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#1
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EQ's key feature - it's HARD. And Green will be fully EQ hard - not for everyone. But oddly, that level of difficulty is what can make it so fun and addictive - the high level of challenge and risk makes the reward much sweeter. Early EQ experiences were usually failures and stuff-ups and many deaths and mistakes. As a newbie the world was confusing and risky and dangerous. Even the UI was more enemy than friend; various character limits and world glitches and even bugs had to be fought. Like Rangers rooting themselves, or using a sewing kit for inventory and ... whoops. Some will spit the dummy and leave, but for some of us that difficulty and challenge lead us on - "OK, I stuffed that up badly, but NEXT time I will carefully do this, then that...". So killing your first level 1 rat is satisfying. Heck, just making it from Qeynos to Surefall Glade alive feels good ! And surviving the mail run from Qeynos to HH after half a dozen attempts is like climbing Everest ! Of course that difficulty made EQ so social because most activities needed help - a good group in a good place was an amazing experience. I spent 25 hours non-stop in HH to level to 20 in that goblin room downstairs - huge fun, so much coffee. Iron group discipline to avoid losing the spawns. Lost my corpse once in a bad place - high level helped me, kept my things for 3 days and gave me a bonus too. I made sure to shout out how trusty and friendly he was. EQ had a community like no other. Looking forward to East Commons Tunnel trading. My greatest moment was solo ranger kiting Crusader Zoglic for his regen breastplate - 15 minutes on the edge on my seat, hardly breathing, every sense alert, watching for wandering monsters, counting my spells, as I ran my kiting circle round and round. I got it first time ! So difficult, so proud. Maybe tell all your (ex) Blizzard games friends about EQ Green [You must be logged in to view images. Log in or Register.] | |||
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#2
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All the bandwagoners who adhear to pure classic are obviously not realizing that a ton of shit is not classic anymore. All of the exploit and bug fixes they fixed in blue such as invis pulling (obvious exploit for those who knew), AE up to only 4 targets (I believe Chardok AE grps is why they did this), the whole foot-race out of game mechanic rules they forced everyone into for raiding on blue to name a few. I'm sure theres been numerous pathing and los changes over the years -- they've been awesomly busy! I think I've read a few posts too of ppl being curious of how much CSR involvment there will be in the Green server and if VP will be FFA. Regardless, deviations are made for the greater good of everyones fun factor (Side rant: or not in a lot of cases.. i gotta say, being forced to use OBS and log everything so you can tattle-tale on another raiding guild who touched a mob after you touched it.. is fucking pathetically retarded and completly immersion-killing). Anyway, I'm very in favor of the changes that will increase the skill ceiling, like no pet window or no tab targeting (regardless of classic or not). These will really just be an adjustment and after so long in EQ, it might be neat expierence to not have these and then play through the changes as they're introduced. Its the no third-person mode though that is a sure fun factor killer for me. Its pretty standard these days that an MMO would use a third-person camera as it does currently on P99 Blue. While it may have been designed at launch to be first-person, as its no longer 1999, I think we can all admit that the gameplay is pretty ugly in first-person -- the left/right turns blasting past massive pixels is surely going to cause numerous headaches after hours of gameplay. I do see a good counter argument that first-person might increase the immersion, being locked into seeing what only your toon would see, but even then, its just kinda lame to not see your whole posse in action and other people in the world around you I mean shit, if we want to go true classic then we better be forced to be looking stright-down at the ground and nowhere else; cause i remember my computer exploading if i looked up in classic EQ.. | |||
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#3
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Apparently there WILL be 3rd person view, BUT only with F9 key, not the handy mouse-wheel scroll-out. | |||
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#4
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#5
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#6
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And you don't have the standard definition of the word "hard" if you don't think green will be hard. If it doesn't seem hard for you, it's just because you are good at it and/or play with people who are good at it. The bottom 1/2 (or more) of the bell curve of "eq playing ability" will be frustrated with the length of the grind, the difficulty of naked CRs, the challenge of playing with no twinking or high-level buffs or click clerics logged off nearby (or fucking ANY clerics who can rez AT ALL, for that matter), the push out of blue's standard leveling zones in order to find a camp, the classic-er UI and other features, etc. Shooting three pointers is hard. Kicking 35-yard field goals is hard. Ice skating is hard. Green will be hard. Just because some folks can do these things well doesn't mean they aren't hard; it just means that those people are good at the activity. 9/10 people you walk up to on the street are probably shitty at all of these things. We are the super tiny minority of people who have still been playing (or at least are still going to play) classic eq in 2019, and a lot of us STILL die a lot, ragequit because of a CR, are afraid of playing in dungeons, play bards lazy mode, don't know a lot of specific mechanics in the game despite easy access to wikis and forum searches, etc. | |||
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#7
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![]() I dont think mouselook will work though - so no moving left/right or panning around etc.
I think its pretty much just the static F9 viewpoints, or am I misunderstanding? (I hope i am haha) | ||
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#8
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#9
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![]() I read somewhere that Splitpaw with this client isn't a low-level dungeon is this true? I was going to start in Qeynos this time but if true will pass.
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#10
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