision is offline
Sarnak

AbstractVision's Avatar

Join Date: Dec 2012
Posts: 240
Default

What about classic "free teleports" you know where you would glitch through the ground on purpose and get instantly teleported across certain large zones? Classic feature until december 1999 (12/6/99?) patch.

https://groups.google.com/forum/#!se...Y/46omB0bCYFgJ

Also in above link/patch, Rain is linked in all Karana zones.

Also in above link/patch, high level guards are moved from top floor to bottom floor of tower in North Karana.



Will be have classically accurate tradeskilling? Profitable brewing at launch? Also, what about the great pie tin fiasco? Also very classic, Verant even told everyone about it if you played on the test server. Pie tin sketches changed in price from 1 silver to about 1.5 platinum.

https://groups.google.com/forum/#!se...s/ielS2_r8TbcJ
Last edited by AbstractVision; 09-27-2019 at 05:38 AM..
  #5  
Old 09-27-2019, 05:52 AM
Hoppkins_Wytchfinder Hoppkins_Wytchfinder is offline
Fire Giant

Hoppkins_Wytchfinder's Avatar

Join Date: Sep 2019
Posts: 508
Default

Quote:
Originally Posted by AbstractVision [You must be logged in to view images. Log in or Register.]
What about classic "free teleports" you know where you would glitch through the ground on purpose and get instantly teleported across certain large zones? Classic feature until december 1999 (12/6/99?) patch.

https://groups.google.com/forum/#!se...Y/46omB0bCYFgJ

Also in above link/patch, Rain is linked in all Karana zones.

Also in above link/patch, high level guards are moved from top floor to bottom floor of tower in North Karana.



Will be have classically accurate tradeskilling? Profitable brewing at launch? Also, what about the great pie tin fiasco? Also very classic, Verant even told everyone about it if you played on the test server. Pie tin sketches changed in price from 1 silver to about 1.5 platinum.

https://groups.google.com/forum/#!se...s/ielS2_r8TbcJ
Ah saved so much time getting across sirens grotto to WW. Sit by wall and camp over and over till you were succored to the other side.

Classic
  #6  
Old 09-27-2019, 06:48 AM
AbstractVision AbstractVision is offline
Sarnak

AbstractVision's Avatar

Join Date: Dec 2012
Posts: 240
Default

Overlookeed some other biggies in this hard to find patch.

https://groups.google.com/forum/#!se...U/G4NBGfgWIAsJ

"All drops of steel weapons have been replaced with higher quality
fine-steel weapons of the same type. This change was made to reduce the
amount of new currency coming into the world at the mid-to-upper levels. The
fine-steel weapons are in all cases superior to the steel weapons that were
dropping, they just sell to vendors for less money."


Previously to 1/20/99 all fine steel was just steel and the value was ~21 plat per steel axe vs 4 plat for fine steel axe as seen here. This change should be global from the context of the patch notes, but I'm still investigating for further proof it was not selective to only Dwarven guards as outlined in the post below.

https://groups.google.com/forum/#!se...w/doqMS5sQwEQJ


"Corrected a bug that allowed ships to move faster when disarmed"
Who doesn't want faster ships?

"All Wizard AoE damage and stun spells have had their radius slightly increased"
My first character was a wizard and I distinctly remembered the AoE spells being much more generous than on P99. Here is your proof finally, please add this to blue also. Medium sized mobs could be almost touching, not even close to stacked, and still all get hit.

"NPCs will now treat the "Cancel Magic" series of spells as hostile. Previously, NPCs did not mind if players dispelled all of their buffs before attacking. Now they will."
Prior to patch, all spell casting NPCs can be debuffed safely before engaging.

"The Levitate spell may now be refreshed while the spell is in use."
Prior to this patch levitation could not be recast without first landing on the ground.

"Also, the inhabitants of the Plane of Hate no longer fall for illusions, and tend to "Hate" everyone."
Prior to patch, certain illusions (wolf and elemental I suspect?) were non KoS in PoH.
Last edited by AbstractVision; 09-27-2019 at 06:55 AM..
  #7  
Old 09-29-2019, 01:43 PM
AenorVZ AenorVZ is offline
Fire Giant

AenorVZ's Avatar

Join Date: Aug 2015
Posts: 985
Default

Quote:
Originally Posted by AbstractVision [You must be logged in to view images. Log in or Register.]
What about classic "free teleports" you know where you would glitch through the ground on purpose and get instantly teleported across certain large zones? Classic feature until december 1999 (12/6/99?) patch.

https://groups.google.com/forum/#!se...Y/46omB0bCYFgJ
Classic. The ones I remember:

1. Zone to EK from NK, jump off the bridge and swim underwater back to the NK zone line. This teleported you to the base of the ramp leading up to Highpass.

2. Zone to WK from NK, walk straight out into the water until you are underwater, swim back toward the NK zone line. Teleported you to QH pass.

3. Zone to EC from WC on the north wall. Run up the wall and teleport to the road by the WC zone. This one didn't take you very far but it was useful in PvP.
  #8  
Old 09-27-2019, 07:04 AM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Good luck w all that! My experience here has been that the staff don't like to implement any changes that benefit the player, even if said changes are truly "Classic."
  #9  
Old 09-27-2019, 07:38 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

I guess for completeness and so it doesn't get lost I'll put this here too. Hum/Bar/Eru should start with *A Worn Candle, a weak light source.

Evidence it was in at launch.

https://www.project1999.com/forums/s...d.php?t=245972
  #10  
Old 09-27-2019, 09:41 AM
Valion Valion is offline
Kobold


Join Date: May 2014
Posts: 107
Default

Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
I guess for completeness and so it doesn't get lost I'll put this here too. Hum/Bar/Eru should start with *A Worn Candle, a weak light source.

Evidence it was in at launch.

https://www.project1999.com/forums/s...d.php?t=245972
Yep I remember the candle and weak as it was it served my human mage well until he got a firebeetle eye/wisp spell. Night time especially when raining was no joke then.
__________________
Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:43 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.